Search results
- * Ian Young * Ian Yearwood ...6 KB (729 words) - 17:06, 19 October 2021
- ...uplicates 228614 and 237262 (now nearly two years old).|[email protected]|Ian Wadham}} ...eDone|KSudoku|Re-implement the puzzle-symmetry feature.|[email protected]|Ian Wadham}} ...17 KB (2,057 words) - 13:54, 17 January 2012
- * Ian Young * Ian Yearwood ...6 KB (729 words) - 14:54, 5 August 2022
- ...p game (20 levels), contributed by Gabriel Miltschitzky|[email protected]|Ian Wadham}} ...Goldrunner|Add solution files to some KGoldrunner games|[email protected]|Ian Wadham}} ...24 KB (3,042 words) - 14:18, 1 August 2012
- [5:05pm] piacentini: Hi, josef, Ian [5:25pm] piacentini: and the options as well, as Ian pointed out ...19 KB (3,115 words) - 13:18, 27 March 2012
- *I (Ian) have [http://sourceforge.net/project/showfiles.php?group_id=146056 skype-r ...5 KB (790 words) - 17:17, 25 December 2012
- | Ian Monroe || Friday 29th || 08:35 || Glasgow Intl., US Airways 728 || Mon Jul | Ian Radcliffe || Mon 2nd || 13:10 || Plane to Glasgow Intl. || Wed 4th || Plane ...11 KB (1,415 words) - 21:31, 19 March 2011
- | colspan="2" | Unit testing (with Aleix and Ian and beer) - Dining room ...5 KB (704 words) - 15:19, 26 May 2013
- ...g a C library to handle their engines) and is mostly by Jorn Baayen. I've (Ian) actually failed to install it, probably don't have my gtk-sharp library se ...5 KB (818 words) - 11:00, 14 December 2012
- ...w for all graphics: the gameplay is the same as before.|[email protected]|Ian Wadham}} ...All scores and status messages are in the viewport now.|[email protected]|Ian Wadham}} ...30 KB (3,811 words) - 18:52, 8 March 2016
- ...|Make computer think-times shorter and responses faster|[email protected]|Ian Wadham}} ...umpingCube|Provide five skill levels (previously three)|[email protected]|Ian Wadham}} ...34 KB (4,382 words) - 11:09, 26 August 2013
- ...I/O with at least an ALSA implementation|[email protected]|Matthias Kretz and Ian Monroe}} ...e Count game (17 levels), contributed by Steve Mann.|[email protected]|Ian Wadham}} ...33 KB (4,478 words) - 19:02, 26 October 2011
- [10:04am] piacentini: Looks like Eugene and Ian could not make it yet, but let us start anyway [10:22am] dimsuz: ian's with as? ...37 KB (5,915 words) - 13:19, 27 March 2012
- ; IW : Ian Wadham ...13 KB (1,757 words) - 23:09, 11 September 2012
- '''Mentor:''' Ian Monroe ...8 KB (1,288 words) - 01:08, 17 April 2023
- ...0). Thanks to [http://amarok.kde.org/blog/archives/466-Amarok-on-Git.html Ian] for the initial git information and for being the resident Git expert. ...9 KB (1,535 words) - 10:11, 12 April 2020
- ...e Mummy game (20 levels), contributed by Steve Mann.|[email protected]|Ian Wadham}} ...Major rewrite, mainly of the game engine and editor.|[email protected]|Ian Wadham}} ...42 KB (5,640 words) - 12:28, 9 November 2013
- ...ne|Phonon|subtitle, audio track selection|[email protected]|Matthias Kretz and Ian Monroe}} {{FeatureTodo|Phonon|DVD menu selection support|[email protected]|Ian Monroe}} ...44 KB (5,933 words) - 21:10, 13 September 2009
- [22:56] <dimsuz> nicolas030: iirc Ian Wadham always said he would gladly help with such kind tasks [22:57] <nicolas030> OK, so I'll ask Ian Wadham or [email protected] ... Thanks for the answers. ...26 KB (3,750 words) - 20:12, 27 April 2012
- ...itor, game levels and KDE application interface for new game KGoldrunner ''Ian Wadham <[email protected]>'' * Write HTML documentation (KGoldrunner Handbook) ''Ian Wadham <[email protected]>'' ...48 KB (7,284 words) - 10:38, 10 May 2008