KDE Games/Sprint 2011

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Goals

  • Recoat rusty parts of libkdegames.
  • Bridge the gaps between kdegames, Gluon and non-KDE games.
  • According to the TUD's (venue) motto, Wissen schafft Brücken - knowledge creates bridges. We will look into current scientific work to see how the desktop of the future might be affected.

Participants

  • Julian Helfferich
  • Arjen Hiemstra
  • Dan Leinir Turthra Jensen
  • Jeffrey Kelling
  • Friedrich Kossebau
  • Felix Lemke
  • Stefan Majewsky
  • Laszlo Papp
  • Josef Spillner
  • Shantanu Tushar

Blogs & Reports

Live coverage from the sprint.

  • Josef 26.03.: [1]
  • Stefan 26.03.: [2] -- Photo repository online at [3]
  • Josef 25.03.: [4]
  • Stefan 24.03.: [5]
  • Leinir 24.03.: [6]

Post-event blog.

  • Friedrich 28.03.: [7]

Program

  • Thursday: arrival
  • Friday: opening, lightning talk session, lunch, discussion/hacking
  • Saturday: discussion/hacking (lunch inbetween)
  • Sunday: discussion/hacking (lunch inbetween), departure

Lightning talk session

  • Josef Spillner: Welcome - KDE at the Faculty of Computer Science at TUD
  • Stefan Majewsky: The state of Project Tagaro
  • Josef Spillner: Online gaming infrastructure alias KGGZ
  • Dan Leinir Turthra Jensen: The Gluon Vision, and State of the Project

Results

  • Josef: OCS export for GGZ
  • Stefan: plugin infrastructure and shell for Tagaro games, a first plugin, first application (Tagaro Shell) outside Gluon to use Gluon libraries
  • Arjen, Dan, Laszlo, Shantanu: getting the next Gluon release ready, export headers for Tagaro Shell
  • all of the above: brainstorming about future of OCS protocol and GGZ
  • Friedrich: make KDE games friendly towards small and touch-enabled screens (e.g. "Full screen" actions)
  • Julian: work towards a level editor for KBreakOut
  • Felix: continue work on a new a new game idea
  • Jeffrey: adding AI to his game