Kdenlive/Roadmap: Difference between revisions

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(Roadmap details, images, and original text by JBM added)
(Rewrap with all work done in 2015)
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= Roadmap =
Last update in August 2015.
This roadmap was specified during the Randa 2014 meeting.
also see [https://todo.kde.org/?controller=board&action=show&project_id=50 our Kanboard]


== Short term ==
= Wish list =
* '''Bugfixing''' to maintain/improve Kdenlive’s stability and to release new releases
* '''Break big classes into smaller ones''' as intermediate step targetting the refactoring branch. This way, small portions of the code can be refactored towards the proposed architecture (see below) without ''breaking everything''™:
** Cutsomtrackview (=>commands, …)
** Renderer
* '''Code documentation''' for new code, including big-picture view. I.e.: Do not just describe the class by typing its class name a bit differently, but explain to someone new to the code what it does, why it is required, and who it interacts with.
* '''Workflow documentation'''
** How to set up a build environment
** What are the git branches used for
 
== Mid term ==
* '''Refactoring''' is a crucial step for further work on Kdenlive. At the moment, small features require changes everywhere. Refactoring the code is required to make Kdenlive maintainable and extensible again.
** Introduce concepts from the proposed architecture step by step: Core, ProjectManagement, …
** Port UI to QML
* Port Kdenlive to KF5 (KDE Framework 5)
 
The proposed architecture can be found in the [http://quickgit.kde.org/?p=kdenlive.git&a=tree&hb=35ec064a62cc3490a19b68928df580b1c99f8326 refactoring branch] in ''refactoring-doc/'' – find some snapshots here (not updated, just to get an impression):


[[File:KdenliveArchitectureModel.png]]
* WebVfx editor for titles; the titler should be an SVG editor with effects and candies, so writing our own does not make sense. See [http://kdenlive.org/videos/retitler.html] for a demo on what WebVfx can achieve. (Original comment by JBM: The titler's code is currently quite broken and hard to fix. Using [https://github.com/rectalogic/webvfx webvfx] seems an interesting option, it would allow to create titles using HTML, javascript or QML. For those interested, I created a sample title with the webvfx module that can be viewed here: [http://kdenlive.org/videos/retitler.html Titler sample video])
 
* Alternative timeline view specialised on editing transitions (snapshot, just for demonstration; click for full size and see the SVG in the refactoring branch for infinite size):
[[File:KdenliveArchitectureView.png]]
 
== Long term ==
* '''New features''' should be implemented after refactoring, or the code needs to be touched twice, which is not so much the point of it. Some great ideas (other points why to accomplish refactoring soon):
** Write an OpenGL display. When this is done, Movit can be integrated.
** Alternative timeline view specialised on editing transitions; see ''refactoring-doc/Timeline_TransitionView.svg'' in the refactoring branch
** Project clips effects, so e.g. colour grading is done only once on the clip in the project bin and not every time in the timeline
** Project clip effects. For example, you could add a color correction effect. Then, all occurences of the clip in timeline will have that effect, and a change to the effect will directly be reflected in timeline clips. The plan is to allow editing of project clips. Triggering the editing will open a new Timeline view with the clip, and the user can then drop and adjust effects in this timeline like in the project timeline. - JBM
** WebVfx editor for titles; the titler should be an SVG editor with effects and candies, so writing our own does not make sense. See [http://kdenlive.org/videos/retitler.html] for a demo on what WebVfx can achieve. (Original comment by JBM: The titler's code is currently quite broken and hard to fix. Using [https://github.com/rectalogic/webvfx webvfx] seems an interesting option, it would allow to create titles using HTML, javascript or QML. For those interested, I created a sample title with the webvfx module that can be viewed here: [http://kdenlive.org/videos/retitler.html Titler sample video]- JBM)
 
Alternative timeline layout (snapshot, just for demonstration; click for full size and see the SVG in the refactoring branch for infinite size):


[[File:Kdenlive Timeline TransitionView.png]]
[[File:Kdenlive Timeline TransitionView.png]]


= ARCHIVE: Refactoring branch =
= Documentation =


This is an attempt to coordinate the work on the deep refactoring that began in 2012. If you want to work on some parts, leave a note here to know who is doing what. Design ideas can also be explained here.
* Workflow
** What are the git branches used for
* Code documentation
** give big-picture views (explain to someone new to the code what it does, why it is required, and who it interacts with)


=== Project Bin ===
= Refactoring =
Done:
* Add clip to Bin
* Create clip using the list of available MLT producers
* Play Bin Clip in Monitor


In Progress:
* Break big classes into smaller ones (targetting the refactored architecture: Cutsomtrackview, Renderer...)
* Manage clip zones - JBM
* Replace XML manipulations with MLT API calls
* Clip timeline and effects (will allow to open a project clip in a separate timeline and add effects to it) - JBM
* Port UI to QML


Todo:
The proposed architecture can be found in the [http://quickgit.kde.org/?p=kdenlive.git&a=tree&hb=35ec064a62cc3490a19b68928df580b1c99f8326 refactoring branch] in ''refactoring-doc/'' – find some snapshots here (not updated, just to get an impression):
* Edit clip properties
* Add MLT Playlist, Slideshow and Title clip types
* Clip jobs


=== Monitors ===
[[File:KdenliveArchitectureModel.png]]
Done:
* Set to full screen (double click)
* Switch between available modes (SDL / OpenGL / GLSL / QGraphicsScene)
* Overlay info messages
* Basic zone functionnality


In Progress:
[[File:KdenliveArchitectureView.png]]
* Manage several zones / markers, display overlay info - JBM


Todo:
See discussion [[Kdenlive/Redesign | here]]
* Play / loop zone
* Keyboard shortcuts
* Add settings dialog option to select single / dual monitor config and default display format (SDL, OpenGL, GLSL)


=== Timeline ===
= Done! =
Done:
* Open basic MLT playlist


Todo:
* Port Kdenlive to KF5 (KDE Framework 5)
* Add clip to timeline
* Write an OpenGL display. When this is done, Movit can be integrated.
* All clip operations (move, cut, ...) - framework is partially there
* Refactor ProjectManagement/Bin
* Track operations
* Project clips effects, so e.g. colour grading is done only once on the clip in the project bin and not every time in the timeline
* Effects
* Render using MLT presets
 
=== Rendering ===
Todo:
* Should we use MLT presets?
 
=== Recording ===
Todo:
* Add config dialog to select source
* Add Multi consumer to save recording to file
* Port StopMotion widget, using the new Scene Mode so that we can use all QGraphicsView features.
 
=== Titler ===
Todo:
* What to do with it? Full rewrite? Would [https://github.com/rectalogic/webvfx WebVfx] be an option? See discussion [[Kdenlive/Redesign | here]]
 
=== Scopes ===
Todo:
* Adjust them to the new framework

Revision as of 06:11, 20 August 2015

Last update in August 2015. also see our Kanboard

Wish list

  • WebVfx editor for titles; the titler should be an SVG editor with effects and candies, so writing our own does not make sense. See [1] for a demo on what WebVfx can achieve. (Original comment by JBM: The titler's code is currently quite broken and hard to fix. Using webvfx seems an interesting option, it would allow to create titles using HTML, javascript or QML. For those interested, I created a sample title with the webvfx module that can be viewed here: Titler sample video)
  • Alternative timeline view specialised on editing transitions (snapshot, just for demonstration; click for full size and see the SVG in the refactoring branch for infinite size):

Documentation

  • Workflow
    • What are the git branches used for
  • Code documentation
    • give big-picture views (explain to someone new to the code what it does, why it is required, and who it interacts with)

Refactoring

  • Break big classes into smaller ones (targetting the refactored architecture: Cutsomtrackview, Renderer...)
  • Replace XML manipulations with MLT API calls
  • Port UI to QML

The proposed architecture can be found in the refactoring branch in refactoring-doc/ – find some snapshots here (not updated, just to get an impression):

See discussion here

Done!

  • Port Kdenlive to KF5 (KDE Framework 5)
  • Write an OpenGL display. When this is done, Movit can be integrated.
  • Refactor ProjectManagement/Bin
  • Project clips effects, so e.g. colour grading is done only once on the clip in the project bin and not every time in the timeline
  • Render using MLT presets