Krita/Hacking: Difference between revisions

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Krita is a great place to start even if you are brand new to KDE development. We'd love to have you join!
Krita is a great place to start even if you are brand new to KDE development. We'd love to have you join!


KDE has undergone big changes since a major [https://www.kde.org/announcements/kde-frameworks-5.0.php 2014 reorganization.] As a result, working with KDE software has never been easier.  Unfortunately, since the changes were so widespread, the documentation has not caught up at all.  If you are embarking on the journey, please remember that all of these wiki pages are open to editing.  (Select the OpenID / Identity Login option with your KDE Identity account.)
KDE has undergone big changes since a major [https://www.kde.org/announcements/kde-frameworks-5.0.php 2014 reorganization.] As a result, working with KDE software has never been easier.  Unfortunately, since the changes were so widespread, the documentation has not caught up at all.  If you are embarking on the journey,  


The KDE Techbase Wiki has instructions for new developers.  On top of basic tools of C++, git, and general notions of building and packaging large code bases, some special tools that are particular to Krita are Qt, CMake, and KDE Frameworks.  It can be very helpful for you to get started to find and read some of the articles discussing these tools. Here are some of the more useful pages to get you started:
The KDE Techbase Wiki has instructions for new developers.  On top of basic tools of C++, git, and general notions of building and packaging large code bases, some special tools that are particular to Krita are Qt, CMake, and KDE Frameworks.  It can be very helpful for you to get started to find and read some of the articles discussing these tools. Here are some of the more useful pages to get you started:
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* https://techbase.kde.org/Development/Tutorials
* https://techbase.kde.org/Development/Tutorials
* http://flossmanuals.net/kde-guide
* http://flossmanuals.net/kde-guide
== Building Krita ==
To get started, all you need to do is get a copy of Krita and build it! This is not all that much much different from building something off GitHub... except that Krita is a very large compared to most software.  There are guides to build instructions on [[Krita | Krita's front page in this wiki]].
== KDE Identity ==
To contribute, the first thing you will want to do is register for a KDE Identity account.  This serves as your login for many places in KDE websites.  (And of course, you should know that all of these wiki pages are open to editing! Select the OpenID / Identity Login option and use your KDE Identity account.)
https://identity.kde.org/


== Getting in touch ==
== Getting in touch ==
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Other places to talk are the forums, IRC, and the mailing list.  Wolthera put together a nice guide here.
Other places to talk are the forums, IRC, and the mailing list.  Wolthera put together a nice guide here.
https://forum.kde.org/viewtopic.php?f=288&t=125955
https://forum.kde.org/viewtopic.php?f=288&t=125955
== Building Krita ==
To get started, all you need to do is get a copy of Krita and build it! There are guides to doing that on [[Krita | Krita's front page on this wiki]].


== Calligra and Krita ==
== Calligra and Krita ==

Revision as of 06:10, 27 October 2015

Getting started with KDE Software

Krita is a great place to start even if you are brand new to KDE development. We'd love to have you join!

KDE has undergone big changes since a major 2014 reorganization. As a result, working with KDE software has never been easier. Unfortunately, since the changes were so widespread, the documentation has not caught up at all. If you are embarking on the journey,

The KDE Techbase Wiki has instructions for new developers. On top of basic tools of C++, git, and general notions of building and packaging large code bases, some special tools that are particular to Krita are Qt, CMake, and KDE Frameworks. It can be very helpful for you to get started to find and read some of the articles discussing these tools. Here are some of the more useful pages to get you started:

Building Krita

To get started, all you need to do is get a copy of Krita and build it! This is not all that much much different from building something off GitHub... except that Krita is a very large compared to most software. There are guides to build instructions on Krita's front page in this wiki.

KDE Identity

To contribute, the first thing you will want to do is register for a KDE Identity account. This serves as your login for many places in KDE websites. (And of course, you should know that all of these wiki pages are open to editing! Select the OpenID / Identity Login option and use your KDE Identity account.)

https://identity.kde.org/

Getting in touch

Patch review and issue tracking happens on Phabricator. Just search for Krita under Projects! Use your KDE Identity for the LDAP login field to log in.

https://phabricator.kde.org/

Other places to talk are the forums, IRC, and the mailing list. Wolthera put together a nice guide here. https://forum.kde.org/viewtopic.php?f=288&t=125955

Calligra and Krita

In October 2015, the Krita project separated from the rest of the Calligra office suite. The new repository still clearly contains this history. Most source code files will have one of two prefixes. "Ko" stands for KOffice, the original name of Calligra office suite. These files mostly comprise basic, lower-level libraries. "Kis" stands for KImageShop, the original name of Krita. These files are where most of the painting-specific functionality is maintained.

Development Philosophy

Krita is nearly ten years old, consists of around 1.1 million lines of code, and has had many individual contributors throughout the years. If you run into something in the code that doesn't make sense to you, it may very well not make sense to anyone. Developing a codebase this large is an art form, you should feel confident in making risky changes even if you're not sure they'll work, you can always go back with git checkout -- * if you mess it up!