Windows/Windows CE: Difference between revisions

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== Introduction ==
== Introduction ==


This page describes a work in progress, there are no KDE Applications running on Windows Mobile (thtat i know of). It is only intended to give a starting point to developers for cross compiliation and Windows CE related issues. Since Qt is already ported for Windows CE it should be possible to get some KDE Appliciations running on that Platform.  
This page describes a work in progress, there are no KDE Applications running on Windows Mobile (that I know of). It is only intended to give a starting point to developers for cross compilation and Windows CE related issues. Since Qt is already ported for Windows CE it should be possible to get some KDE applications running on that Platform.  


== Building Qt for Windows CE with MSVC ==
== Building Qt for Windows CE with MSVC ==
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==== Setting up Visual Studio<br> ====
==== Setting up Visual Studio<br> ====


First thing you need is Visual Studio in the professional or standard edition,
First thing you need is Visual Studio professional or standard edition (preferably with service pack 1).
be aware that the express editions are '''not''' supported.<br>
Be aware that the express editions are explicitly not supported for Windows CE development.<br>
( You could use [http://www.microsoft.com/downloads/details.aspx?FamilyId=1DACDB3D-50D1-41B2-A107-FA75AE960856&displaylang=en%20 Microsoft Embedded VC] which is cost-free, but depreciated and not supported by Qt ) <br>Next thing you need is a Microsoft Windows Mobile Platform SDK corresponding to your target platform. Just search the Microsoft download pages or get the Windows Mobile 6 SDK from [http://www.microsoft.com/downloads/details.aspx?FamilyID=06111A3A-A651-4745-88EF-3D48091A390B&displaylang=en here]( You should take a loot at the System Requirements)<br>If everything is set up correctly you should now be able to create a “Visual C++ smart device" project in Visual Studio.<br>
(You could use [http://www.microsoft.com/downloads/details.aspx?FamilyId=1DACDB3D-50D1-41B2-A107-FA75AE960856&displaylang=en%20 Microsoft Embedded VC] which is cost-free, but depreciated and not supported by Qt) <br>Next thing you need is a Microsoft Windows Mobile Platform SDK corresponding to your target platform. Just search the Microsoft download pages or get the Windows Mobile 6 SDK from [http://www.microsoft.com/downloads/details.aspx?FamilyID=06111A3A-A651-4745-88EF-3D48091A390B&displaylang=en here] (You should take a loot at the System Requirements)<br>If everything is set up correctly you should now be able to create a “Visual C++ smart device" project in Visual Studio.<br>


<br>
<br>
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==== Building Qt<br> ====
==== Building Qt<br> ====


Download the Qt libraries for Windows CE from http://qt.nokia.com/downloads/win-ce-cpp and extract it, you may want to make sure that your path contains no blanks to avoid some problems.<br>Now you should add your &lt;qtdir&gt;\bin to your Windows PATH environment variable (which can be done from “''Control Panel → System → Advanced →Environment variables''” )
Download the Qt libraries for Windows CE from http://qt.nokia.com/downloads/win-ce-cpp and extract it, you may want to make sure that your path contains no blanks to avoid some problems.<br>Now you should add your <qt-directory>\bin to your Windows PATH environment variable (which can be done from “''Control Panel → System → Advanced →Environment variables''” )


Next get up your Visual Studio Command Prompt which should be accessible from the Windows Start Menu. Change the working directory to your &lt;qtdir&gt; and start the configuration. There should be a configuration.exe in your &lt;qtdir&gt; with the usual lots of options, (configure.exe -help for more info) for cross compiling you need to give at least the -platform parameter with your host system and -xplatform with your cross-compile target. Supported platforms are listed in the README file. e.g.:
Next get up your Visual Studio Command Prompt which should be accessible from the Windows Start Menu. Change the working directory to qt-directory and start the configuration. There should be a configuration.exe in your qt-directory with the usual options, (configure.exe -help for more info) for cross compiling you need to give at least the -platform parameter with your host system and -xplatform with your cross-compile target. Supported platforms are listed in the README file. e.g.:


configure.exe -platform win32-msvc2008 -xplatform wincewm60standard-msvc2008
configure.exe -platform win32-msvc2008 -xplatform wincewm60standard-msvc2008


Now that your configuration is set you can start the cross compilation. To switch from your “normal” build environment to the wince target Qt has a nice script included in the /bin directory (which should be in your PATH) just try calling setcepaths and provide your target configuration.<br>setcepaths wincewm60standard-msvc2008<br>With nmake (Visual Studio version of make) you can now build Qt for your target system.




Now that your configuration is set you can start the cross compilation. To switch from your “normal” build environment to the wince target Qt has a nice script included in the /bin directory (which should be in your PATH) just try calling setcepaths and provide your target configuration.<br>setcepaths wincewm60standard-msvc2008<br>With nmake (Visual Studio version of make) you can now build Qt for your target system.


== Building Qt for Windows CE with CeGCC ==


==== Getting CeGCC ====


== Building Qt for Windows CE with cegcc ==
[http://cegcc.sourceforge.net/ CeGCC] (http://cegcc.sourceforge.net/) is a free cross-development environment for ARM-based systems running Windows CE. It is not officially supported by Qt and work with it is highly experimental, but given some work it could be possible to use it to build KDE-applications for Windows Mobile.


==== The original mailing list thread: ====
You can get CeGCC here: http://sourceforge.net/projects/cegcc/files/cegcc/0.59.1/mingw32ce-0.59.1.tar.bz2/download <br>
Or to build the latest Version yourself see:
http://cegcc.sourceforge.net/docs/build-toolchain.html


http://lists.trolltech.com/pipermail/qt-wince-interest/2009-November/000764.html


<br>
==== Building Qt ====


==== Notes about the port: (by Maurice Kalinowski)  ====
Maurice Kalinowski at Nokia did some work on this and provided a working Qt-Version with make specs for mingw32ce that make it possible to build most of the Qt parts.
The original mailing-list thread discussing this can be found here:
http://lists.trolltech.com/pipermail/qt-wince-interest/2009-November/000764.html


- Project page: http://cegcc.sourceforge.net/ - arm-mingw32ce is the compiler we are chosing, not cegcc - download link: http://sourceforge.net/projects/cegcc/files/cegcc/0.59.1/mingw32ce-0.59.1.tar.bz2/download
Link to the gitorious repository:
http://gitorious.org/+qt-developers/qt/ce-gcc


Building Qt for Windows CE on Linux with mingw32ce Assume you have a checkount in &lt;QTSRCDIR&gt; - go to &lt;QTSRCDIR&gt; - call cegcc_configure
After downloading you should take a look at the cegcc_configure script, maybe change the installation prefix there and then execute it.
If your configuration fails make sure that your environment is not yet set for
cross-compiling.


/* Building the host tools */ - foreach &lt;item&gt; in bootstrap, moc, uic, rcc
When configuration is complete you can build the host-tools, just go into your checkout and execute: <br>
{
        QTCEDIR=$(pwd)
        folders="bootstrap moc uic rcc"
        for f in $folders; do
            cd $QTCEDIR/src/tools/$f && $QTCEDIR/bin/qmake -spec $QTCEDIR/mkspecs/linux-g++ && make && cd $QTCEDIR || return
        done
}


    - goto &lt;QTSRCDIR&gt;/src/tools/&lt;item&gt;
If the tools were built you now need to set up your environment for cross-compiling.
        - call qmake -spec &lt;QTSRCDIR&gt;/mkspecs/linux-g++
        export MINGWPATH=/opt/mingw32ce
        - call make
        export INCLUDE=$MINGWPATH/arm-mingw32ce/include:$MINGWPATH/include:$INCLUDE
        export LIB=$MINGWPATH/arm-mingw32ce/lib:$MINGWPATH/lib:$LIB
        export PATH=$MINGWPATH/bin:$MINGWPATH/arm-mingw32ce/bin:$MINGWPATH/libexec/gcc/arm-mingw32ce/4.4.0:$PATH
Of course you have to change MINGWPATH according to your installation.


/* Settings up a cross compiler */ - Something alike:
Now all that is left to do is to build Qt for the target system, to do that (again from your checkout directory) execute:<br>
{
        QTCEDIR=$(pwd)
        folders="winmain corelib gui"
        for f in $folders; do
            cd $QTCEDIR/src/$f && $QTCEDIR/bin/qmake && make && make install && cd $QTCEDIR || return
        done
}


  export MINGWPATH=/opt/mingw32ce
  export INCLUDE=$MINGWPATH/arm-mingw32ce/include:$MINGWPATH/include:$INCLUDE
  export LIB=$MINGWPATH/arm-mingw32ce/lib:$MINGWPATH/lib:$LIB
  export PATH=$MINGWPATH/bin:$MINGWPATH/arm-mingw32ce/bin:$MINGWPATH/libexec/gcc/arm-mingw32ce/4.4.0:$PATH


- foreach &lt;item&gt; in winmain, corelib, gui
==== Notes:  ====


    - goto &lt;QTSRCDIR&gt;/src/&lt;item&gt;
- in case of pch errors delete .pch/release-static-emb-windowsce/qt_gui_pch.h.gch directory
        - call qmake again
        - call make
        - call make install


- in case of pch errors delete .pch/release-static-emb-windowsce/qt_gui_pch.h.gch directory - when you are compiling your application outside of the Qt tree, you might  
- when you are compiling your application outside of the Qt tree, you might get into trouble related to mkspecs and include dirs.
 
  get into trouble related to mkspecs and include dirs.


- for deployment you need to copy these files also to the same directory on the device:  
- for deployment you need to copy these files also to the same directory on the device:  
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   which are located inside the arm-mingw32ce directory
   which are located inside the arm-mingw32ce directory


<br>
- Currently Windows Mobile > 6.0 does not load the libgcc_s_sjlj-1.dll libstdc++-6.dll properly, but a fix is in the works, see:  
 
=== Additional Notes:  ===
 
Currently Windows Mobile &gt;= 6.1 does not load the libgcc_s_sjlj-1.dll libstdc++-6.dll properly, fix is in the works, see:  


http://www.mail-archive.com/[email protected]/msg02699.html  
http://www.mail-archive.com/[email protected]/msg02699.html  


<br>


<br>  
<br>  
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== Packaging:  ==
== Packaging:  ==


Deploying Qt Windows Mobile Applications using LCAB  
=== Deploying Qt Windows Mobile Applications using LCAB ===


LCAB is a free software utility, that has the ability to create Microsoft CAB archives. You can get it on ( http://packages.debian.org/lenny/lcab )or as a Debian package.  
LCAB is a free software utility, that has the ability to create Microsoft CAB archives. You can get it on ( http://packages.debian.org/lenny/lcab )or as a Debian package.  
Line 95: Line 106:
Filename Target-Directory [Shortcut Name] [Shortcut Folder] for example the Qt widget collidingmice: collidingmice.exe&nbsp;%CE1%/Colliding_Mice "Colliding Mice"&nbsp;%CE11% msvcr90.dll&nbsp;%CE2% QtCore4.dll&nbsp;%CE2% QtGui4.dll&nbsp;%CE2%  
Filename Target-Directory [Shortcut Name] [Shortcut Folder] for example the Qt widget collidingmice: collidingmice.exe&nbsp;%CE1%/Colliding_Mice "Colliding Mice"&nbsp;%CE11% msvcr90.dll&nbsp;%CE2% QtCore4.dll&nbsp;%CE2% QtGui4.dll&nbsp;%CE2%  


This installs collidingmice.exe to Program Files/Colliding_Mice , places a shortcut in the Start Menu folder and copies the libraries into the Windows directory. The CE vars are WindowsCE variables, for more on them see the Microsoft documentation.
This installs collidingmice.exe to Program Files/Colliding_Mice , places a shortcut in the Start Menu folder and copies the libraries into the Windows directory.  
 
==== CE Variables ====
 
Here are some predefined Windows CE variables which can be used to identify a path on a Windows CE device.
 
      %CE1% \Program Files
      %CE2% \Windows
      %CE4% \Windows\StartUp
      %CE5% \My Documents
      %CE6% \Program Files\Accessories
      %CE7% \Program Files\Communication
      %CE8% \Program Files\Games
      %CE11% \Windows\Start Menu\Programs
      %CE12% \Windows\Start Menu\Programs\Accessories
      %CE13% \Windows\Start Menu\Programs\Communications
      %CE14% \Windows\Start Menu\Programs\Games
      %CE15% \Windows\Fonts
      %CE17% \Windows\Start Menu
 
=== Deploying Qt Windows Mobile Applications using Cabwiz ===
 
Maybe in some situations Cabwiz has its relevance, (e.g. you only want to build from windows) but even then i would suggest to directly edit the setup.xml that is included in the Cabinet file. This should be easier then working with Cabwiz to generate the setup.xml
 
Microsoft [http://msdn.microsoft.com/en-us/library/aa448616.aspx Cabwiz] is part of Microsofts Windows Mobile SDKs
 
I will try to demonstrate the usage of Cabwiz and the inf file format by creating a small configuration example to install the Qt example [http://doc.trolltech.com/4.5/widgets-tetrix.html Tetrix], which comes as part of the Qt package, on a Windows Mobile Device.
 
If you built Qt using msvc you need to deploy 4 files to the Windows CE device:
        Tetrix.exe      ; the program <yourqtdir>\examples\widgets\tetrix\release     
        QtCore4.dll  ; shared Qt library <yourqtdir>\lib
        QtGui4.dll    ;  shared Qt library <yourqtdir>\lib
        msvcr90.dll  ; choose the MS Visual C runtime according to your developing environment
 
The goal is to get the installer to install the program to \Program Files\Tetrix and copy the shared libraries into the Windows folder, so other applications can find them as well, with also inserting a link in Start Menu\Games to our Tetrix.exe.
 
To use Cabwiz for that, you need to provide it with an [information file Information file documentation: http://msdn.microsoft.com/en-us/library/aa924371.aspx] which details the configuration of the deployment package and which files there are to Include.
 
An inf file consist of different Sections you have to provide, the first one of those is CEStrings which defines the Application Name and the InstallDir where the files are to be placed.
      [CEStrings]
      AppName="Tetrix"
      InstallDir=%CE1%\%AppName%
With the % tags we tell the interpreter that AppName and CE1 are variables. CE1 is defined by Windows Mobile and stands for the Program Files directory.
 
Next the Version section:
      [Version]
      Signature="$Windows NT$"
      CESignature="$Windows CE$"
      Provider=”Cabwiz”
Provider is meant for the creator of the application and is used to help identify the program if you leave it at Cabwiz WinCE will refer to your program as “Cabwiz Tetrix”.
 
To create a shortcut that is later inserted into the start menu:
      [Shortcuts]
      %AppName%,0,”tetrix.exe”
AppName is the name for our shortcut, 0 means its a file (1 would mean its a folder), and “tetrix.exe” is the executable. The path used for the shortcut is taken from InstallDir by default
 
Now to the files. First you have to tell Cabwiz where it can find the files you want to include in the cab file. So for each directory you have to create a name in the SourceDiskNames Section. To keep it simple all the files in this example are in c:\tetrix
      [SourceDisksNames]
      1=,"arm files",,c:\tetrix
 
To declare the SourceFiles, the files to include in the cabinet file:
      [SourceDisksFiles]
      tetrix.exe=1
      QtCore4.dll=1
      QtGui4.dll=1
      msvcr90.dll=1
Those files all are in c:\tetrix defined in section SourceDiskNames as 1.
 
Since the goal is to put the shared libraries in the Windows direcotry and the Tetrix.exe under Program files Cabwiz has to be made aware that they are different. For this reason you can create “copyfile sections” that you can name yourself. For example the two sections:
      [ProgramFiles]
      tetrix.exe
 
      [SharedLibs]
      QtCore4.dll,,,0xA0000000
      QtGui4.dll,,,0xA0000000
      msvcr90.dll,,,0xA0000000
Only the file name is mandatory here, the arguments are optional. With the flag 0xA0000000 you tell the installer that those files are shared, and should only be replaced if they are newer then files that may be already on the device. For more on that see: http://msdn.microsoft.com/en-us/library/aa924416.aspx
 
Two sections are left which are needed to create a .cab file, DefaultInstall and DestinationDirs:
      [DefaultInstall]
      CeShortcuts=Shortcuts
      CopyFiles=ProgramFiles,SharedLibs
DefaultInstall just declares how the shortcuts and file lists are named.
 
Finally, to declare where everything should be copied to:
      [DestinationDirs]
      Shortcuts=,%CE14%
      ProgramFiles=,%InstallDir%
      SharedLibs=,%CE2% 
Notice again the CE variables, for more information see the Mobile SDK help files.
 
Thats it, now all you have to do is to start Cabwiz from the command line and provide the .inf file.
for a more detailed reference see: http://www.osronline.com/ddkx/install/create-inf_4l47.htm
or just use lcab.
 
''Tetrix.inf:''
 
      [CEStrings]
      AppName="Tetrix"
      InstallDir=%CE1%\%AppName%
      [Version]
      Signature="$Windows NT$"
      CESignature="$Windows CE$"
      Provider=”Company”
 
      [Shortcuts]
      %AppName%,0,”tetrix.exe”
 
      [SourceDisksNames]
      1=,"arm files",,c:\tetrix
 
      [SourceDisksFiles]
      tetrix.exe=1
      QtCore4.dll=1
      QtGui4.dll=1
      msvcr90.dll=1
 
      [ProgramFiles]
      tetrix.exe
 
      [SharedLibs]
      QtCore4.dll,,,0xA0000000
      QtGui4.dll,,,0xA0000000
      msvcr90.dll,,,0xA0000000
 
      [DefaultInstall]
      CeShortcuts=Shortcuts
      CopyFiles=ProgramFiles,SharedLibs
 
      [DestinationDirs]
      Shortcuts=,%CE14%
      ProgramFiles=,%InstallDir%
      SharedLibs=,%CE2%

Revision as of 14:50, 8 December 2009

Introduction

This page describes a work in progress, there are no KDE Applications running on Windows Mobile (that I know of). It is only intended to give a starting point to developers for cross compilation and Windows CE related issues. Since Qt is already ported for Windows CE it should be possible to get some KDE applications running on that Platform.

Building Qt for Windows CE with MSVC

Setting up Visual Studio

First thing you need is Visual Studio professional or standard edition (preferably with service pack 1). Be aware that the express editions are explicitly not supported for Windows CE development.
(You could use Microsoft Embedded VC which is cost-free, but depreciated and not supported by Qt)
Next thing you need is a Microsoft Windows Mobile Platform SDK corresponding to your target platform. Just search the Microsoft download pages or get the Windows Mobile 6 SDK from here (You should take a loot at the System Requirements)
If everything is set up correctly you should now be able to create a “Visual C++ smart device" project in Visual Studio.


Building Qt

Download the Qt libraries for Windows CE from http://qt.nokia.com/downloads/win-ce-cpp and extract it, you may want to make sure that your path contains no blanks to avoid some problems.
Now you should add your <qt-directory>\bin to your Windows PATH environment variable (which can be done from “Control Panel → System → Advanced →Environment variables” )

Next get up your Visual Studio Command Prompt which should be accessible from the Windows Start Menu. Change the working directory to qt-directory and start the configuration. There should be a configuration.exe in your qt-directory with the usual options, (configure.exe -help for more info) for cross compiling you need to give at least the -platform parameter with your host system and -xplatform with your cross-compile target. Supported platforms are listed in the README file. e.g.:

configure.exe -platform win32-msvc2008 -xplatform wincewm60standard-msvc2008

Now that your configuration is set you can start the cross compilation. To switch from your “normal” build environment to the wince target Qt has a nice script included in the /bin directory (which should be in your PATH) just try calling setcepaths and provide your target configuration.
setcepaths wincewm60standard-msvc2008
With nmake (Visual Studio version of make) you can now build Qt for your target system.


Building Qt for Windows CE with CeGCC

Getting CeGCC

CeGCC (http://cegcc.sourceforge.net/) is a free cross-development environment for ARM-based systems running Windows CE. It is not officially supported by Qt and work with it is highly experimental, but given some work it could be possible to use it to build KDE-applications for Windows Mobile.

You can get CeGCC here: http://sourceforge.net/projects/cegcc/files/cegcc/0.59.1/mingw32ce-0.59.1.tar.bz2/download
Or to build the latest Version yourself see: http://cegcc.sourceforge.net/docs/build-toolchain.html


Building Qt

Maurice Kalinowski at Nokia did some work on this and provided a working Qt-Version with make specs for mingw32ce that make it possible to build most of the Qt parts. The original mailing-list thread discussing this can be found here: http://lists.trolltech.com/pipermail/qt-wince-interest/2009-November/000764.html

Link to the gitorious repository: http://gitorious.org/+qt-developers/qt/ce-gcc

After downloading you should take a look at the cegcc_configure script, maybe change the installation prefix there and then execute it. If your configuration fails make sure that your environment is not yet set for cross-compiling.

When configuration is complete you can build the host-tools, just go into your checkout and execute:
{

       QTCEDIR=$(pwd)
       folders="bootstrap moc uic rcc"
       for f in $folders; do
           cd $QTCEDIR/src/tools/$f && $QTCEDIR/bin/qmake -spec $QTCEDIR/mkspecs/linux-g++ && make && cd $QTCEDIR || return
       done

}

If the tools were built you now need to set up your environment for cross-compiling.

        export MINGWPATH=/opt/mingw32ce
        export INCLUDE=$MINGWPATH/arm-mingw32ce/include:$MINGWPATH/include:$INCLUDE
        export LIB=$MINGWPATH/arm-mingw32ce/lib:$MINGWPATH/lib:$LIB
        export PATH=$MINGWPATH/bin:$MINGWPATH/arm-mingw32ce/bin:$MINGWPATH/libexec/gcc/arm-mingw32ce/4.4.0:$PATH

Of course you have to change MINGWPATH according to your installation.

Now all that is left to do is to build Qt for the target system, to do that (again from your checkout directory) execute:
{

       QTCEDIR=$(pwd)
       folders="winmain corelib gui"
       for f in $folders; do
           cd $QTCEDIR/src/$f && $QTCEDIR/bin/qmake && make && make install && cd $QTCEDIR || return
       done

}


Notes:

- in case of pch errors delete .pch/release-static-emb-windowsce/qt_gui_pch.h.gch directory

- when you are compiling your application outside of the Qt tree, you might get into trouble related to mkspecs and include dirs.

- for deployment you need to copy these files also to the same directory on the device:

   libgcc_s_sjlj-1.dll
   libstdc++-6.dll
 which are located inside the arm-mingw32ce directory

- Currently Windows Mobile > 6.0 does not load the libgcc_s_sjlj-1.dll libstdc++-6.dll properly, but a fix is in the works, see:

http://www.mail-archive.com/[email protected]/msg02699.html



Packaging:

Deploying Qt Windows Mobile Applications using LCAB

LCAB is a free software utility, that has the ability to create Microsoft CAB archives. You can get it on ( http://packages.debian.org/lenny/lcab )or as a Debian package.

Now that you can create cabinet files, the question is how to get Windows Mobile to recognize them as install packages. Thanks to Shaun Jackman this, also is no Problem. He wrote a Perl script to add the needed manifest and setup configuration file. You can find it under ( http://files.intevation.de/incoming/aheinecke/cab_files/pocketpc-cab.pl ) There is also a pocketpc-cab Debian packet out there, which does not support registry entries or the creation of shortcuts.

This script needs a configuration file, like Cabwiz but it is much more simple then the Cabwiz variant. Simply write down for every file you want to package:

Filename Target-Directory [Shortcut Name] [Shortcut Folder] for example the Qt widget collidingmice: collidingmice.exe %CE1%/Colliding_Mice "Colliding Mice" %CE11% msvcr90.dll %CE2% QtCore4.dll %CE2% QtGui4.dll %CE2%

This installs collidingmice.exe to Program Files/Colliding_Mice , places a shortcut in the Start Menu folder and copies the libraries into the Windows directory.

CE Variables

Here are some predefined Windows CE variables which can be used to identify a path on a Windows CE device.

      %CE1%	\Program Files
      %CE2%	\Windows
      %CE4%	\Windows\StartUp
      %CE5%	\My Documents
      %CE6%	\Program Files\Accessories
      %CE7%	\Program Files\Communication
      %CE8%	\Program Files\Games
      %CE11%	\Windows\Start Menu\Programs
      %CE12%	\Windows\Start Menu\Programs\Accessories
      %CE13%	\Windows\Start Menu\Programs\Communications
      %CE14%	\Windows\Start Menu\Programs\Games
      %CE15%	\Windows\Fonts
      %CE17%	\Windows\Start Menu

Deploying Qt Windows Mobile Applications using Cabwiz

Maybe in some situations Cabwiz has its relevance, (e.g. you only want to build from windows) but even then i would suggest to directly edit the setup.xml that is included in the Cabinet file. This should be easier then working with Cabwiz to generate the setup.xml

Microsoft Cabwiz is part of Microsofts Windows Mobile SDKs

I will try to demonstrate the usage of Cabwiz and the inf file format by creating a small configuration example to install the Qt example Tetrix, which comes as part of the Qt package, on a Windows Mobile Device.

If you built Qt using msvc you need to deploy 4 files to the Windows CE device:

       Tetrix.exe      ; the program <yourqtdir>\examples\widgets\tetrix\release       
       QtCore4.dll   ; shared Qt library <yourqtdir>\lib
       QtGui4.dll     ;  shared Qt library <yourqtdir>\lib
       msvcr90.dll   ; choose the MS Visual C runtime according to your developing environment

The goal is to get the installer to install the program to \Program Files\Tetrix and copy the shared libraries into the Windows folder, so other applications can find them as well, with also inserting a link in Start Menu\Games to our Tetrix.exe.

To use Cabwiz for that, you need to provide it with an [information file Information file documentation: http://msdn.microsoft.com/en-us/library/aa924371.aspx] which details the configuration of the deployment package and which files there are to Include.

An inf file consist of different Sections you have to provide, the first one of those is CEStrings which defines the Application Name and the InstallDir where the files are to be placed.

      [CEStrings]
      AppName="Tetrix"
      InstallDir=%CE1%\%AppName%

With the % tags we tell the interpreter that AppName and CE1 are variables. CE1 is defined by Windows Mobile and stands for the Program Files directory.

Next the Version section:

      [Version]
      Signature="$Windows NT$"
      CESignature="$Windows CE$"
      Provider=”Cabwiz”

Provider is meant for the creator of the application and is used to help identify the program if you leave it at Cabwiz WinCE will refer to your program as “Cabwiz Tetrix”.

To create a shortcut that is later inserted into the start menu:

      [Shortcuts]
      %AppName%,0,”tetrix.exe”

AppName is the name for our shortcut, 0 means its a file (1 would mean its a folder), and “tetrix.exe” is the executable. The path used for the shortcut is taken from InstallDir by default

Now to the files. First you have to tell Cabwiz where it can find the files you want to include in the cab file. So for each directory you have to create a name in the SourceDiskNames Section. To keep it simple all the files in this example are in c:\tetrix

      [SourceDisksNames]
      1=,"arm files",,c:\tetrix

To declare the SourceFiles, the files to include in the cabinet file:

      [SourceDisksFiles]
      tetrix.exe=1
      QtCore4.dll=1
      QtGui4.dll=1
      msvcr90.dll=1

Those files all are in c:\tetrix defined in section SourceDiskNames as 1.

Since the goal is to put the shared libraries in the Windows direcotry and the Tetrix.exe under Program files Cabwiz has to be made aware that they are different. For this reason you can create “copyfile sections” that you can name yourself. For example the two sections:

      [ProgramFiles]
      tetrix.exe
      [SharedLibs]
      QtCore4.dll,,,0xA0000000
      QtGui4.dll,,,0xA0000000
      msvcr90.dll,,,0xA0000000

Only the file name is mandatory here, the arguments are optional. With the flag 0xA0000000 you tell the installer that those files are shared, and should only be replaced if they are newer then files that may be already on the device. For more on that see: http://msdn.microsoft.com/en-us/library/aa924416.aspx

Two sections are left which are needed to create a .cab file, DefaultInstall and DestinationDirs:

      [DefaultInstall]
      CeShortcuts=Shortcuts
      CopyFiles=ProgramFiles,SharedLibs

DefaultInstall just declares how the shortcuts and file lists are named.

Finally, to declare where everything should be copied to:

      [DestinationDirs]
      Shortcuts=,%CE14%
      ProgramFiles=,%InstallDir%
      SharedLibs=,%CE2%  

Notice again the CE variables, for more information see the Mobile SDK help files.

Thats it, now all you have to do is to start Cabwiz from the command line and provide the .inf file. for a more detailed reference see: http://www.osronline.com/ddkx/install/create-inf_4l47.htm or just use lcab.

Tetrix.inf:

      [CEStrings]
      AppName="Tetrix"
      InstallDir=%CE1%\%AppName%
      [Version]
      Signature="$Windows NT$"
      CESignature="$Windows CE$"
      Provider=”Company”
      [Shortcuts]
      %AppName%,0,”tetrix.exe”
      [SourceDisksNames]
      1=,"arm files",,c:\tetrix
      [SourceDisksFiles]
      tetrix.exe=1
      QtCore4.dll=1
      QtGui4.dll=1
      msvcr90.dll=1
      [ProgramFiles]
      tetrix.exe
      [SharedLibs]
      QtCore4.dll,,,0xA0000000
      QtGui4.dll,,,0xA0000000
      msvcr90.dll,,,0xA0000000
      [DefaultInstall]
      CeShortcuts=Shortcuts
      CopyFiles=ProgramFiles,SharedLibs
      [DestinationDirs]
      Shortcuts=,%CE14%
      ProgramFiles=,%InstallDir%
      SharedLibs=,%CE2%