KWin: Difference between revisions

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==Unsorted/undebated TODO==
[[File:Mascot konqi-base-plasma.png|thumbnail|right|Move the windows with [[Konqi]]!]]
 
== Developer Documentation ==
* If WindowQuadList used floats instead of doubles it could be possible to point glVertexPointer() directly instead of doing unnecessary copying and conversion every paint call. -- '''fredrikh''' (Paraphrased by [[User:Lmurray|Lmurray]] 11:39, 29 November 2010 (UTC))
There are several sub sides with some developer documentation:
* EffectFrame and EffectWindow are basically the same thing from an effect's point of view; a texture and a set of vertices and texcoords. They could share the same base class. -- '''fredrikh''' (Paraphrased by [[User:Lmurray|Lmurray]] 11:39, 29 November 2010 (UTC))
* [[KWin/Hacking]] General development information
* PaintClipper calls glDrawArrays() once per clip rectangle. -- '''fredrikh''' (Paraphrased by [[User:Lmurray|Lmurray]] 11:39, 29 November 2010 (UTC))
* [[KWin/Building]] How to build KWin from master
 
* [[KWin/Getting_Involved]] How You could get involved in KWin development
==Detailed TODO==
* [[KWin/Frameworks]] How to build KWin on frameworks and help porting
 
* [[KWin/Dependencies]] Dependencies of KWin on frameworks 5
===Coding style===
* [[KWin/KConfigXT_Effects]] Project: Port Effects to KConfigXT
 
* [[KWin/KConfigXT]] Project: Create KConfigXT for KWin core
Fredrikh and myself discussed coding styles on IRC briefly a few weeks ago (I do not have the logs) and decided that the Qt coding style with some minor adjustments would be best for KWin as it's well documented [http://qt.gitorious.org/qt/pages/QtCodingStyle] and makes sense to be used within a core KDE project. -- [[User:Lmurray|Lmurray]] 11:39, 29 November 2010 (UTC)
* [[KWin/Animations]] Project: Find all animation details in Effects
 
* [[KWin/Default_Options]] Default Options Project for 4.9
===APIs are poorly designed===
* [[KWin/Ideas]] Ideas for small tasks in KWin
 
* [[KWin/Environment_Variables]] Overview on the available environment variables in KWin
APIs should use Qt signals and slots [http://doc.qt.nokia.com/4.7/signalsandslots.html] as well as the Qt property system [http://doc.qt.nokia.com/4.7/properties.html] instead of large amounts of virtual functions. -- '''fredrikh''' (Paraphrased by [[User:Lmurray|Lmurray]] 11:39, 29 November 2010 (UTC))
* [[KWin/Wayland]] General information about KWin and Wayland
 
* [[KWin/Wayland_Development]] Information for developing KWin + Wayland
:For system software, such as KWin, that communicates a lot with external processes all the time it makes sense to attempt to make as much of the KWin code event based as possible, especially as all the low-level code already does so. This applies to pretty much every KWin object and not just the public APIs. While it does make it slightly more difficult for inexperienced developers to understand and to debug in general due to losing full stack traces it can vastly improve the responsiveness and efficiency of KWin as a whole. -- [[User:Lmurray|Lmurray]] 11:39, 29 November 2010 (UTC)
* [[KWin/QT5]] Progress on making KWin ready for QT5
 
* [[KWin/Bugzilla]] Information on Bug Triaging
==Useful IRC logs==
* [[KWin/Class_Diagram]] Class Diagram of KWin
 
* [[KWin/Shadow]] New Shadow System
TODO
* [[KWin/Screen_Edges]] New Screen Edge Handling
* [[KWin/Decoration]] New Window Decoration API (Discussion)
* [[KWin/Screenlocker]] Moving Screenlocker to KWin (Discussion)
* [[KWin/GSoC/Modularization]] Documentation for GSoC Modularization of KWin
* [[KWin/GSoC/Color_Correction]] Information about the GSoC Color Correction project
* [[KWin/Mission_Statement]] Mission Statement for KWin (Discussion)
* [[KWin/Changelog_5]] Changelog of new features in KWin 5
* [[KWin/Debugging]] Debugging the compositor with gdb is extra tricky, thus here a chaet sheet
* [[KWin/Packaging]] Packaging documentation in particular WRT X11 vs. Wayland
* [[KWin/Window_Metadata]] DBus protocol for passing additional window information

Latest revision as of 16:52, 19 July 2017

Move the windows with Konqi!

Developer Documentation

There are several sub sides with some developer documentation: