Sprints/UX2011/Flexible UIs

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Revision as of 10:31, 17 April 2011 by Cyrille (talk | contribs) (Created page with '* design UI for a class of device, that include screen size range and input device, examples of class of device: ** desktop computer: keyboard + mouse + screen (ranging from 1024...')
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  • design UI for a class of device, that include screen size range and input device, examples of class of device:
    • desktop computer: keyboard + mouse + screen (ranging from 1024x769 to infinite size)
    • mobile phone
    • tablet with touch
    • tv with remote

Each system can be pluged with a peripherical input device, like a graphic tablet on a desktop, or a keyboard on a tablet. However, this input device gives an improved user experience, but does not change the application behaviour itself.

  • UI can have some dynamic for a certain class of device, but that should not be used to use a UI across class of device.

Dynamic UI

  • make smart system, but with control, like calligra's toolbox, stack some tools together, if they have a common meaning, like pan and zoom together, or paint tools...
  • reducing dockers can transform on popup
  • reducing a listview transform it in listview

and that sort of things.