Search results
- ...ew game with 70 levels: Beginner's Luck, by Jason Self.|[email protected]|Ian Wadham}} ...game with 32 levels: Dig While Falling, by Jason Self.|[email protected]|Ian Wadham}} ...3 KB (421 words) - 16:06, 23 November 2019
- *Ian Monroe (Missouri, USA) ...399 bytes (58 words) - 13:03, 20 December 2012
- * Ian Monroe (Missouri, USA) ...463 bytes (62 words) - 17:58, 12 December 2012
- | Ian Wadham | Ian Wadham ...3 KB (423 words) - 05:31, 4 May 2014
- ...ks also apply and the digits in a cage must not repeat.|[email protected]|Ian Wadham}} ...size from 3x3 to 9x9, with digit ranges 1-3 up to 1-9.|[email protected]|Ian Wadham}} ...3 KB (377 words) - 18:51, 8 March 2016
- ...large jigsaw puzzles in Palapeli (300 to 10,000 pieces)|[email protected]|Ian Wadham}} ...d jigsaw puzzle: base code provided by Johannes Loehner|[email protected]|Ian Wadham}} ...12 KB (1,545 words) - 16:45, 25 April 2014
- * Ian's RRs for [https://git.reviewboard.kde.org/r/119497/ kcrash, kinit] and [ht ...3 KB (525 words) - 23:53, 27 September 2022
- *Lots of changes suggested by Luciano Montanaro and Ian Wadham. *A new game for KDE Games, written by Ian Wadham about 2 years ago, but unable to be converted to KDE 4 due to pressu ...5 KB (749 words) - 17:39, 27 April 2012
- ...://amarok.kde.org/blog/archives/193-iTunes-Music-Sharing-Client-Works.html Ian Monroe Blog Entry] ...2 KB (270 words) - 11:00, 14 December 2012
- *<strike>Openwengo</strike> --[[User:Eean|Ian]] *<strike>Fucking Awesome</strike> --[[User:Eean|Ian]] 18:18, 20 June 2007 (UTC) ...5 KB (636 words) - 15:29, 19 January 2013
- * Ian Monroe * It seems likely that Ian Monroe will be writing the git migration rules for kdebase and kdelibs ...5 KB (803 words) - 21:30, 25 November 2010
- ...ll you, porting to KDE4 will take a lot of work to get to even compile. I (Ian) was thinking we could divide and conqueror in IRC. **Hell yea, good idea. :) --Ian 03:03, 14 September 2006 (UTC) ...12 KB (1,908 words) - 14:51, 13 January 2013
- *Ian Monroe* - May 8 to August 25th. I have enough air miles to get anywhere in ...2 KB (354 words) - 11:00, 14 December 2012
- ! Ian ...2 KB (364 words) - 14:21, 23 December 2012
- * 59. Ian Geiser ...2 KB (194 words) - 21:41, 19 March 2011
- === Ian === Ian is interested in panorama stitching and HDR images. He's taking photos dedi ...11 KB (1,765 words) - 14:40, 16 May 2010
- *Ian Monroe, nick: eean <br> *Ian: I've just been developing amaroK itself for about [http://cia.navi.cx/stat ...19 KB (3,271 words) - 11:00, 14 December 2012
- *Ian Monroe, nick: eean <br> *Ian: I've just been developing amaroK itself for about [http://cia.navi.cx/stat ...19 KB (3,273 words) - 05:19, 11 December 2012
- For a Summer 2007 Summer of Code project, [[user:Eean|Ian Monroe]] will be working on a refactor and redesign of the playlist. I want ...3 KB (577 words) - 17:04, 12 December 2012
- ...of the Context Browser] by Leo Franchi and an awesome Playlist Redesign by Ian Monroe. ...4 KB (643 words) - 03:30, 21 December 2012
- * Ian Young * Ian Yearwood ...6 KB (729 words) - 17:06, 19 October 2021
- ...uplicates 228614 and 237262 (now nearly two years old).|[email protected]|Ian Wadham}} ...eDone|KSudoku|Re-implement the puzzle-symmetry feature.|[email protected]|Ian Wadham}} ...17 KB (2,057 words) - 13:54, 17 January 2012
- * Ian Young * Ian Yearwood ...6 KB (729 words) - 14:54, 5 August 2022
- ...p game (20 levels), contributed by Gabriel Miltschitzky|[email protected]|Ian Wadham}} ...Goldrunner|Add solution files to some KGoldrunner games|[email protected]|Ian Wadham}} ...24 KB (3,042 words) - 14:18, 1 August 2012
- [5:05pm] piacentini: Hi, josef, Ian [5:25pm] piacentini: and the options as well, as Ian pointed out ...19 KB (3,115 words) - 13:18, 27 March 2012
- *I (Ian) have [http://sourceforge.net/project/showfiles.php?group_id=146056 skype-r ...5 KB (790 words) - 17:17, 25 December 2012
- | Ian Monroe || Friday 29th || 08:35 || Glasgow Intl., US Airways 728 || Mon Jul | Ian Radcliffe || Mon 2nd || 13:10 || Plane to Glasgow Intl. || Wed 4th || Plane ...11 KB (1,415 words) - 21:31, 19 March 2011
- | colspan="2" | Unit testing (with Aleix and Ian and beer) - Dining room ...5 KB (704 words) - 15:19, 26 May 2013
- ...g a C library to handle their engines) and is mostly by Jorn Baayen. I've (Ian) actually failed to install it, probably don't have my gtk-sharp library se ...5 KB (818 words) - 11:00, 14 December 2012
- ...w for all graphics: the gameplay is the same as before.|[email protected]|Ian Wadham}} ...All scores and status messages are in the viewport now.|[email protected]|Ian Wadham}} ...30 KB (3,811 words) - 18:52, 8 March 2016
- ...|Make computer think-times shorter and responses faster|[email protected]|Ian Wadham}} ...umpingCube|Provide five skill levels (previously three)|[email protected]|Ian Wadham}} ...34 KB (4,382 words) - 11:09, 26 August 2013
- ...I/O with at least an ALSA implementation|[email protected]|Matthias Kretz and Ian Monroe}} ...e Count game (17 levels), contributed by Steve Mann.|[email protected]|Ian Wadham}} ...33 KB (4,478 words) - 19:02, 26 October 2011
- [10:04am] piacentini: Looks like Eugene and Ian could not make it yet, but let us start anyway [10:22am] dimsuz: ian's with as? ...37 KB (5,915 words) - 13:19, 27 March 2012
- ; IW : Ian Wadham ...13 KB (1,757 words) - 23:09, 11 September 2012
- '''Mentor:''' Ian Monroe ...8 KB (1,288 words) - 01:08, 17 April 2023
- ...0). Thanks to [http://amarok.kde.org/blog/archives/466-Amarok-on-Git.html Ian] for the initial git information and for being the resident Git expert. ...9 KB (1,535 words) - 10:11, 12 April 2020
- ...e Mummy game (20 levels), contributed by Steve Mann.|[email protected]|Ian Wadham}} ...Major rewrite, mainly of the game engine and editor.|[email protected]|Ian Wadham}} ...42 KB (5,640 words) - 12:28, 9 November 2013
- ...ne|Phonon|subtitle, audio track selection|[email protected]|Matthias Kretz and Ian Monroe}} {{FeatureTodo|Phonon|DVD menu selection support|[email protected]|Ian Monroe}} ...44 KB (5,933 words) - 21:10, 13 September 2009
- [22:56] <dimsuz> nicolas030: iirc Ian Wadham always said he would gladly help with such kind tasks [22:57] <nicolas030> OK, so I'll ask Ian Wadham or [email protected] ... Thanks for the answers. ...26 KB (3,750 words) - 20:12, 27 April 2012
- ...itor, game levels and KDE application interface for new game KGoldrunner ''Ian Wadham <[email protected]>'' * Write HTML documentation (KGoldrunner Handbook) ''Ian Wadham <[email protected]>'' ...48 KB (7,284 words) - 10:38, 10 May 2008
- * Ian Monroe (eean) ...11 KB (1,720 words) - 00:32, 23 February 2011
- ** Ian Monroe (imonroe at kde) ...11 KB (1,612 words) - 20:50, 22 August 2011
- |Ian Ventura-Whiting || YES || YES || YES || YES || YES || ...21 KB (3,084 words) - 16:21, 9 September 2020
- [01:51] <piacentini> Ian is coming ...15 KB (2,202 words) - 13:13, 27 March 2012
- ...-mode, keyboard-control option and game-speed settings.|[email protected]|Ian Wadham}} ...en it is released. Support multiple keys being pressed.|[email protected]|Ian Wadham}} ...29 KB (3,638 words) - 20:42, 31 October 2011
- * Add Day/Night support to KWeather. ''Ian Reinhart Geiser <[email protected]>'' * Better font support. ''Ian Reinhart Geiser <[email protected]>'' ...39 KB (5,915 words) - 10:38, 10 May 2008
- * Fix KFountain to move in a more natural manner. ''Ian Reinhart Geiser <[email protected]>'' * Fix KGravity to spread particles more. ''Ian Reinhart Geiser <[email protected]>'' ...29 KB (4,436 words) - 12:31, 20 August 2010
- ...emplate mechanism / Improved Appwizard ''Ian Reinhart Geiser, Sascha Cunz <ian@geiseri.com, [email protected]>'' * Improve Distpart ''Ian Reinhart Geiser <ian@geiseri.com>'' ...31 KB (4,627 words) - 09:39, 10 May 2008
- [10:22:31] <piacentini> Ian has never logged in [10:23:08] <mikelima> Ian has a timezone problem... and he managed to get online once. :) ...48 KB (7,132 words) - 12:47, 27 March 2012
- **Ian 'Princess Pony' Monroe ...16 KB (2,429 words) - 16:41, 15 February 2012
- | Ian Monroe ...17 KB (2,306 words) - 07:27, 21 May 2010
- [6:31pm] piacentini: dimsuz: can you post to the mailing list about it, so Ian or Luciano can try to have a look at it? ...30 KB (4,956 words) - 13:21, 27 March 2012
- ...d Mazes game (37 levels), contributed by Steve Mann.|[email protected]|Ian Wadham}} ...35 KB (4,536 words) - 02:09, 11 May 2010
- ...ureDone|KGoldrunner|Add the Demolition game (20 levels)|[email protected]|Ian Wadham}} ...40 KB (5,130 words) - 18:54, 25 October 2010
- (11:47:29 IST) it-s: unfortunatly the game developer Ian is unable to come today<br/> ...56 KB (8,725 words) - 13:16, 27 March 2012
- Bart Cerneels or Ian Monroe ...135 KB (21,124 words) - 09:21, 30 March 2013