Difference between revisions of "Krita/Docs/AnimationGuiFeaturesList"

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(Created page with "= Animation features GUI list = == Animation Docker == Allows: # Control current time and playback parameters # Control playback range # Create/Copy/Remove current frame # A...")
 
 
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== Timeline Docker ==
 
== Timeline Docker ==
 
=== Concepts ===
 
=== Concepts ===
* '''active layer''' --- a highlighted row in the table. One can change active layer by clicking on the layer's name at the left header. It is ''not'' possible to change a layer by clicking inside the table for not disturbing user when scrubbing on the timeline
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* '''active layer''' &mdash; a highlighted row in the table. One can change active layer by clicking on the layer's name at the left header. It is ''not'' possible to change a layer by clicking inside the table for not disturbing user when scrubbing on the timeline
* '''current time''' --- a highlighted column in the table. Shows current image time.
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* '''current time''' &mdash; a highlighted column in the table. Shows current image time.
* '''active frame''' --- a frame of the ''active layer'' at the ''current time'' position. Active frame is always marked with a small circle inside. All editing operations happen with this frame only! WARNING: don't mix it with current selection!
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* '''active frame''' &mdash; a frame of the ''active layer'' at the ''current time'' position. Active frame is always marked with a small circle inside. All editing operations happen with this frame only! WARNING: don't mix it with current selection!
* '''current selection''' --- just a selection. Can be created by mouse or keyboard. One can right-click on it to get a context menu to add/remove frames at that position. WARNING: ''active frame'' should not necessarily be a part of the selection; painting happens in the active frame, not in the selection
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* '''current selection''' &mdash; just a selection. Can be created by mouse or keyboard. One can right-click on it to get a context menu to add/remove frames at that position. WARNING: ''active frame'' should not necessarily be a part of the selection; painting happens in the active frame, not in the selection
* '''cached frames''' --- the gray rectangles at the top header show if the corresponding image frame is cached or not. Cache is used for 1) playback; 2) scrubbing.
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* '''cached frames''' &mdash; the gray rectangles at the top header show if the corresponding image frame is cached or not. Cache is used for 1) playback; 2) scrubbing.
* '''framerate''' --- the ruler at the top is divided into small sections, multiples of the framerate. Multiples of the framerate has double-line mark, and smaller counts have small single-line marks
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* '''framerate''' &mdash; the ruler at the top is divided into small sections, multiples of the framerate. Multiples of the framerate has double-line mark, and smaller counts have small single-line marks
 +
* '''animated layer''' &mdash; after creation of the first frame on a layer, the layer becomes ''animated'', that is you can see the initial frame on the timeline
 +
* '''layers in timeline''' &mdash; layers can be shown or hidden from the timeline by selecting the corresponding item in the right-click menu
  
 
=== GUI actions ===
 
=== GUI actions ===
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# Horizontal header
 +
## click: switch time + select frame of the active layer
 +
## rclick: menu (insert/remove/clear columns)
 +
## click+drag: switch time + select frame of the current layer (scrub)
 +
## shift+click: select column
 +
## shift+click+drag: selection multiple columns
 +
 +
# Vertical header
 +
## click: select layer
 +
## rclick: menu (add/remove layer, show/hide layer)
 +
 +
# Frames Table: empty area.
 +
## click: select single frame + switch time + *don't* switch layer
 +
## rclick: menu (insert/copy frame)
 +
## click+drag: select multiple frames + switch time to the latest + *don't* switch layer
 +
## shift + click: select contiguous frames
 +
## ctrl + click: select sparse frames
 +
 +
# Frames Table: area on existent frame.
 +
## click: select single frame + switch time + *don't* switch layer
 +
## rclick: menu (remove frame)
 +
## click+drag: *move* a frame or multiple frames
 +
## ctrl + click + drag: *copy* a frame or multiple frames
 +
## alt + click+drag: shift the frame and all its right-hand-side frames to the right or to the left until the previous keyframe (stretch the previous frame)
 +
 +
# Frames Table: all
 +
## space+click: pan
 +
## space+rclick: zoom

Latest revision as of 08:50, 5 November 2015

Animation features GUI list

Animation Docker

Allows:

  1. Control current time and playback parameters
  2. Control playback range
  3. Create/Copy/Remove current frame
  4. Activate "Auto Frame Mode" which creates a frame on the first stroke on it
  5. Configure onion skins

Timeline Docker

Concepts

  • active layer — a highlighted row in the table. One can change active layer by clicking on the layer's name at the left header. It is not possible to change a layer by clicking inside the table for not disturbing user when scrubbing on the timeline
  • current time — a highlighted column in the table. Shows current image time.
  • active frame — a frame of the active layer at the current time position. Active frame is always marked with a small circle inside. All editing operations happen with this frame only! WARNING: don't mix it with current selection!
  • current selection — just a selection. Can be created by mouse or keyboard. One can right-click on it to get a context menu to add/remove frames at that position. WARNING: active frame should not necessarily be a part of the selection; painting happens in the active frame, not in the selection
  • cached frames — the gray rectangles at the top header show if the corresponding image frame is cached or not. Cache is used for 1) playback; 2) scrubbing.
  • framerate — the ruler at the top is divided into small sections, multiples of the framerate. Multiples of the framerate has double-line mark, and smaller counts have small single-line marks
  • animated layer — after creation of the first frame on a layer, the layer becomes animated, that is you can see the initial frame on the timeline
  • layers in timeline — layers can be shown or hidden from the timeline by selecting the corresponding item in the right-click menu

GUI actions

  1. Horizontal header
    1. click: switch time + select frame of the active layer
    2. rclick: menu (insert/remove/clear columns)
    3. click+drag: switch time + select frame of the current layer (scrub)
    4. shift+click: select column
    5. shift+click+drag: selection multiple columns
  1. Vertical header
    1. click: select layer
    2. rclick: menu (add/remove layer, show/hide layer)
  1. Frames Table: empty area.
    1. click: select single frame + switch time + *don't* switch layer
    2. rclick: menu (insert/copy frame)
    3. click+drag: select multiple frames + switch time to the latest + *don't* switch layer
    4. shift + click: select contiguous frames
    5. ctrl + click: select sparse frames
  1. Frames Table: area on existent frame.
    1. click: select single frame + switch time + *don't* switch layer
    2. rclick: menu (remove frame)
    3. click+drag: *move* a frame or multiple frames
    4. ctrl + click + drag: *copy* a frame or multiple frames
    5. alt + click+drag: shift the frame and all its right-hand-side frames to the right or to the left until the previous keyframe (stretch the previous frame)
  1. Frames Table: all
    1. space+click: pan
    2. space+rclick: zoom

This page was last edited on 5 November 2015, at 08:50. Content is available under Creative Commons License SA 4.0 unless otherwise noted.