Plasma/Mobile/DevGuide: Difference between revisions

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==== Compile Virglrenderer ====
==== Compile Virglrenderer ====
Virgil is a project that allows the guest operating system to use the capabilities of the host GPU to accelerate 3D rendering. OpenGL support on the guest system -Plasma Mobile virtual machine- is required for executing Calamares, that will enable us to install Plasma Mobile.
Virgil is a project that allows the guest operating system to use the capabilities of the host GPU to accelerate 3D rendering. OpenGL support on the guest system -Plasma Mobile virtual machine- is required for executing Calamares, that will enable us to install Plasma Mobile. We can compile Virgil executing the following commands:


{{Input|1=<nowiki>
{{Input|1=<nowiki>
Line 24: Line 24:
cd virglrenderer
cd virglrenderer
./autogen.sh
./autogen.sh
make -j7
make
sudo make install
</nowiki>}}
 
==== Install build dependencies ====
Depending on your distribution, dependency package names may vary. In KDE Neon, you may install the packages required to compile QEMU executing:
 
{{Input|1=<nowiki>
sudo apt install libgtk-3-dev libspice-server-dev libspice-protocol-dev libusbredirparser-dev build-essential libepoxy-dev libdrm-dev libgbm-dev libx11-dev libpulse-dev libsdl2-dev
</nowiki>}}
 
==== Compile QEMU  ====
To compile QEMU with the set of options that fit our needs we execute:
{{Input|1=<nowiki>
git clone git://git.qemu-project.org/qemu.git
mkdir -p qemu/build
cd qemu/build
../configure --target-list=x86_64-softmmu --enable-gtk --with-gtkabi=3.0 --enable-kvm --enable-spice --enable-usb-redir --enable-virglrenderer --enable-opengl
make
sudo make install
sudo make install
</nowiki>}}
</nowiki>}}

Revision as of 16:20, 28 May 2018

Plasma Mobile Developer Guide

 
Under Construction
This is a new page, currently under construction!

The development environment needed depends on the specific area of Plasma Mobile you want to contribute. There are three kinds of development environment:

  1. General Linux-based development environment
  2. Plasma Mobile emulated environment
  3. Mobile device running plasma mobile


For most tasks you will not need an actual mobile device running Plasma Mobile. Moreover, although you may contribute to Plasma Mobile using any kind of linux-based development environment , we strongly suggest to use the Plasma Mobile pre compiled image, since such an environment will make the development much easier and facilitate the testing of your work on a machine that emulates a mobile device.

Plasma Mobile emulated environment

Get the Plasma Mobile installation image

At first, you have to download the Plasma Mobile installation image. This image is using the same packages as the Neon based reference rootfs, just compiled for amd64. We will use it to set up our development virtual machine but you may use it to test Plasma Mobile in a non-android intel tablet as well.

Compile QEMU

To proceed to installing, QEMU should be installed. QEMU is a free and open-source hosted hypervisor that performs hardware virtualization. Nevertheless, in many distributions QEMU is not packaged with Virgil 3d support. If your distribution provides such a qemu package you may omit and proceed to just installin QEMU using you distribution's application store.

Compile Virglrenderer

Virgil is a project that allows the guest operating system to use the capabilities of the host GPU to accelerate 3D rendering. OpenGL support on the guest system -Plasma Mobile virtual machine- is required for executing Calamares, that will enable us to install Plasma Mobile. We can compile Virgil executing the following commands:

git clone git://git.freedesktop.org/git/virglrenderer
cd virglrenderer
./autogen.sh
make
sudo make install

Install build dependencies

Depending on your distribution, dependency package names may vary. In KDE Neon, you may install the packages required to compile QEMU executing:

sudo apt install libgtk-3-dev libspice-server-dev libspice-protocol-dev libusbredirparser-dev build-essential libepoxy-dev libdrm-dev libgbm-dev libx11-dev libpulse-dev libsdl2-dev

Compile QEMU

To compile QEMU with the set of options that fit our needs we execute:

git clone git://git.qemu-project.org/qemu.git
mkdir -p qemu/build
cd qemu/build
../configure --target-list=x86_64-softmmu --enable-gtk --with-gtkabi=3.0 --enable-kvm --enable-spice --enable-usb-redir --enable-virglrenderer --enable-opengl
make
sudo make install

Mobile device running plasma mobile

Currently, you may run Plasma Mobile on an actual mobile device, either by installing postmarketOS or using Halium as hardware adaption layer.

Using postmarketOS

PostmarketOS is a touch-optimized, pre-configured Alpine Linux-based distribution. Currently, postmarketOS has been ported to many devices. Ensure that your device belongs to the relative list and proceed to installation, following the installation instructions provided by postmarketOS team. When asked during installation, just select “plasma-mobile” as the user interface:

Available user interfaces (5):
* none: No graphical environment
* hildon: (X11) Lightweight GTK+2 UI (optimized for single-touch touchscreens)
* luna: (Wayland) webOS UI, ported from the LuneOS project (Not working yet)
* plasma-mobile: (Wayland) Mobile variant of KDE Plasma, optimized for touchscreen
* weston: (Wayland) Reference compositor (demo, not a phone interface)
* xfce4: (X11) Lightweight GTK+2 desktop (stylus recommended)
User interface [weston]: plasma-mobile

Using Halium

Halium provides the minimal android layer that allows a non-Android graphical environment to interact with the underlying Android kernel and access the hardware. Currently Halium has been ported to many devices. The Plasma Mobile team provides a Neon-based rootfs which can be used along with the Halium builds. This image is based on the dev-unstable branch of KDE Neon, and always ships the latest versions of KDE frameworks, kwin and Plasma Mobile.

To run Plasma Mobile using Halium as hardware adaption layer:

Plasma Mobile application development

Getting involved with Plasma Mobile application environment is a perfect opportunity to familiarize with a set of important technologies:

  • Qt, the cross-platform application framework for creating applications that run on various software and hardware platforms with little or no change in the underlying codebase
  • QML, the UI specification and programming language that allows designers and developers to create applications with fluid transitions and effects, which are quite popular in mobile devices. QML is a declarative language offering a highly readable, declarative, JSON-like syntax with support for imperative JavaScript expressions.
  • Qt Quick, the standard library of types and functionality for QML. It includes, among many others, visual types, interactive types, animations, models and views. A QML application developer can get access this functionality with a single import statement.
  • CMake, the cross-platform set of tools designed to build, test and package software, using a compiler-independent method.
  • Kirigami, a set of QtQuick components, facilitating the easy creation of applications that look and feel great on mobile as well as on desktop devices, following the Kirigami Human Interface Guidelines.

Documentation resources

In this section you will find a set of technical resources that will accompany you during your journey as a Plasma Mobile developer. If you are just starting out with Qt, QML and CMake, you will find here enough detail so as to feel comfortable with the technologies related to Plasma Mobile development. If you are an experienced Qt developer, you can find here valuable resources so as to comply with best practices.

QtQuick and QML

Kirigami

CMake

First steps with Plasma Mobile development

Now you are familiar with the technologies related with Plasma Mobile, it's time to create our first Plasma Mobile application. Creating a Plasma Mobile application based on Kirigami components is quite easy. Following the below steps we will create a simple Kirigami application in a few minutes.

  • Download hellokirigami archive
  • Unzip the archive
  • Open src/contents/ui/main.qml
  • Change text:
text:  qsTr("Hello Kirigami")

to

text:  qsTr("Hello Kirigami World")
  • Using Konsole, navigate to hellokirigami folder:
cd hellokirigami
  • Create build folder:
mkdir build
  • Navigate to build folder:
cd build
  • Build and install, executing the below commands:
cmake -DKDE_INSTALL_USE_QT_SYS_PATHS=ON ..
make
sudo make install 
  • Run the application, typing:
hellokirigami

If you can see this image:

you have successfully created your first Plasma Mobile application!