KDE Games/Tagaro

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Revision as of 20:50, 23 August 2010 by Majewsky (talk | contribs) (FAQ++)

Tagaro is the top secret codename for my redesign of libkdegames.

Goals

  • deprecate unmaintained frameworks like KExtHighscore
  • create tools that allow KDE games to scale to new form factors
  • use new and state-of-the-art Qt and KDE technology to its full extent

FAQ

Where is the code?
Clone the repository from my Git server. I want to move it to git.kde.org when this becomes available, but it is not yet. If you want to participate, send me your push requests. I can also give you commit access, or put it on a more publicly available place, if you plan to work on it regularly.
What does the name mean?
Tagaro is an oceanic deity which is said to have created mankind in a game of bowling. A perfect fit for a library which allows you to create games.
Is its feature set/API/ABI stable?
No way. Work has just begun, and we're by far not done desigining and implementing everything.
When will it be ready?
Even earlier if you help out. :-) But seriously, I hope to get first parts into the 4.7 release.

Library layout

TODO