Get Involved/development: Difference between revisions

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By joining the ranks of KDE developers, you will get to implement new features and defeat bugs both daunting and simple, all while collaborating to make coherent and stable releases. Developers collaborate in teams based on what area they are working in. These can be small teams working on a single application, up to large teams working on a group of related pieces of software. Many developers are in more than one team.
By joining the ranks of KDE developers, you will get to implement new features and defeat bugs both daunting and simple. Developers collaborate in teams based on what area they are working on. These can be small teams working on a single application, up to large teams working on a group of related pieces of software, or even meta-teams working on broader topics such as QA or automation. Many developers participate in more than one team.


KDE runs or participates in several mentoring programs to help new developers, including an informal list of people who are willing to help newcomers get started. See the [[Mentoring]] page for more details.
KDE runs or participates in several mentoring programs to help new developers, including an informal list of people who are willing to help newcomers get started. See the [[Mentoring]] page for more details.


== Where to find the development team ==


== Choosing what to do ==
The KDE developers are here to assist you if you need any help following this guide.
A good place to start is with a small bug or feature in an existing piece of software that affects you personally ("scratch your own itch"). Get in touch with the existing developers (see [[#Communicating with the team|Communicating with the team]], below) and they can help you out, by pointing you to the right place in the code and giving advice about how to tackle the problem


Try not to start by proposing or working on major features or significant design changes. These can be controversial, and the smoothest way to get going is by working on relatively non-controversial bug-fixes.
There are several ways to get in touch with KDE developers, either generally or for a specific project. The most important communication channels are:
* '''Real-time chat:''' [irc://irc.libera.chat/kde-devel #kde-devel] room on the [http://libera.chat/ Libera Chat] IRC network (which is mirrored to the [https://webchat.kde.org/#/room/#kde-devel:kde.org #kde-devel] room on [[Matrix]])
* '''Forum:''' [https://discuss.kde.org/c/development/10 Development forum] on discuss.kde.org
* '''Mailing list:''' [https://mail.kde.org/mailman/listinfo/kde-devel kde-devel] ([http://kde.org/support/#mailinglists Learn more about mailing lists])


Other ideas for starting points are:
These are general KDE development communication channels, and you may be directed to a more appropriate place for the project you're interested in.


* [https://bugs.kde.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&keywords=junior-jobs&list_id=1340815 Junior Jobs] are small tasks that are suitable for beginners (both bugs and features)
* Many projects and teams have their own real-time chat channels, which can be found on the [[Matrix#Rooms|Matrix Rooms]] page.
* [https://bugs.kde.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=ASSIGNED&bug_status=REOPENED&keywords=usability&keywords_type=allwords&list_id=1493316&order=product%2Cchangeddate%20DESC%2Cbug_status%20DESC%2Cresolution%2Cpriority%2Cassigned_to%2Cbug_id&query_format=advanced Bugs related to] KDE's [[Goals/Usability_%26_Productivity | Usability & Productivity initiative]], many of which are small and easy
* There is a [http://www.kde.org/mailinglists/ list of mailing lists] if you want to find a mailing list for a specific team directly.
* [http://www.englishbreakfastnetwork.org/ The English Breakfast Network] searches out simple, common issues in code that should be fixed, and going through the problems on there can provide a good overview of the code


== New to (C++/Qt) software development? ==
The [[Main Page]] of this wiki includes links to specific development teams and the [[Get Involved]] page includes links to more general contribution teams.
Most KDE software is written in C++ using the [https://www.qt.io Qt framework]. There are many guides to C++ online, and which one works for you will depend on how you learn best and what previous programming experience you have.


For learning Qt, you can find [https://wiki.qt.io/Books a list of books for learning Qt] on the Qt wiki. Qt also provides [http://doc.qt.io/qt-5/qtexamplesandtutorials.html lots of examples] you can look at.
== Prerequisites ==


Most KDE software is also built on other KDE software, particularly the KDE Frameworks. The [https://techbase.kde.org TechBase wiki] has documentation about using these libraries, and a [[Books | book]] is available. See also [[Guidelines and HOWTOs/Development]].
=== Skills ===


== Get the code ==
Most KDE software is written in C++ using the [https://www.qt.io Qt toolkit] and [https://develop.kde.org/products/frameworks/ KDE Frameworks]. Though prior experience with these technologies or other programming languages is helpful, you don't need to be a C++ programmer to get started! For example, no programming knowledge whatsoever is required to do things like improving text labels.
First you will need to use your distro's package manager to install some basic tools:
* Debian/Ubuntu/KDE Neon: <pre>sudo apt install git cmake</pre>
* Fedora: <pre>sudo dnf install git cmake</pre>
* openSUSE: <pre>sudo zypper install git cmake</pre>
* Arch/Antergos/Manjaro: <pre>sudo pacman -S git cmake</pre>


{{Note|If you are not familiar with the [https://git-scm.com/ Git] source control system, the [https://git-scm.com/book Git Book] is a good introduction, but you will learn what you need here if you're new to <tt>git</tt>.}}
If you'd like to dive deeper, the Qt wiki contains [https://wiki.qt.io/Books a list of online books] for learning Qt programming. Qt also provides [https://doc.qt.io/qt-5/qtexamplesandtutorials.html lots of examples] you can look at. For visual learners, [https://www.youtube.com/watch?v=JxyTkXLbcV4&list=PL6CJYn40gN6hdNC1IGQZfVI707dh9DPRc this YouTube playlist of QML tutorials] by KDE patron [https://www.kdab.com KDAB] may be useful. Finally, information about KDE Frameworks can be found on the [https://develop.kde.org/docs KDE Developer Platform] and [https://api.kde.org/ KDE API website]. We also provide a [[Get_Involved/development/Learn|wiki page full of learning resources]].


Next, create a folder to hold all the source code repositories you're going to be downloading!
=== Operating system ===
<pre>
mkdir ~/repos
cd ~/repos
</pre>


Now download the source code for the project you would like to work on. All the KDE git repositories can be found at https://cgit.kde.org/. Find the official project/repository name of the software you want to work on. Most are identical to the software's name; e.g. the repository name for Okular is okular; the repository name for Breeze Icons is breeze-icons. Once you've identified the correct repository, download it locally:
For KDE development, we recommend a Linux operating system installed on your computer or in a [[/Developing_in_a_virtual_machine|virtual machine]]. The ones best suited for development provide relatively recent versions of libraries needed by KDE software, and use the "[https://en.wikipedia.org/wiki/Rolling_release rolling release]" model. Some examples are Arch Linux, openSUSE Tumbleweed, Solus and KDE neon User Edition. The latest version of Fedora KDE usually works as well.
<pre>
git clone git://anongit.kde.org/<repository name>.git
</pre>


== Set up your development environment ==
We recommend that you use the KDE Plasma desktop on your Linux operating system.
First of all, don't worry about this process destabilizing your machine. Your existing software is installed to <tt>/usr</tt>, and when you produce own patched software, it will be installed to <tt>/opt/kde</tt> leaving the original software untouched.


In order to compile a piece of KDE software, you will first need to use your distro's package manager to download the dependencies for the project you would like to patch, so that it will compile.  
Support for Windows and macOS are still experimental, and you may have a better experience [[/Developing in a virtual machine|doing your development in a virtual machine using a Linux distribution]]. Setting up a development environment on [[/More#Other_operating_systems|other operating systems--including FreeBSD]]--is an advanced topic.


The way to do this varies according to your distro (If you don't see it listed below, it is not a recommended development platform):
== The main way to develop KDE software: kde-builder ==
=== KDE Neon ===
<pre>
sudo apt build-dep <repo/package name>
</pre>


=== Kubuntu ===
KDE uses a custom tool called '''kde-builder''' for setting up a development environment and building KDE software. You only need to set up your environment once, and then you can compile (and recompile) KDE software as often as needed.
First add the [https://launchpad.net/~kubuntu-ppa/+archive/ubuntu/backports Kubuntu Backports PPA], which will upgrade your system to use newer KDE software:
{{Warning|Due to the nature of package dependencies, this will upgrade the entire KDE software stack. Do not proceed unless you are okay with this.}}
<pre>
sudo add-apt-repository ppa:kubuntu-ppa/backports
sudo apt update
sudo apt full-upgrade
</pre>
Then install the dependencies for the software you want to work on:
<pre>
sudo apt build-dep <repo/package name>
</pre>


=== Fedora ===
Setting up your environment on a Linux machine is fairly simple. You'll need to install a few programs to get started.
First add the <insert thing here> Copr, which will upgrade your system to use newer KDE software:
{{Warning|Due to the nature of package dependencies, this will upgrade the entire KDE software stack. Do not proceed unless you are okay with this.}}
<pre>
[Insert method of updating KDE packages in Fedora here]
</pre>
Then install the dependencies for the software you want to work on:
<pre>
sudo dnf builddep <repo/package name>
</pre>


=== openSUSE Tumbleweed ===
First enable the source repository:
<pre>
sudo zypper mr -e repo-source
</pre>
Then install the dependencies for the software you want to work on:
<pre>
sudo zypper si -d <repo/package name>
</pre>


=== Arch/Antergos/Manjaro ===
{{CenteredButtonExt|text=Set up a development environment with kde-builder|link=https://develop.kde.org/docs/getting-started/building/kde-builder-setup/}}
<pre>
sudo pacman -S git <repo/package name>
</pre>
<br/><br/>


== Compile the software ==


Before you work on your patch, try to compile the software to make sure that your development environment is set up properly:
Once you have a development environment set up, you'll be able to compile single applications or entire software stacks with kde-builder. One particular use that kde-builder makes convenient is compiling a full KDE Plasma session so you can dive into it.


<pre>
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/opt/kde/ ..
make
</pre>
(Notice how we are telling CMake to install to <tt>/opt/kde/</tt> instead of <tt>/usr/</tt> (which is the normal location). This is because we don't want to overwrite the software provided by your distro, which could destabilize the system.


Did the project compile? Great! Move onto the next section. If you run into problems, see this page for what to do about it.
{{CenteredButtonExt|text=Start compiling KDE software using kde-builder|link=https://develop.kde.org/docs/getting-started/building/kde-builder-compile/}}


== Make your patch ==
Now you can open your editor and get hacking! As before, make sure it compiles:
<pre>
make
</pre>


Once you've made some changes to a piece of KDE software, you'll need to submit those changes to KDE for inclusion in the next release. We use a GitLab instance hosted at invent.kde.org, which has a web interface to manage source code submissions (called "Merge Requests"), and this can be done from the terminal as well.


== Test your patch ==
{{CenteredButton|text=Submit your new software changes for review|link=Infrastructure/GitLab#Submitting_a_merge_request}}
At this point, you have a patch, and the project still compiles. Now it's time to run the project's unit tests:
<pre>
make test
</pre>


If any test fails, that needs to be investigated before you can proceed. If the tests pass, then it's time to install your patched software:
<pre>
sudo make install
</pre>


This will install the software to <tt>/opt/kde/</tt>. To actually run it, you will need to set some environment variables to account for the non-standard location. First, create a file with the environment variables ('''this only needs to be done once'''):
Once you've got kde-builder set up, you might also want to configure an IDE of your choice for a more convenient workflow. This is optional.


Note: if you install into a user controlled directory e.g. ~/build you might have to set DESTDIR environment variable:
<pre>
env DESTDIR=~/build make install
</pre>


<pre>
{{CenteredButtonExt|text=Configure the Integrated Development Environment|link=https://develop.kde.org/docs/getting-started/building/ide/}}
cat > ~/.kderc << "EOF"
export KF5=/opt/kde
export QTDIR=/usr
export CMAKE_PREFIX_PATH=$KF5:$CMAKE_PREFIX_PATH
export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS:/usr/share
export XDG_CONFIG_DIRS=$KF5/etc/xdg:$XDG_CONFIG_DIRS:/etc/xdg
export PATH=$KF5/bin:$QTDIR/bin:$PATH
export QT_PLUGIN_PATH=$KF5/lib/plugins:$KF5/lib64/plugins:$KF5/lib/x86_64-linux-gnu/plugins:$QTDIR/plugins:$QT_PLUGIN_PATH
export QML2_IMPORT_PATH=$KF5/lib/qml:$KF5/lib64/qml:$KF5/lib/x86_64-linux-gnu/qml:$QTDIR/qml
export QML_IMPORT_PATH=$QML2_IMPORT_PATH
export KDE_SESSION_VERSION=5
export KDE_FULL_SESSION=true
export SASL_PATH=/usr/lib/sasl2:$KF5/lib/sasl2
EOF
</pre>


Now <tt>source</tt> it to pick up the new environment variables:
<pre>
source ~/.kderc
</pre>


Now you're ready to run your patched program!
Once you've finished learning how to use kde-builder, you might see yourself having certain needs, such as managing different branch groups or having separate builds of KDE software based on Qt6 and Qt5. Those topics are covered in the advanced section. This section is optional.
<pre>
/opt/kde/bin/<the program>
</pre>


Does it behave as you expect? Great! If not, go back and work on your patch some more, then re-compile and re-deploy, and test again, until the program does what you'd like it to do.
{{CenteredButton|text=Advanced kde-builder features and troubleshooting|link=Get_Involved/development/More}}


== Submitting your first patch ==
== Choose what to work on ==
Once you're happy with your patch and have verified that it does what you want, you need to send it to other KDE developers for review. KDE uses [https://phabricator.kde.org Phabricator] for this. [[Infrastructure/Phabricator | Learn how to submit a patch with Phabricator]]
A good place to start is with a small bug or feature in an existing piece of software that affects you personally ("scratch your own itch"). Get in touch with the existing developers (see [[#Where to find the development team|Where to find the development team]], below) and they can help you out, by pointing you to the right place in the code and giving advice about how to tackle the problem.


Try not to start by proposing or working on major features or significant design changes. These can be controversial, and the smoothest way to get going is by working on relatively non-controversial bugfixes. Start slowly and build trust!


== Communicating with the team ==
Here are some other ideas for starting points:
There are several ways to get in touch with KDE developers, and developers for a specific project. The two most important are:
* the IRC channel [irc://irc.kde.org/kde-devel <nowiki>#kde-devel</nowiki>] on [http://freenode.net/ the freenode network] ([http://kde.org/support/#irc learn more about IRC]) is the core channel for developers
* The primary development mailing list is the [https://mail.kde.org/mailman/listinfo/kde-devel kde-devel list] ([http://kde.org/support/#mailinglists learn more about mailing lists])


Both of these are general KDE development communication channels, and you may get directed to a more appropriate place for the project you are interested in. There is a [http://www.kde.org/mailinglists/ list of mailing lists] if you want to find a mailing list for a specific team directly. Many teams have their own [[Telegram]] rooms, too.
* Improve awkwardly-worded messages and labels that are written in English. This is a great way for non-programmers to contribute! If you can compile software and have a good grasp of English, you can make a big difference here.
* Work on Junior Jobs, which are small tasks that are suitable for beginners (both bugs and features). You can find them available both on [https://bugs.kde.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&keywords=junior-jobs&list_id=1340815 Bugzilla] and [https://invent.kde.org/dashboard/issues?sort=created_date&state=opened&label_name%5B%5D=Junior+Job Gitlab].
* Work on [https://bugs.kde.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=ASSIGNED&bug_status=REOPENED&keywords=usability&keywords_type=allwords&list_id=1493316&order=product%2Cchangeddate%20DESC%2Cbug_status%20DESC%2Cresolution%2Cpriority%2Cassigned_to%2Cbug_id&query_format=advanced Bugs related to] KDE's [[Goals/Usability_%26_Productivity | Usability & Productivity initiative]], many of which are small and easy.
* Write [[App ideas|small useful apps]].


You can also try looking for the team's section on the [[Main Page]] of this wiki. Many teams have information there for new contributors.
== Source code cross-referencing ==


To search for an identifier (e.g. class name, method name, signal name) or for free-text search in all KDE git repositories, KDE provides a code referencing tool at https://lxr.kde.org . This is a very useful tool if you e.g. want to search for code usage examples in existing code.
Usage:
* From the '''Branch group''' menu, you can select either '''kf6-qt6''', to search the code in the Git ''master'' branches or '''stable-kf6-qt6''' to search only the stable (released) branches.
* There are two search ''modes'':
** On the '''Identifier search''' page, you can search for (note that this is case sensitive):
*** class names, e.g. ''RenameDialog'', ''StatJob'', and of course any Qt class (used in KDE code, which is pretty much all of them), ''QLatin1String'', ''QListWidget''
*** method names, e.g. ''addConfigSources()'' (from the KConfig framework) and signal names e.g. ''mimeTypeFound()''
** on the '''General search''' page, you can search for strings, e.g. in Dolphin's context menu (accessed by right-clicking any empty space) there is '''Paste Clipboard Contents''', if you want to find in which source file this string is defined, search for '''Paste Clipboard Contents'''. This search includes classes/methods/signals names.
Other ways to search across all of the KDE git repositories:
* If you have a github.com account. Log into github.com. Go to https://github.com/KDE , at the top of the page in the search bar ("Type / to search"), write your search term e.g. <code>KMessageBox</code>, select "In this organization". In order to search case sensitive and whole words, you can use case sensitive regex e.g. <code>org:KDE /(?-i)\bKMessageBox\b/</code>.
* <code>kde-builder --src-only</code> will download the source code of more than 300 KDE git repositories in <code>~/kde/src</code>. Search inside this directory. E.g. using Microsoft Visual Studio Code, from a terminal run the command line <code>code ~/kde/src</code>, from the vscode main menu > Edit > Find in Files Ctrl+Shift+F.


== Next steps ==
== Next steps ==
After you have had several patches accepted, a KDE developer is likely to suggest you get a [[Infrastructure/Get a Developer Account|Developer account]], which will allow you to commit directly to KDE projects. With very few limits on where you can commit, you will be expected to act responsibly. At this point, congratulations! You are officially a KDE developer!
Sharpen your skills by going through the [https://develop.kde.org/docs/ KDE development tutorials].
 
After you have had several drama-free patches accepted, a KDE developer is likely to suggest you get a [[Infrastructure/Get a Developer Account|Developer account]], which will allow you to do git commits directly to KDE projects without the need of GitLab forks. With very few limits on where you can commit, you will be expected to act responsibly. At this point, congratulations! You are officially a KDE developer!
 
== Best practices & other useful information ==
 
* [[Get Involved/Design/Frequently Discussed Topics|Frequently discussed topics and lessons learned regarding the development of user-facing GUI software]]
* [[Guidelines_and_HOWTOs/Debugging|Debugging]]
* [[Guidelines and HOWTOs/UnitTests|Unit testing]]
* [[Guidelines and HOWTOs/Code_Checking| Validating code]]
* [[Guidelines and HOWTOs/API Documentation|Writing API documentation]] (related: https://api.kde.org).
* [[Guidelines and HOWTOs/Licensing|Correctly state license information]]
* [[Guidelines_and_HOWTOs/Wayland_Porting_Notes|Writing Wayland-friendly code]]
* [[Guidelines_and_HOWTOs/Making_apps_run_uninstalled|Running applications and their unit tests without first installing them]]
* [[Infrastructure/GitLab#Testing_someone_else's_merge_request|How to review merge requests]]
 
== Advanced Topics ==


You may also want to set up a more permanent or advanced development environment, which will be very handy to start working on KDE Frameworks or Plasma itself. See [[Guidelines and HOWTOs/Build from source]]
This page continues with [[Get_Involved/development/More|more advanced topics]].

Latest revision as of 18:21, 26 October 2024

By joining the ranks of KDE developers, you will get to implement new features and defeat bugs both daunting and simple. Developers collaborate in teams based on what area they are working on. These can be small teams working on a single application, up to large teams working on a group of related pieces of software, or even meta-teams working on broader topics such as QA or automation. Many developers participate in more than one team.

KDE runs or participates in several mentoring programs to help new developers, including an informal list of people who are willing to help newcomers get started. See the Mentoring page for more details.

Where to find the development team

The KDE developers are here to assist you if you need any help following this guide.

There are several ways to get in touch with KDE developers, either generally or for a specific project. The most important communication channels are:

These are general KDE development communication channels, and you may be directed to a more appropriate place for the project you're interested in.

  • Many projects and teams have their own real-time chat channels, which can be found on the Matrix Rooms page.
  • There is a list of mailing lists if you want to find a mailing list for a specific team directly.

The Main Page of this wiki includes links to specific development teams and the Get Involved page includes links to more general contribution teams.

Prerequisites

Skills

Most KDE software is written in C++ using the Qt toolkit and KDE Frameworks. Though prior experience with these technologies or other programming languages is helpful, you don't need to be a C++ programmer to get started! For example, no programming knowledge whatsoever is required to do things like improving text labels.

If you'd like to dive deeper, the Qt wiki contains a list of online books for learning Qt programming. Qt also provides lots of examples you can look at. For visual learners, this YouTube playlist of QML tutorials by KDE patron KDAB may be useful. Finally, information about KDE Frameworks can be found on the KDE Developer Platform and KDE API website. We also provide a wiki page full of learning resources.

Operating system

For KDE development, we recommend a Linux operating system installed on your computer or in a virtual machine. The ones best suited for development provide relatively recent versions of libraries needed by KDE software, and use the "rolling release" model. Some examples are Arch Linux, openSUSE Tumbleweed, Solus and KDE neon User Edition. The latest version of Fedora KDE usually works as well.

We recommend that you use the KDE Plasma desktop on your Linux operating system.

Support for Windows and macOS are still experimental, and you may have a better experience doing your development in a virtual machine using a Linux distribution. Setting up a development environment on other operating systems--including FreeBSD--is an advanced topic.

The main way to develop KDE software: kde-builder

KDE uses a custom tool called kde-builder for setting up a development environment and building KDE software. You only need to set up your environment once, and then you can compile (and recompile) KDE software as often as needed.

Setting up your environment on a Linux machine is fairly simple. You'll need to install a few programs to get started.



Once you have a development environment set up, you'll be able to compile single applications or entire software stacks with kde-builder. One particular use that kde-builder makes convenient is compiling a full KDE Plasma session so you can dive into it.



Once you've made some changes to a piece of KDE software, you'll need to submit those changes to KDE for inclusion in the next release. We use a GitLab instance hosted at invent.kde.org, which has a web interface to manage source code submissions (called "Merge Requests"), and this can be done from the terminal as well.


Once you've got kde-builder set up, you might also want to configure an IDE of your choice for a more convenient workflow. This is optional.



Once you've finished learning how to use kde-builder, you might see yourself having certain needs, such as managing different branch groups or having separate builds of KDE software based on Qt6 and Qt5. Those topics are covered in the advanced section. This section is optional.

Choose what to work on

A good place to start is with a small bug or feature in an existing piece of software that affects you personally ("scratch your own itch"). Get in touch with the existing developers (see Where to find the development team, below) and they can help you out, by pointing you to the right place in the code and giving advice about how to tackle the problem.

Try not to start by proposing or working on major features or significant design changes. These can be controversial, and the smoothest way to get going is by working on relatively non-controversial bugfixes. Start slowly and build trust!

Here are some other ideas for starting points:

  • Improve awkwardly-worded messages and labels that are written in English. This is a great way for non-programmers to contribute! If you can compile software and have a good grasp of English, you can make a big difference here.
  • Work on Junior Jobs, which are small tasks that are suitable for beginners (both bugs and features). You can find them available both on Bugzilla and Gitlab.
  • Work on Bugs related to KDE's Usability & Productivity initiative, many of which are small and easy.
  • Write small useful apps.

Source code cross-referencing

To search for an identifier (e.g. class name, method name, signal name) or for free-text search in all KDE git repositories, KDE provides a code referencing tool at https://lxr.kde.org . This is a very useful tool if you e.g. want to search for code usage examples in existing code.

Usage:

  • From the Branch group menu, you can select either kf6-qt6, to search the code in the Git master branches or stable-kf6-qt6 to search only the stable (released) branches.
  • There are two search modes:
    • On the Identifier search page, you can search for (note that this is case sensitive):
      • class names, e.g. RenameDialog, StatJob, and of course any Qt class (used in KDE code, which is pretty much all of them), QLatin1String, QListWidget
      • method names, e.g. addConfigSources() (from the KConfig framework) and signal names e.g. mimeTypeFound()
    • on the General search page, you can search for strings, e.g. in Dolphin's context menu (accessed by right-clicking any empty space) there is Paste Clipboard Contents, if you want to find in which source file this string is defined, search for Paste Clipboard Contents. This search includes classes/methods/signals names.

Other ways to search across all of the KDE git repositories:

  • If you have a github.com account. Log into github.com. Go to https://github.com/KDE , at the top of the page in the search bar ("Type / to search"), write your search term e.g. KMessageBox, select "In this organization". In order to search case sensitive and whole words, you can use case sensitive regex e.g. org:KDE /(?-i)\bKMessageBox\b/.
  • kde-builder --src-only will download the source code of more than 300 KDE git repositories in ~/kde/src. Search inside this directory. E.g. using Microsoft Visual Studio Code, from a terminal run the command line code ~/kde/src, from the vscode main menu > Edit > Find in Files Ctrl+Shift+F.

Next steps

Sharpen your skills by going through the KDE development tutorials.

After you have had several drama-free patches accepted, a KDE developer is likely to suggest you get a Developer account, which will allow you to do git commits directly to KDE projects without the need of GitLab forks. With very few limits on where you can commit, you will be expected to act responsibly. At this point, congratulations! You are officially a KDE developer!

Best practices & other useful information

Advanced Topics

This page continues with more advanced topics.