OSPP/2024/Ideas: Difference between revisions

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'''Brief explanation:''' KDE applications can run on desktop and mobile devices.  Very few applications have been ported to work on mobile phones though, see https://apps.kde.org/platforms/android/ for some examples.  Choose one of the KDE games and port it to also work on a mobile phone. Example KDE applications that work on a mobile phone are [https://apps.kde.org/gcompris/ GCompris] and [https://apps.kde.org/ktuberling/ KTuberling]. Gcompris use QtQuick and QML to make contributions easier. Some possible games include:
'''Brief explanation:''' KDE applications can run on desktop and mobile devices.  Very few applications have been ported to work on mobile phones though, see https://apps.kde.org/platforms/android/ for some examples.  Choose one of the KDE games and port it to also work on a mobile phone. Example KDE applications that work on a mobile phone are [https://apps.kde.org/gcompris/ GCompris] and [https://apps.kde.org/ktuberling/ KTuberling]. Gcompris use QtQuick and QML to make contributions easier. Some possible games include:
- [https://apps.kde.org/kajongg/ Kajongg]
* [https://apps.kde.org/kajongg/ Kajongg]
- [https://apps.kde.org/kmahjongg/ KMahjongg]
* [https://apps.kde.org/kmahjongg/ KMahjongg]
- [https://apps.kde.org/kshisen/ KShihsen]
* [https://apps.kde.org/kshisen/ KShihsen]
- [https://apps.kde.org/kigo/ Kigo]
* [https://apps.kde.org/kigo/ Kigo]
- [https://apps.kde.org/blinken/ Blinken]
* [https://apps.kde.org/blinken/ Blinken]
- [https://apps.kde.org/klickety/ Klickety]
* [https://apps.kde.org/klickety/ Klickety]
- [https://apps.kde.org/skladnik/ Skladnik]
* [https://apps.kde.org/skladnik/ Skladnik]
- [https://apps.kde.org/kbounce/ Kbounce]
* [https://apps.kde.org/kbounce/ Kbounce]


'''Expected results:''' More applications available on mobile devices.
'''Expected results:''' More applications available on mobile devices.

Revision as of 08:57, 23 April 2024

Konqi is giving a lesson!

See also: OSPP Instructions

Guidelines

Adding a Proposal

When adding an idea to this section, please include the following data:

  • if the application is not widely known, a description of what it does and where its code lives
  • a brief explanation (2-5 sentences)
  • a url link to the project repository
  • an easy, medium or hard rating of the project
  • the expected results
  • pre-requisites for working on your project (skills required/preferred)
  • if applicable, links to more information or discussions
  • mailing list or IRC channel for your application/library/module
  • your name and email address for contact (if you're willing to be a mentor)
  • If students need to be reminded of the workload, expected size(hours) of the project.

If you are not a developer but have a good idea for a proposal, get in contact with relevant developers first.

Note

Follow this template!


Project: Something that you're totally excited about

Brief explanation: Do you have an awesome idea you want to work on with KDE but that is not among the ideas below? That's cool. We love that! But please do us a favor: Get in touch with a mentor early on and make sure your project is realistic and within the scope of KDE. That will spare you and us a lot of frustration.

Expected results: Something you and KDE loves

Difficulty: Easy, medium or difficult project

Knowledge Prerequisite: Probably C++ and Qt but depends on your project

(Optional) Duration: If it's long, estimate the approximate duration, it doesn't need to be exact. Like ~200 hours.

Mentor: Try to see who in KDE is interested in what you want to work on and approach them. If you are unsure you can always ask in #kde-soc:kde.org on matrix.


Project: Automate Lokalize Glossary Updates

Brief explanation: Lokalize is used to translate many KDE applications. By using a glossary, the translation process can be made more consistent and faster. The aim of the project is to use existing translations to enable updating of the glossary.

Expected results: An improved translation workflow

Difficulty: Easy

Knowledge Prerequisite: Knowledge of a scripting language and interest in translation

Mentor: Benson Muite benson_muite at emailplus dot org


Project: Cross platform Games

Brief explanation: KDE applications can run on desktop and mobile devices. Very few applications have been ported to work on mobile phones though, see https://apps.kde.org/platforms/android/ for some examples. Choose one of the KDE games and port it to also work on a mobile phone. Example KDE applications that work on a mobile phone are GCompris and KTuberling. Gcompris use QtQuick and QML to make contributions easier. Some possible games include:

Expected results: More applications available on mobile devices.

Difficulty: Medium

Knowledge Prerequisite: Knowledge of C++

Mentor: Benson Muite benson_muite at emailplus dot org