[Note] Building on macOS is still an experimental feature, it's not stable and could not be launched as other applications on macOS. Please do not use it in your production environment !
curl https://raw.githubusercontent.com/KDE/craft/master/setup/CraftBootstrap.py -o setup.py && python3 setup.py --prefix ~/CraftRoot
With this command, Craft will be installed in
~/CraftRoot. You can change the directory after
--prefix to install Craft to another directory.
After a long installation, the final output should be this:
Craft : /Users/<username>/CraftRoot Version : master ABI : macos-64-clang Download directory : /Users/<username>/CraftRoot/download Setup complete Please run the following command to get started: source /Users/<username>/CraftRoot/craft/craftenv.sh
Then, you can execute
source /Users/<username>/CraftRoot/craft/craftenv.sh to enter the Craft environment.
craft extragear/kdeconnect-kde to build KDE Connect on macOS.
*** Craft all succeeded: extragear/kdeconnect-kde after 1 minute 51 seconds ***
Then you'll get your own build of KDE Connect on macOS in
/Users/<username>/CraftRoot/build/extragear/kdeconnect-kde/image-RelWithDebInfo-master/. But you don't really need handle with it. Just continue...
craft --package extragear/kdeconnect-kde to pack KDE Connect to a single application package.
This will be a long process(tested on Mac Mini 2012 fusion driver, 3 minutes 25 seconds).
After that, you will get a DMG image file in
Double click to mount the DMG image, drag it into Applications folder. Then you can see it on your Dashboard.
Open and enjoy the connection between your Mac and your Android phone!
The build is passed on macOS 10.14.5 with Xcode 10.1. Feel easy to test it on other versions.