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The project will aim in completing the started activities in GCompris. It will be aimed to complete the following activities:
The project will aim in completing the started activities in GCompris. It will be aimed to complete the following activities:
1. Oware (Single and two player mode)
1. Oware (Single and two player mode)
2. Computer parts
2. Computer parts
3. Play piano and note names.
3. Play piano and note names.


== Documents==
== Documents==
[https://docs.google.com/document/d/1qNzoV31nC2awUjuQQwO6wRuLV81MKIKAaJqZN5gUfUA/edit GSoC Proposal]
[https://docs.google.com/document/d/1qNzoV31nC2awUjuQQwO6wRuLV81MKIKAaJqZN5gUfUA/edit GSoC Proposal]
==Oware==
Oware  is an abstract strategy game in which each player has 6 houses filled with 4 seeds each. The players have to capture the seeds from their opponents. The player who capture the most wins the game. 
=== Implementation===
1. Added a generic tutorial mode which can be used with any activity directly with few lines of code.
2. Implemented and completed the two player mode. Animations for movement of seeds is under progress.
3. The Ai mode is yet to be done.
==Links==
[https://cgit.kde.org/gcompris.git/log/?h=gsoc_oware Code repository]
[https://phabricator.kde.org/T1537 Phabricator] 


== Blog Posts ==
== Blog Posts ==
[https://divyam3897.github.io/2017-05-07-FinishingActivities-GCompris/ Introduction]
[https://divyam3897.github.io/2017-05-07-FinishingActivities-GCompris/ Introduction]
[https://divyam3897.github.io/2017-06-10-GSoC-Week1-ComesToAnEnd/ Week 1]
==Contact==
'''Email'''': [email protected]
'''IRC nickname''': dmadaan

Revision as of 10:44, 26 June 2017

Finishing started activities with GCompris

The project will aim in completing the started activities in GCompris. It will be aimed to complete the following activities: 1. Oware (Single and two player mode) 2. Computer parts 3. Play piano and note names.

Documents

GSoC Proposal

Oware

Oware is an abstract strategy game in which each player has 6 houses filled with 4 seeds each. The players have to capture the seeds from their opponents. The player who capture the most wins the game.

Implementation

1. Added a generic tutorial mode which can be used with any activity directly with few lines of code. 2. Implemented and completed the two player mode. Animations for movement of seeds is under progress. 3. The Ai mode is yet to be done.

Links

Code repository Phabricator

Blog Posts

Introduction Week 1


Contact

Email': [email protected]

IRC nickname: dmadaan