Krita/How To Write Brush Engines
< Krita
What is brush engine
TODO
How to write brush engine
TODO
Presets
Backward compatibility, version is another property, look at kis_pressure_rate_option.cpp : settings->setProperty("MyAttributeVersion","3.14")
FAQ
- What happens if I implement both PaintAt and PaintLine in a paintop?
If you implement paintLine, paintAt will not be called. If you look at KisPaintOp, you can see that paintAt() is called in paintLine() method.
- What should I use to debug my code? printf? clog? qDebug()?
Be wise and look at kis_debug.h, there you find some defined named outputs. You can use it like (similary to qDebug(), cout()): dbgPlugins() << "Hello" << QRect() << KisPaintInformation;
You can turn on and off the areas of debugging (plugins ,ui, core, ...) with kdebugdialog utility in KDE