Get Involved/development/Set up a development environment
Source code for KDE software lives on KDE Invent. But before you can work on it, you'll need to set up a development environment: a set of tools that allows you to access and edit the source code, compile it into a form that the computer can run, and deploy it to a safe location. We will now go through the process of setting one up. To accomplish these tasks, you will need to enter commands using a terminal program, such as KDE's Konsole.
If you're not familiar with the command line interface, you can find tutorials here. However, advanced command-line skills are not required, and you will learn what you need along the way!
If you're a visual learner, we also provide video tutorials about setting up kdesrc-build.
Install basic tools
First you will need to use your operating system's package manager to install some basic tools:
- KDE Neon/Kubuntu/Ubuntu/Debian:
sudo apt update && sudo apt install git
- Arch/Manjaro:
sudo pacman -S git cmake dialog extra-cmake-modules
- Fedora:
sudo dnf install git perl perl-IPC-Cmd perl-MD5 perl-FindBin
- openSUSE Tumbleweed:
sudo zypper refresh && sudo zypper install git
Configure Git
We need to set your authorship information properly so that any changes you make can be properly attributed to you:
git config --global user.name "Your Name" git config --global user.email "[email protected]"
The name you provide should be your actual name, not your KDE Identity username or a pseudonym. And the email address must be the same as the email address used for your https://bugs.kde.org account. If they don't match, then the BUG:
and FEATURE:
keywords won't work (see this page for more information).
Next, in order to authenticate yourself when pushing code changes, you need to add an ssh key to your GitLab profile as described here.
Set up kdesrc-build
kdesrc-build
is the official KDE meta-build-system tool. It is used to manage the building of many software repositories in an automated fashion. Its primary purpose is to manage dependencies. Every software has dependencies: other pieces of software that provide lower-level functionality they rely on. In order to compile any piece of software, its dependencies must be available.
KDE software has two types of dependencies: dependencies on other pieces of KDE software, and dependencies on 3rd-party software. For example, the KDE application KCalc depends on more than 20 other KDE git repositories as well as the Qt toolkit.
Some Linux distributions do not provide development packages for KDE Frameworks and of other libraries that are up-to-date enough for us to build from the "main" branch of the KDE git repositories (the branch where the development of the next software versions takes place), so we use kdesrc-build
to compile them ourselves. The goal is to avoid using KDE binaries, KDE libraries and other KDE files from the operating system where possible (in the Linux case, these files reside in the /usr
directory).
Let's set it up now! First, create a new directory for all the KDE source code. You will need many gigabytes of free disk space. Budget 50 GB for KDE Frameworks + KDE Plasma, and 10-30 GB more for some apps as well. Then clone the kdesrc-build
git repository in that directory:
mkdir -p ~/kde/src cd ~/kde/src/ git clone https://invent.kde.org/sdk/kdesrc-build.git && cd kdesrc-build
Next, some distros need source repos enabled before you can install the development packages you need. Do that now, if needed:
- KDE neon/Debian/Ubuntu/Kubuntu/etc:
sudo sed -i '/^# deb-src/s/^# //' /etc/apt/sources.list && sudo apt update
- openSUSE Leap & Tumbleweed:
sudo zypper mr -e $(zypper repos | awk '/source/{print $5}')
With that done, it's time to run the initial setup program, which will make some changes to your ~/.bashrc
(or ~/.zshrc
for zsh users) and install necessary 3rd-party packages:
./kdesrc-build --initial-setup source ~/.bashrc
The step ./kdesrc-build --initial-setup
above installs the Linux binary packages that are needed such that kdesrc-buid
can build all of KDE Frameworks.
For more details about 3rd-party dependencies, see Get_Involved/development/Install_the_dependencies
Set up Qt
Qt is the fundamental framework that is needed for pretty much all KDE development. A recent enough version of Qt is required to proceed.
The initial setup of kdesrc-build should have installed the required Qt6 packages for you already. Otherwise, the list of packages can be seen here:
- Debian/Ubuntu:
sudo apt install qt6-tools-dev qt6-declarative-dev libqt6core5compat6-dev qt6-wayland qt6-wayland-dev qt6-wayland-dev-tools qt6-base-private-dev libqt6svg6-dev libqt6opengl6-dev libqt6shadertools6-dev doxygen xsltproc xmlto texinfo libutfcpp-dev sudo apt build-dep appstream # I.e. apt install libyaml-dev libsystemd-dev libgirepository1.0-dev libstemmer-dev itstool gi-docgen
- openSUSE Tumbleweed:
For Plasma you will also need the following runtime dependency: sudo zypper in qt6-qt5compat-imports
- Arch Linux:
sudo pacman -S poppler-qt6 qca-qt6 qt6-5compat qt6-base qt6-charts qt6-declarative qt6-multimedia qt6-multimedia-ffmpeg qt6-positioning qt6-tools qt6-translations qt6-wayland qt6-webchannel qt6-webengine qt6-websockets qt6-webview qtkeychain-qt6 qcoro-qt6 qt6-svg qt6-shadertools qt6-sensors
- Fedora:
sudo dnf install expat-devel libcurl-devel libyaml-devel gtk-doc sudo dnf builddep appstream
If you have the required packages, proceed to the next section.
If your Linux distribution does not provide these packages, it may be a good time to switch distros to something better suited for building KDE software from source code either as the primary operating system or in a virtual machine. Alternatively, you may also build Qt6 using kdesrc-build, or install Qt6 from the online installer.
Disable indexing for your development environment
You'll want to disable indexing for your development-related git repos and the files they will build and install. Add ~/kde to the exclusions list in System Settings > Workspace > Search > File Search, like so:
Next Steps
Reboot your computer and log back in so the package changes, and the ~/.bashrc
changes take effect on your user account. Once that's done, your development environment is set up and ready to build software. Time to learn how to use kdesrc-build
tool to build software from source code!