Craft is an open source meta build system and package manager. It manages dependencies and builds libraries and applications from source, on Windows, Mac, Linux and FreeBSD.
Setting up Craft
Common Craft commands
Installing a package and its dependencies
Updating an installed package: Once you have packagename built, type:
craft -i packagename
Searching for a package
craft --search packagename
Switching to the source directory of a package:
Switching to the build directory of a package:
Just compiling the package (i.e. if you just modified the source code and want to test-compile):
craft --compile packagename
Create an installer (or .dmg bundle, ...) for a specific package. The option Packager/PackageType in CraftSettings.ini controls which type of package is created:
craft --package kdevelop
Updating Craft itself:
Updating the blueprints:
craft -i craft-blueprints-kde
Adding new blueprints
Blueprints are stored in separate repositories. At the moment there are these repositories:
- https://cgit.kde.org/craft-blueprints-kde.git/tree/ (enabled by default)
To navigate to this repository on your local file system, type in:
Open a file browser in that folder and start adding new recipes by copying from existing ones. Note that the name of the package folder needs to match the blueprint name -- an example would be "kdegraphics-mobipocket\kdegraphics-mobipocket.py"
Hardcode versions of packages
To build a non default version,edit $craftRoot/etc/BlueprintSettings.ini and add:
[category/packagename] version = branch
To find the category of the package you want to install, run this:
craft --search packagename
The second line of the output will be of form: category/packagename
For example, to install master branch of khtml, the line to be appended should look like:
[frameworks/khtml] version = master
To change the version of a complete branch, like libs/qt5 add
[libs/qt5] version = 5.9.3
Using the Qt SDK
This will skip all Qt packages and use the official Qt builds instead. It will work fine for most CMake based recipes but definitely cause problems with QMake based projects. You will of course also miss all patches we usually apply to Qt. This is only recommended when you know what you are doing and you won't get support for in our channel.
To activate the SDK mode adapt the [QtSDK] section in your etc/kdesettings.ini to something like:
[QtSDK] ## Whether to use prebuild Qt binaries. Enabled = True ## The path to the Qt sdk. Path = C:\Qt ## The version of Qt. Version = 5.9 ## The compiler version, if you are not sure what to use, have a look at the directory set in QtSDK/Path. ## The compiler must be of the same type as General/KDECOMPILER. ## If you are using mingw please make sure you have installed the mingw using the Qt installer. Compiler = msvc2017_64
If a package fails to build, you'll be greeted with something like:
... craft warning: while running make cmd: jom craft warning: Action: compile for libs/qt5/qtbase FAILED *** Craft all failed: all of libs/qtbase failed after 0:07:25 *** craft error: fatal error: package libs/qtbase all failed
In order to figure out what failed, grep the command line output above for errors.
Or have a look at the log file located in $HOME/.craft (%USERPROFILE%\.craft on Windows) which will contain much more details.
Search for "error", or "error:" in the file.
Getting in Touch
- IRC: #kde-windows on freenode (join via web chat: http://webchat.freenode.net/?channels=kde-windows)