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Phonon Mixing in KMix

Based on http://quickgit.kde.org/?p=kdeexamples.git&a=blob&h=2ba48075d2ec207452e7cda330c41b1636ac8255&hb=72a08a2ce4b3ee8858d45b66c86c87389ab0baed&f=phonon/outputselector.cpp

GSoC Ideas

Copied here from GSoC/2011/Ideas

Project: QML/QGraphicsScene Video Painting (in progress)

Brief explanation: QML is the new declarative user interface description language for Qt. Unlike the traditional widget based design approach it works on an underlying graphics scene requiring painting within that scene. Phonon however depends on the presence of a widget to do video painting. An alternative painting architecture needs to be introduced to permit tight integration with QML and QGraphicsScene based applications such as Plasma. Ideally using different approaches (e.g. paintaing using OpenGL shaders and surface painting using QImage/QPainter).

Expected results: Phonon gains a VideoGraphicsItem for use in QGraphicsScenes (plus for actual QML package)

Knowledge Prerequisite: Qt/C++, plus for QML, OpenGL, GStreamer and libvlc.

Mentor: Ian Monroe Student: Harald Sitter

Project: Encoding

Brief explanation: Phonon currently has the capability to easily read any audio or video format known to the backend. This results is a very large number of supported formats. Many of the decoders in the backends also have a corresponding encoder. Phonon also recently acquired the ability to record from audio/video devices. It then makes sense that someone would want to use Phonon not only as a playback framework, but as a recording framework. A use case for this would be writing a simple application to use Phonon for recording a video from a webcam and microphone and immediately writing a .ogg file for later upload to a website such as Youtube. Alternatively, the encoded .ogg data can be sent to libshout and on to an icecast server for internet radio.

Expected results: Phonon gains a new kind of MediaNode that accepts media data as input and generates an encoded stream available as a QIODevice. Essentially, the inverse operation of an AbstractMediaStream.

Knowledge Prerequisite: Qt/C++, plus for GStreamer and libvlc.

Mentor: TBA

Project: Multi-Channel Audio KCM Module

Brief explanation: With the increasing availability of multi-channel sound cards (more than 2 channels) and the popularity of surround-sound movies, having a tool to properly configure and calibrate surround-sound speakers is essential. However, Linux in general lacks a good surround-sound configuration GUI. This project would be to implement such a GUI in KDE, at the very least supporting pulseaudio but optionally supporting ALSA or other audio frameworks as well. It would be part of the multimedia KCM module.

The tool would include two components. First would be a multi-channel calibration tool, with test sounds and individual volume controls for each channel in the same interface. Once the channels have been calibrated, the ranges for the kmix volume sliders for the channels would be automatically re-scaled to hide these changes in the normal kmix interface. KDE already has a KCM module for testing surround-sound speakers, but this tool doesn't allow you to configure the channels. It also lacks features found in other such tools, like being able to play sounds from all speakers in sequence.

The second component would be a point-and-click interface for connecting software sound channels to physical sound card channels, as well as connecting sound card channels to other sound car channels or software channels to other software channels. This would be particularly useful for people with custom speaker set-ups or that are using multiple 2-channel sounds cards to implement surround sound. It would also be useful, for instance, for routing microphone devices directly to speakers, routing stereo sound to multiple speakers in a surround-sound setup, combining channels from multi-channel sound for stereo speakers, or routing sound from production software directly to recording software. There is currently no GUI for this in Linux at all that I am aware of, so this would be a big help.

Expected results: An interface for calibrating surround-sound speakers, and a tool for connecting audio channels to other audio channels.

References: See "Speaker Setup Now or Forever Hold Your Peace" for the work already done in this area

Knowledge Prerequisite: Qt/C++, plus for pulseaudio

Mentor: Colin Guthrie

Project: Cross-backend Equalizer support with PulseAudio

Brief explanation: The git master version of PulseAudio (to be released as 1.0) contains an "Equalizer" sink that acts as a filter on top of a hardware device. By extending how the existing PulseSupport class works in Phonon it should be possible to provide access to such equalization to any backend. At present, when PulseAudio is in use, Phonon will already bypass the backend when dealing with volume changes, utilising PulseAudio's per-stream volume controls. It is expected that presenting the equalizer sink would be done in a similar way.

Expected results: When present, equalization will be presented to the user via Phonon.

References: pulseaudio-equalizer qpaeq

Knowledge Prerequisite: Qt/C++, Knowledge of PulseAudio would be a plus. Knowledge of Asynchronous programming principles would also be desirable but not essential.

Mentor: Colin Guthrie

Project: Testing Framework

Brief explanation: Phonon has a very distributed project structure. Playback capability is actually provided by so-called backends which act as plugins to the Phonon library. Every supported multimedia framework has its own backend. This causes an interesting situation with regards to automated testing and quality assurance. While there is a set of unit tests in the Phonon library itself, they are incomplete and only test a fraction of the available capabilities. A new more scalable testing framework/setup is needed to ensure all backends act according to the expected behavior outlined by the Phonon library.

Expected results: A testing framework to quality assure backends.

Knowledge Prerequisite: C++, plus for Qt

Mentor: TBA

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