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KDEGames Ideas and Proposals
=KDEGames Ideas and Proposals=
==New Features==
 
*Multiple pointers and joypads connection feature (daemon?)
*KGoldrunner - add game of tag feature (one controller for the runner, and one for the enemy) (Invented by Emil)
 
==Visuals changes==
*Unified onscreen interface (including menubar/submenus; shortcuts; toolbar buttons (place/name); statusbar)
*Themable notifications (as part of "Unified onscreen interface")
universal background support (and maybe even theme)
*Do we need toolbars? Can all be moved to the screen instead? (See "Unified onscreen interface")
*Statusbar to display only unimportant information. All that relevant has to be on screen. (See "Unified onscreen interface")
==User interaction==
*Keyboard/Mouse/Game-pad (where possible)
*Highs-core viewer/manager (clear/share/view) ?*unified*?3
*stats for the game usage
==Application level==
===All===
*GGZ Network game support (where possible)
*Standardize menus (rest of the interface)
*Interchangeable themes for all games.
*Theme selection dialog has to be one and the same.
*?Unified "theme selection dialog"?
*?Game selector?  Downloader?
*"New Stuff" getter + Theme selection dialog = better integration
*Rethink Theme structure + animations support
*Can we read settings from SVG file directly?
*Can we have frames described inside?
*How to define animation?
 
==Onscreen Interface==
===Elements:===
*Container/Panel
*Button
*Label
*(Icon?/Pixmap?/Vectormap?/Part of label???)
*self alignment (left/right/top/bottom) < application defined
*XML driven?
*Themable?
*Once code to rule them all
===Text:===
*Use QT4, or not?
*preset font?
*Ship font?
*Vectorized fonts
*Don't use texts, just images/icons?
===Notifications===
====Elements====
*Container/Bubble
*Vabel
*Icon
*self alignment (left/right/top/bottom) < application defined
*Themable?
*Once code to rule them all

Revision as of 19:43, 5 January 2008

KDEGames Ideas and Proposals

New Features

  • Multiple pointers and joypads connection feature (daemon?)
  • KGoldrunner - add game of tag feature (one controller for the runner, and one for the enemy) (Invented by Emil)

Visuals changes

  • Unified onscreen interface (including menubar/submenus; shortcuts; toolbar buttons (place/name); statusbar)
  • Themable notifications (as part of "Unified onscreen interface")

universal background support (and maybe even theme)

  • Do we need toolbars? Can all be moved to the screen instead? (See "Unified onscreen interface")
  • Statusbar to display only unimportant information. All that relevant has to be on screen. (See "Unified onscreen interface")

User interaction

  • Keyboard/Mouse/Game-pad (where possible)
  • Highs-core viewer/manager (clear/share/view) ?*unified*?3
  • stats for the game usage

Application level

All

  • GGZ Network game support (where possible)
  • Standardize menus (rest of the interface)
  • Interchangeable themes for all games.
  • Theme selection dialog has to be one and the same.
  • ?Unified "theme selection dialog"?
  • ?Game selector? Downloader?
  • "New Stuff" getter + Theme selection dialog = better integration
  • Rethink Theme structure + animations support
  • Can we read settings from SVG file directly?
  • Can we have frames described inside?
  • How to define animation?

Onscreen Interface

Elements:

  • Container/Panel
  • Button
  • Label
  • (Icon?/Pixmap?/Vectormap?/Part of label???)
  • self alignment (left/right/top/bottom) < application defined
  • XML driven?
  • Themable?
  • Once code to rule them all

Text:

  • Use QT4, or not?
  • preset font?
  • Ship font?
  • Vectorized fonts
  • Don't use texts, just images/icons?

Notifications

Elements

  • Container/Bubble
  • Vabel
  • Icon
  • self alignment (left/right/top/bottom) < application defined
  • Themable?
  • Once code to rule them all