Difference between revisions of "KDEConnect/Build Windows"

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2. During command 2, select the default ('''Visual Studio 17''' if you chose MSVC earlier, otherwise '''Mingw-w64''') as your compiler.
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2. During command 2, select '''Visual Studio 19''' if you chose MSVC earlier, otherwise '''Mingw-w64''' as your compiler.
  
 
[[File:kdeconnect_win02.jpeg|INSTALLATION 1]]
 
[[File:kdeconnect_win02.jpeg|INSTALLATION 1]]
  
 
<pre>Select compiler
 
<pre>Select compiler
[0] Mingw-w64, [1] Microsoft Visual Studio 2017, [2] Microsoft Visual Studio 2019 (default is Microsoft Visual Studio 2017): 1
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[0] Mingw-w64, [1] Microsoft Visual Studio 2017, [2] Microsoft Visual Studio 2019 (default is Microsoft Visual Studio 2017): 2
 
Select architecture
 
Select architecture
 
[0] x86 [1] x64 (Default is x64): 1
 
[0] x86 [1] x64 (Default is x64): 1

Revision as of 01:48, 31 August 2019

NOTE: We recommend to install Craft in C:/ [default]

0. SETTING UP ENVIRONMENT

The environment for KDE Connect on Windows simply consists of two parts- A compiler of choice and a build system. While we do have a couple of options for the compiler, our recommended build system is Craft. While this is an all-in-one build guide, you should definitely refer to Craft's documentation for further information on using the build system in your development environment!

Choose your compiler of choice:-

MSVC (full-support) | MinGW-w64 (partial support)

0.1 Installing MSVC

1. Install Visual Studio 2019 (Community) from here and select Desktop development with C++.

2. Install these packages.

Select these components

    • Just-in-Time debugger
    • VC++ 2019 version
    • C++ profiling tools
    • Windows 10 SDK
    • Visual C++ tools for CMake
    • Visual C++ ATL for x86 and x64
    • Test Adapter for Boost.Test
    • Test Adapter for Google Test

0.2 Installing MinGW-w64

1. Install MinGW-w64 through the GUI installer located here.

2. While installing Craft, feel free to select Mingw-w64 as your compiler!

Afterwards, there is no difference in the commands used in the development. Note that due to the lacking of some definitions in MinGW provided header file, some plugins could not be compiled with all functions on Windows using MinGW.

This is still an experimental feature, and you might need some developer know-how to get past any build problems.


0.X Installing Craft

1. Call the following commands in a Powershell window with Administrator Privileges


Set-ExecutionPolicy -Scope CurrentUser RemoteSigned
iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/KDE/craft/master/setup/install_craft.ps1'))


2. During command 2, select Visual Studio 19 if you chose MSVC earlier, otherwise Mingw-w64 as your compiler.

INSTALLATION 1

Select compiler
[0] Mingw-w64, [1] Microsoft Visual Studio 2017, [2] Microsoft Visual Studio 2019 (default is Microsoft Visual Studio 2017): 2
Select architecture
[0] x86 [1] x64 (Default is x64): 1


3. When installation is done, note the Environment variables to match the ones in top of this image:-

env vars

[Environment]
PATH=

Craft                : C:\CraftRoot
Version              : master
ABI                  : windows-msvc2017_64-c1
Download directory   : C:\CraftRoot\download


1. BUILDING KDE CONNECT OUT OF LATEST SOURCE CODE

Craft has automated most of the redundant parts of the build process and exposed just the really useful parameters like which version to build, where to install et al.

1. Open Craft CraftRoot from search (in taskbar).

2. Run the following commands now.


REM First, we set the version of kdeconnect-kde to be installed to the master branch.
craft --set version=master kdeconnect-kde  
REM Now we install kdeconnect-kde within CraftRoot.
craft -i kdeconnect-kde 


3. BUILDING A SHARE-ABLE INSTALLER

Choose your package of choice:-

.EXE Setup (full-support) | .Appx package for Windows Store (partial support)


3.1 creating a desktop application .exe setup

0. Make sure PackageType is set as PackageType = NullsoftInstallerPackager in CraftRoot/etc/CraftSettings.ini.

1. To create an installable setup, you need NSIS- a open source system to create Windows installers. Install it by this command: craft nsis


install NSIS


3.2 creating a Windows App .Appx package

0. Make sure PackageType is set as PackageType = AppxPackager in CraftRoot/etc/CraftSettings.ini.

3.X Packaging through Craft

1. Now you can use the --package flag to build an installer. Run this in Craft CraftRoot.

craft --package extragear/kdeconnect-kde

Note: The output files are saved here: C:\CraftRoot\tmp\

FAQs : Frequently Asked Questions

We are only human! There are many doubts that we face commonly, during DevSprints and during onboarding of new contributors. We'd like to expedite this process for you by enlisting all the commonly asked questions in one place so you don't have to ask around like others had to!

1. I see double plugins in my installed KDE Connect. How do I fix it?

Simple! Just rename your CraftRoot/ folder to something different. Even CraftRoot1/ will work! It's the design of the Craft-made packages that force installed applications to look in CraftRoot/ for the plugins first and then into their own installation folder.


2. I don't get the notification buttons, and the application name in the notifications is weird (something like kdeconnect.daemon. How do I fix it?

Again, Simple! Just run this command, and you should be golden.

C:\CraftRoot\bin\SnoreToast.exe -install "KDE Connect DEV" "C:/CraftRoot/bin/kdeconnectd.exe" "kdeconnect.daemon"

A detailed explanation is available on my blog here and also in the code of SnoreToast backend for KNotifications here.

3. How can I contact you? I'd like to talk to the team about an issue/ suggestion.


Be sure to tell us if you got stuck somewhere in the process of setting up the developer environment. You can mail us. Yes we read the mails! 😜


Content is available under Creative Commons License SA 4.0 unless otherwise noted.