"In my 20+ year experience managing projects i learned that tools or systems don't manage anything, people do. and if people need tools they'll get them or make them" (Ton Roosendaal, on #blendercoders)
This Community Wiki is intended for those who are making and improving Krita, such as programmers and designers. Users of Krita can check out getting started guides on krita.org, the Userbase wiki, and the manual. If you have questions, you can ask on the Krita Forums, or hop on #krita IRC!
There are two versions of Krita in development: 2.9, which is the stable branch and based on Qt4 and merged with Calligra, and 3.0 pre-alpha, which is based on Qt5.
The full set of Krita 3.0 master dependencies:
These are goals for Krita we are working toward.
These are technical notes on the insides of Krita.
This is an index of work sponsored by the Krita community and the Krita Foundation. Note that the Krita Foundation (Stichting Krita) has been instrumental in fundraiser efforts around Krita. The first program, executed during the 2009-2010 timeframe, allowed Lukáš Tvrdý to work full-time on Krita for 24 weeks. This made a massive difference for Krita, solving hundreds of bugs and improving performance and usability of the canvas and many brushes to the level where Krita first became ready for (semi) professional use. Find more details here.
Subsequent fundraisers supported Dmitry Kazakov who brought openGL support to a new level and introduced advanced canvas operations like panning, mirroring and rotation and independent artist Timothee Giet who developed the "Comics with Krita" training DVD as well as a host of other video tutorials on Youtube.
The Krita team has two Wacom intuos tablets, two stylusses and two art pens. They are currently with:
Contributors should feel free to post whatever they like here. However, documents show their age after a few years. Please keep the main page clean by copying old links into this archive section.