[Note] Building on macOS is still an experimental feature, it's not stable and could not be launched as other applications on macOS. Please do not use it in your production environment !
curl https://raw.githubusercontent.com/KDE/craft/master/setup/CraftBootstrap.py -o setup.py && python3 setup.py --prefix ~/CraftRoot
With this command, Craft will be installed in
~/CraftRoot. You can change the directory after
--prefix to install Craft to another directory.
After a long installation, the final output should be this:
Craft : /Users/<username>/CraftRoot Version : master ABI : macos-64-clang Download directory : /Users/<username>/CraftRoot/download Setup complete Please run the following command to get started: source /Users/<username>/CraftRoot/craft/craftenv.sh
Then, you can execute
source /Users/<username>/CraftRoot/craft/craftenv.sh to enter the Craft environment.
For new version,
QtMultimedia library is used for playing sound rather than
craft extragear/kdeconnect-kde to build KDE Connect on macOS.
*** Craft all succeeded: extragear/kdeconnect-kde after 1 minute 51 seconds ***.
Then you'll get your own build of KDE Connect on macOS in
Up to now, KDE Connect could not run normally without some explicit configuration. The build on macOS is still an experimental feature.
Before the launch, you should get your dbus daemon run on macOS. Although dbus is compiled during the building, it's not configured for macOS launchd daemon. Here, we provide an easier way, installing dbus with Homebrew or MacPorts.
brew install d-bus brew services start dbus
The dbus daemon could be dynamically lauched and managed by macOS launchd daemon.
To launch KDE Connect, be sure that you're still in Craft environment. Change your directory to the root of build.
craft --run lib/libexec/kdeconnectd
kdeconnect-indicatorin another terminal
craft --run Applications/KDE/kdeconnect-indicator.app/Contents/MacOS/kdeconnect-indicator
The build is passed on macOS 10.14.2 with Xcode 10.1. Feel easy to test it on other version.
For an old version of KDE Connect, as a dependency of
libvlc is provided on Windows in Craft. But on macOS, there is no Craft Blueprint of
libvlc. But as it's a runtime dependency of KDE Connect, we can modify the blueprint of KDE Connect in Craft to pass the building: