KDE Games/IRC Meetings/2008-05-01-log

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(01:34:45  IST) piacentini: let us start?
(01:34:47  IST) jpwhiting|workpc: hi piacentini
(01:34:48  IST) it-s: stephaniewhiting: I know
(01:34:57  IST) it-s: stephaniewhiting: but taxes keep me occupied
(01:35:02  IST) kleag: let's go
(01:35:05  IST) stephaniewhiting: :) it-s
(01:35:07  IST) jpwhiting|workpc: yep
(01:35:17  IST) majewsky: Does anyone know when doxygen runs on api.kde.org?
(01:35:19  IST) piacentini: one sec
(01:35:26  IST) milliams: majewsky: nightly
(01:35:28  IST) pinotree: majewsky: once per day in trunk
(01:36:00  IST) piacentini: ok! agenda at techbase
(01:36:00  IST) milliams has changed the topic to: Welcome to KDE Games | Visit us at http://games.kde.org | We are now in Soft Freeze. Any feature not on http://techbase.kde.org/Schedules/KDE4/4.1_Feature_Plan will have to wait until 4.2 | Don't forget the changelog for changes to 4.0.x (see http://lists.kde.org/?l=kde-core-devel&m=120630304203542&w=3 for the 4.0.3 reminder email) | Meeting on now, agenda at http://techbase.kde.org/Projects/Games/IRC_Meeting
(01:36:02  IST) krish: meeting agenda here http://techbase.kde.org/Projects/Games/IRC_Meeting#Agenda
(01:36:23  IST) krish: 1. Discuss Release coordinator for kdegames module (Matt Williams volunteered)
(01:36:40  IST) piacentini: Any new people here that want to introduce him/herselves?
(01:36:47  IST) piacentini: one minute for introductions :)
(01:37:15  IST) krish: me
(01:37:18  IST) stephaniewhiting: piacentini: i think everyone knows everyone
(01:37:38  IST) krish: hello stephaniewhiting, have we met before?
(01:37:44  IST) krish: ok now, back to agenda
(01:37:49  IST) krish: milliams: 
(01:38:04  IST) stephaniewhiting: lol krish
(01:38:16  IST) piacentini: Ok, agenda then: first topic, release coordinator
(01:38:25  IST) piacentini: Unfortunately, Johann is missing
(01:38:34  IST) piacentini: Some say he probably married :)
(01:38:50  IST) piacentini: But we need a release coordinator for kdegames, and Matt Williams has volunteered
(01:39:00  IST) pinotree: piacentini: or you
(01:39:00  IST) piacentini: I personally think this is excellent for us
(01:39:04  IST) majewsky: Who was the release coordinator until now? Or is that new?
(01:39:16  IST) krish: johann i guess
(01:39:22  IST) jpwhiting|workpc: yes, johann was
(01:39:31  IST) jpwhiting|workpc: at least according to the list
(01:39:36  IST) piacentini: pinotree: I think Matt knows a bit more about some project-wide policies at this time
(01:39:49  IST) piacentini: Meaning he is better with bugzilla
(01:39:50  IST) milliams: Yeah, I'm willing to take on being release coordinator
(01:39:56  IST) piacentini: :0
(01:39:59  IST) majewsky: Fine.
(01:40:04  IST) krish: cheers
(01:40:16  IST) piacentini: So, any volunteer, or do we aclaim him?
(01:40:22  IST) piacentini: (is this a verb?)
(01:40:25  IST) josebur left the room (quit: Remote closed the connection).
(01:40:32  IST) stephaniewhiting: you mean accept him piacentini?
(01:40:48  IST) piacentini: I mean accept with a huge roar and cheering
(01:40:53  IST) stephaniewhiting: applaud
(01:40:57  IST) majewsky: applaud
(01:41:04  IST) ***jpwhiting|workpc claps
(01:41:05  IST) ***krish opens beer bottle
(01:41:05  IST) milliams: yay :)
(01:41:08  IST) piacentini: cool. In portuguese it is aclamar
(01:41:15  IST) ***kleag bravo
(01:41:22  IST) pinotree: (and in .it acclamare)
jpwhiting|homepc jpwhiting|workpc 
(01:41:34  IST) piacentini: pinotree: tks!
(01:41:36  IST) pinotree: but who cares, cheers for milliams :)
(01:41:36  IST) krish: in chinese it is ..eh uh well I dont know. jpwhiting?
(01:41:56  IST) jpwhiting|workpc: I forget
(01:42:04  IST) pinotree: finally, someone i can really nag for everything i can find :D
(01:42:08  IST) ***pinotree grinds
(01:42:09  IST) milliams: Excelly, I'll contact release-team
(01:42:10  IST) pinotree: -d
(01:42:20  IST) milliams: pinotree: :P
(01:42:21  IST) krish: so milliams, would you tell us what new exiting things you'd be doing
(01:42:34  IST) piacentini: Good. Remember people that this is not like Matt Williams is our boss or anything like that, and also that he will not magically fix our mistakes
(01:42:36  IST) milliams: krish: Ruling with an iron fist mostly
(01:42:40  IST) krish: may be changing some general conventions on how release co-ordination goes
(01:42:51  IST) pinotree: piacentini: ... damn, you broke my idea :P
(01:42:52  IST) ***krish wears helmet to save his head
(01:42:53  IST) majewsky: Disallowing me to include features. ^^
(01:43:00  IST) piacentini: Meaning, this does not mean we do not have to take care of proper maintenance for our apps
(01:43:03  IST) milliams: majewsky: Exactly... :)
(01:43:10  IST) it-s: oh boy, oh boy! milliams's the BIG BOSS! :D
(01:43:12  IST) it-s: YAY!
(01:43:21  IST) piacentini: lol
(01:43:31  IST) krish: just that he will use his iron fist if we dont take care of our apps
(01:43:39  IST) piacentini: So, second topic: KNS2 server updates
(01:43:43  IST) krish: yep
(01:43:52  IST) piacentini: I guess we need to postpone this one again, waiting for Josef to return
(01:43:54  IST) piacentini: But
(01:43:58  IST) piacentini: Last update (at fisl)
(01:44:12  IST) piacentini: is that most things are working, and jpwhiting can tell us more about it
(01:44:15  IST) piacentini: Jeremy?
(01:44:18  IST) jpwhiting|workpc: piacentini: it looks from my testing that dxs is semi-functional at the moment
(01:44:31  IST) jpwhiting|workpc: comments, and stuff need to get fixed on the server end I believe
(01:44:48  IST) jpwhiting|workpc: and some work could definitely go into the web interface (pokes emilsedgh and it-s)
(01:44:49  IST) milliams: But ready for 4.1?
(01:44:54  IST) piacentini: OK. But for basic stuff used in games (really just downloading levels) we should be ok for 4.1, right?
(01:45:00  IST) jpwhiting|workpc: piacentini: yep
(01:45:11  IST) it-s: jpwhiting|workpc: we know, and we are already working on it :P
(01:45:15  IST) jpwhiting|workpc: it's stuff like comments, rating, etc. that are a bit shaky at the moment
(01:45:25  IST) milliams: it-s: That's good news
(01:45:26  IST) jpwhiting|workpc: it-s: for khotnewstuff web interface?
(01:45:26  IST) piacentini: Cool. So once josef returns, we will do a technote on how to enable games for this, and where to put the levels
(01:45:33  IST) jpwhiting|workpc: piacentini: yes
(01:45:37  IST) it-s: jpwhiting|workpc: and that too
(01:45:48  IST) jpwhiting|workpc: and he and I will iron out the last of the issues quickly (hopefully)
(01:46:13  IST) piacentini: Cool. So no point extending this right now, next topic!
(01:46:19  IST) jpwhiting|workpc: yep
(01:46:31  IST) piacentini: milliams: want to talk about KDE 4.1 release schedule
(01:46:37  IST) piacentini: and deadlines?
(01:46:47  IST) piacentini: (first assignment as the boss, lol)
(01:46:54  IST) milliams: Sure.
(01:47:04  IST) milliams: At the moment we are in "Soft Freeze". That means that any feature that isn't already on the list at http://techbase.kde.org/Schedules/KDE4/4.1_Feature_Plan will have to wait until 4.2
(01:47:23  IST) majewsky: FYI: http://techbase.kde.org/Schedules/KDE4/4.1_Release_Schedule
(01:47:32  IST) milliams: And for those features that you guys are adding have to be done by May 19th as stated on http://techbase.kde.org/Schedules/KDE4/4.1_Release_Schedule
(01:48:21  IST) milliams: So after that, absolutely no new features without asking me (who will then ask release-team)
(01:48:54  IST) piacentini: milliams: how about strings?
(01:48:55  IST) milliams: Then, the day after (May 20th) is the string freeze. This means that any strings which are marked for translation cannot be changed
(01:49:22  IST) piacentini: Wow, not much time left
(01:49:38  IST) milliams: Though I believe string changes which are "bugfixes" are allowed - though be very careful with that. If in doubt, ask
(01:49:54  IST) piacentini: And when will we have betas?
(01:50:08  IST) milliams: The good news is that we have until July 8th for artwork changes
(01:50:10  IST) majewsky: Beta 1 is tagged at the same day as the string freeze.
(01:50:28  IST) milliams: and so is released a week after string freeze
(01:50:32  IST) it-s: yay, I have time :P
(01:50:37  IST) milliams: May 27th for beta1
(01:50:47  IST) it-s: I can afford to continue being lazy and do nothing :D
(01:50:51  IST) majewsky: Then three weeks for bughunting until beta2.
(01:50:51  IST) piacentini: milliams: need to be careful about the art, though, not to introduce new themes (which come with new strings)
(01:51:08  IST) piacentini: it-s: so if you are planning a new theme, commit temporary art with final strings to be safe
(01:51:19  IST) it-s: piacentini: by when?
(01:51:20  IST) milliams: piacentini: Yeah, good point. The string freeze applies to translatable strings in .desktop and .theme files too
(01:51:26  IST) piacentini: by May 20th
(01:51:37  IST) it-s: piacentini: because a new theme for kblocks is comming real soon
(01:51:41  IST) jpwhiting|workpc: or save them for KNS afterwards instead ;)
(01:51:49  IST) piacentini: it-s: of course, we will be able to put new themes on KNS server after this
(01:51:50  IST) milliams: If you miss the deadline it will have to wait (or go into KNS)
(01:51:57  IST) milliams: :)
(01:52:03  IST) jpwhiting|workpc: wow, great minds think alike ;)
(01:52:04  IST) piacentini: wow, everyone thinking the same, good
(01:52:09  IST) it-s: no I won't . it'a almost done
(01:52:19  IST) milliams: So, does anyone have any questions about this?
(01:52:30  IST) piacentini: any apps in kdereview?
(01:52:37  IST) it-s: kbreakout
(01:52:45  IST) majewsky: ksirk
(01:52:46  IST) kleag: ksirk
(01:52:46  IST) jpwhiting|workpc: it-s: I actually suggest using KNS for most themes, etc. since you can update them whenever you want
(01:52:59  IST) jpwhiting|workpc: obviously default themes should be in svn, but otherwise why not use the system?
(01:53:12  IST) it-s: jpwhiting|workpc: I was about to say suggest that
(01:53:19  IST) piacentini: My suggestion is to ship each game with one or maybe two themes (default and classic at most)
(01:53:19  IST) ***jpwhiting|workpc goes back into hiding
(01:53:22  IST) piacentini: Or only default
(01:53:26  IST) jpwhiting|workpc: yep
(01:53:28  IST) piacentini: And leave the rest for the KNS server
(01:53:31  IST) it-s: piacentini: I support
(01:53:42  IST) stephaniewhiting: i'm finishing up the doc for Kbreakout atm
(01:54:00  IST) kleag: piacentini: is it easy to provide translations to themes in KNS ?
(01:54:02  IST) milliams: kleag: Are you still on for moving ksirk this weekend?
(01:54:08  IST) it-s: !!!BUT!!! as long as we use KNS we have to let the user know it exists!
(01:54:17  IST) kleag: milliams: yes
(01:54:24  IST) milliams: kleag: good god
(01:54:25  IST) jpwhiting|workpc: it-s: yes, so blog about it, etc.
(01:54:28  IST) piacentini: it-s: it will appear automatically in the theme dialog (get new theme button)
(01:54:46  IST) jpwhiting|workpc: kleag: yes, it is/will be soon
(01:54:47  IST) it-s: and who knows about that theme dialog? :P
(01:54:52  IST) piacentini: As it does not in kblocks, using a temporary location
(01:54:54  IST) it-s: (well except for us)
(01:55:08  IST) piacentini: Well, without using it you can not use the built-in ones as well :)
(01:55:28  IST) piacentini: But you are right, let us blog about it, or add an article in the games.kde.org site
(01:55:34  IST) jpwhiting|workpc: yep
(01:55:41  IST) milliams: Well fela's not here for an update on kbreakout but it should be moving to trunk very soon
(01:55:54  IST) it-s: piacentini: the default theme is on by default, if people won't know the games are themable, they won't look for themes
(01:55:57  IST) stephaniewhiting: milliams: i'm just finishing up the doc for him as well
(01:56:09  IST) milliams: stephaniewhiting: Excellent, thanks for that
(01:56:19  IST) majewsky: A link could be added on the info pages of games with KNS support which reads like "Find out how to download new themes"
(01:56:43  IST) kleag: about ksirk. I still have to update the doc to the new gameplay
(01:57:22  IST) milliams: kleag: Well you have until May 20th for that
(01:57:23  IST) piacentini: kleag: due to string freeze, I think updating the doc actually takes precedence over bug fixing :)
(01:57:25  IST) stephaniewhiting: kleag: if you need help with the doc let me know
(01:58:20  IST) milliams: Okay, so we agree. KNS rocks :) Shall we move on with the agenda?
(01:58:35  IST) piacentini: sure
(01:58:39  IST) majewsky: Next topic: GSoC results discussion
(01:58:50  IST) piacentini: Well, this is a complex topic
(01:58:51  IST) stephaniewhiting: stupid i say stupid
(01:58:54  IST) stephaniewhiting: no games!
(01:58:55  IST) stephaniewhiting: dumb
(01:59:03  IST) it-s: GSoC = SUCKS!
(01:59:07  IST) milliams: I'd like to say something about this before people atart shouting
(01:59:22  IST) kleag: stephaniewhiting: ok, thanks
(01:59:40  IST) kleag: piacentini: ok. noted.
(01:59:41  IST) stephaniewhiting: kleag: since that's all I can really do here :-)
(02:00:02  IST) majewsky: At least there is the project for a game based on Step. Not kdegames, but game.
(02:00:03  IST) kleag: :-)
(02:00:07  IST) piacentini: go matt
(02:00:07  IST) milliams: While we did have a very large number of applications (over 20) we unfortunately didn't get any slots.
(02:00:29  IST) milliams: Now me anf josef were really trying to get us some since we really did have some very good applications
(02:00:59  IST) piacentini: Well, I think the process is broken, and for next year we need to discuss on how to change it. We could have signed all as mentors, and tilted the balance. I do not think this is fair, but hey
(02:01:03  IST) milliams: But given the application/slot ratio KDE-wide it was really tight for all applicants
(02:01:20  IST) milliams: But yes, the whole process is so far from perfect
(02:01:47  IST) kleag: stephaniewhiting: knowing the quality of my english, you will no doubt have a lot of work :-)
(02:02:03  IST) stephaniewhiting: kleag: no worries just send it my way if you wish
(02:02:04  IST) piacentini: To be clear: I think this is not something done with prejudice to games, just a process that needs improvement
(02:02:05  IST) milliams: For next year we're going to have to contact the students as early as possible and bully them into making fantastically great proposals so that people can't argue
(02:02:26  IST) milliams: and as piacentini says, we need more mass behind us
(02:02:37  IST) piacentini: And in this Akademy if there is a GSoC BoF session, we should participate more actively
(02:02:51  IST) piacentini: Lesson learned :)
(02:02:58  IST) it-s: milliams: yes, Archcouncillor
(02:03:17  IST) milliams: So in summary: Lots of applications, lots of great application, not enough slots, broken selection process, no games students
(02:03:27  IST) piacentini: But, as a group, I think we should contest the system used (pre-defined slots). Unless we get our own slots as well
(02:03:36  IST) milliams: But thankfully krish is sticking around anyway :)
(02:03:40  IST) krish: hehe
(02:03:46  IST) majewsky: Talking about Akademy: Will there be a kdegames BoF session? There will be at least me and my fellow Felix Lemke.
(02:04:10  IST) milliams: majewsky: That's coming up on the agends (but yes, there will)
(02:04:14  IST) piacentini: Let us jump to the Akademy topic then
(02:04:22  IST) Diablo150 left the room (quit: Remote closed the connection).
(02:04:26  IST) piacentini: I think we should have a BoF as well
(02:04:29  IST) it-s: majewsky: surely. I have to get my annual *screaming* time :P
(02:04:43  IST) majewsky: it-s: Screaming?!?
(02:04:44  IST) krish: it-s: beer again?
(02:05:00  IST) jpwhiting|workpc: it-s: you don't have a daily *screaming* time? ;)
(02:05:07  IST) it-s: majewsky: I always scream, ask others ;)
(02:05:27  IST) milliams: ('tis true)
(02:05:33  IST) it-s: back to the topic :)
(02:05:33  IST) stephaniewhiting: it-s: i do :) it works wonders
(02:05:33  IST) majewsky: it-s: Scream as in "talk loudly", or scream as in "scream"?
(02:06:19  IST) piacentini: I know Jeremy is going to propose a talk about KNS, right?
(02:06:30  IST) piacentini: And Eugene about the state of KDE Games?
(02:06:34  IST) jpwhiting|workpc: already proposed, yes
(02:06:48  IST) jpwhiting|workpc: (gosh I hope she says yes ;)
(02:07:03  IST) piacentini: jpwhiting: she said already, right?
(02:07:21  IST) piacentini: :)
(02:07:24  IST) it-s: oh yes
(02:07:25  IST) jpwhiting|workpc: :) I've gotten no reply from akademy team yet
(02:07:29  IST) it-s: only one thing
(02:07:40  IST) ***piacentini was talking about stephanie
(02:07:43  IST) krish: Nobody is talking about why games are important and how KDEgames team is trying to fit in the requirement?
(02:08:00  IST) stephaniewhiting: waht piacentini?
(02:08:03  IST) jpwhiting|workpc: piacentini: I think I remember something about that, yes
(02:08:05  IST) stephaniewhiting: about akademy?
(02:08:05  IST) majewsky: Isn't that what Eugene's talk is about?
(02:08:06  IST) milliams: krish: I imagine that would come into it-s' talk
(02:08:14  IST) jpwhiting|workpc: stephaniewhiting: no, about saying yes to my proposal
(02:08:17  IST) piacentini: joke lost in translation probably, sorry
(02:08:18  IST) jpwhiting|workpc: offtopic, sorry
(02:08:20  IST) stephaniewhiting: what proposal?
(02:08:26  IST) krish: oh it-s, roar at akademy
(02:08:31  IST) jpwhiting|workpc: piacentini: no, she's just behind a bit I think
(02:09:03  IST) piacentini: krish: last year we had a panel, but the presentation slot is too tight for it. So this year it-s will attempt to summarize for us
(02:09:24  IST) it-s: there are few games in the module that we may want to *temporarely* move some games to playground, if there still is time
(02:09:25  IST) krish: why dont we talk to bart then
(02:09:33  IST) piacentini: And I hear he will wear a special outfit as well, and the presentation will have secret music and visuals
(02:09:52  IST) stephaniewhiting: piacentini: got it now :)
(02:10:11  IST) piacentini: it-s: I do not think we can do so, can we? I mean, move to playground in the middle of a release cycle (4.x)
(02:10:22  IST) piacentini: What games specifically do you have in mind?
(02:10:24  IST) milliams: it-s: I think rather than that we should find maintainers for them
(02:10:35  IST) jpwhiting|workpc: johann's games?
(02:10:43  IST) krish: what games are they?
(02:10:48  IST) milliams: (This is item "Current state of KDEGames module (quality control, etc.)" on the agenda btw.)
(02:10:50  IST) it-s: I'm talking about Kolf mostly
(02:10:58  IST) piacentini: KSame probably
(02:11:02  IST) stephaniewhiting: milliams: if there is an easy one, that I can learn to program on, send it my way :)
(02:11:16  IST) pinotree: umaintained games no way they move out of playground
(02:11:17  IST) milliams: stephaniewhiting: It's possible :)
(02:11:18  IST) krish: yea do it
(02:11:28  IST) krish: ^ stephaniewhiting
(02:11:36  IST) stephaniewhiting: i'm planning on it krish
(02:11:51  IST) piacentini: pinotree: but we need to support all shipped in 4.0 for this release cycle, right?
(02:12:04  IST) milliams: it-s: Do you think you could do a quick review of the games you think are lacking and post it to the list. 
(02:12:05  IST) krish: oh oh this reminds me, how'd I get access to playground for KDragons?
(02:12:24  IST) jpwhiting|workpc: krish: just check it out
(02:12:28  IST) milliams: krish: http://techbase.kde.org/Contribute/Get_a_SVN_Account
(02:12:29  IST) piacentini: I mean, we accepted kolf and ksame, and they need improvement. We need to find people willing to work on them.
(02:12:32  IST) jpwhiting|workpc: or in...
(02:12:37  IST) krish: thks
(02:12:37  IST) pinotree: piacentini: well, if something is not maintained and/or buggy, you can also consider (re)move from kdegames
(02:12:59  IST) piacentini: pinotree: good to know. Something to keep in mind then
(02:13:13  IST) piacentini: But do you guys think there is anything we should remove really?
(02:13:19  IST) it-s: milliams: Will do
(02:14:00  IST) it-s: actually
(02:14:01  IST) milliams: piacentini: Not entirely. Though kolf is pretty tired. it-s is going to send a review list to the mailing list
(02:14:04  IST) it-s: if I may
(02:14:08  IST) milliams: it-s: Sure..
(02:14:24  IST) kleag: piacentini: what's bad with ksame ? I just played a game and it works. It just lacks the good old animation
(02:14:25  IST) krish: actually kolf needs a remake
(02:14:29  IST) it-s: we could set up a rule where is a game becomes unmaintained
(02:14:37  IST) it-s: for a whole release cycle
(02:14:46  IST) it-s: i.e.: no updates whatsoever
(02:14:52  IST) it-s: while some are required
(02:14:59  IST) piacentini: it-s: but only if there are serious issues not solved
(02:15:01  IST) it-s: we would move it to playgorund
(02:15:03  IST) milliams: it-s: The first step should be to find a maintatiner
(02:15:08  IST) it-s: piacentini: correct
(02:15:24  IST) piacentini: I think finding a maintainer or fixing it is the best thing to do
(02:15:28  IST) it-s: If game is working fine and as expected, then why uodate it?
(02:15:43  IST) jpwhiting|workpc: it-s: I haven't touched  kanagram since 4.0 release, but no major bugs, so it's still ok
(02:15:52  IST) it-s: milliams: well, once it's in the playground we can start looking for people interested
(02:16:11  IST) milliams: it-s: I'd like to avoid moving back and forth if possible though
(02:16:26  IST) it-s: cos othervise we will end up with games like Kolf, which is a total mess
(02:17:00  IST) it-s: milliams: Yes, Arch-chancellor :)
(02:17:06  IST) milliams: it-s: :P
(02:17:06  IST) piacentini: it-s: there is no going back to playground anymore, it is either release or unmaintained
(02:17:22  IST) piacentini: This is a SVN policy, btw
(02:17:37  IST) it-s: piacentini: how can we release a game which is half brocken?
(02:17:51  IST) it-s: (of course the most distros will remove it themselves)
(02:18:07  IST) majewsky: Am I right that anything can be copied from unmaintained to playground?
(02:18:14  IST) milliams: majewsky: Yes
(02:18:15  IST) piacentini: Well, it should not have been released if it was that broken. But if it is really, and no one fixes it, then it should be retired 
(02:18:23  IST) piacentini: majewsky: yes
(02:18:24  IST) it-s: Kolf is a great game and it could be great hit, but for that it musty be reworked
(02:18:28  IST) krish: i think we do need a good set of games like golf, baseball, archery
(02:18:46  IST) milliams: it-s: I agree but we _need_ a maintainer for it in that case
(02:18:53  IST) josebur [[email protected]] entered the room.
(02:19:00  IST) krish: it-s: kolf will capture lot of audience if it can go with a player, good maps and 3 dimensional
(02:19:14  IST) it-s: well, we don't have one
(02:19:27  IST) majewsky: kgllib, anyone?
(02:19:29  IST) piacentini: OK, so the current state of games discussion is going on. Which games are unmaintained/broken, people? Kolf is one according to Eugene
(02:19:38  IST) piacentini: Any others?
(02:19:45  IST) it-s: Kolf isn't a simple game, the maintainer must be skilled person
(02:20:01  IST) it-s: piacentini: the rest is quite ok
(02:20:12  IST) it-s: well, Bovo could use some more polish
(02:20:38  IST) piacentini: So, maybe a mailing list thread about Kolf before the freeze?
(02:20:57  IST) it-s: yes, I'll write up about it
(02:20:57  IST) piacentini: So we can see what is actually broken, and attempt to fix it, or move on
(02:20:59  IST) krish: I dont know if you guys remember this http://www.abandonia.com/files/games/1021/PGA%20Tour%20Golf_4.png
(02:21:17  IST) krish: ^3D play like that would do for our kolf
(02:21:38  IST) it-s: krish: that would mean Kolf will have to be redone top-to-bottom
(02:21:38  IST) milliams: piacentini: NOt that I know of. Though I'll do a review along with it-s
(02:21:41  IST) majewsky: There is, however, a difference between golf and minigolf. I would like both.
(02:22:00  IST) stephaniewhiting: it-s: do we have a simple game that i could maintain to help learn coding?
(02:22:02  IST) it-s: majewsky: can you do it maybe?
(02:22:23  IST) krish: it-s: (02:14:25  IST) krish: actually kolf needs a remake
(02:22:39  IST) krish: its a good game to lose
(02:22:41  IST) milliams: stephaniewhiting: I'll have a look into that for you
(02:22:42  IST) it-s: stephaniewhiting: I'm not sure actually :)
(02:22:49  IST) stephaniewhiting: rock on milliams! :-)
(02:22:51  IST) piacentini: stephaniewhiting: have a look at KSame. No games are really simple, but this one is a good starting point
(02:22:52  IST) majewsky: it-s: I would be glad to do it, but will not have enough time most definitely.
(02:22:53  IST) it-s: stephaniewhiting: listen to Arch-chancellor
(02:22:55  IST) kleag: it-s: I'm playing to kolf right now and it seems to be ok for me
(02:23:13  IST) stephaniewhiting: milliams: if it's hard there is always jpwhiting|workpc around to point me in the direction i need to go in
(02:23:15  IST) milliams: kleag: It works, it's just a bit rough
(02:23:15  IST) majewsky: kleag: It has odd bugs which cause balls to go through walls and such.
(02:23:26  IST) milliams: stephaniewhiting: That's his job :)
(02:23:35  IST) it-s: kleag: well, the interface is a mess, the ball goes through items at times, some obstacles don't work as expected
(02:23:42  IST) kleag: majewsky: oh. ok. I did not hit them up to now
(02:24:16  IST) piacentini: it-s: but it has always been like this, for years. I know this is not good, but we need to think carefully about a removal, as some people like it a lot
(02:24:27  IST) krish: milliams: may be pong for stephaniewhiting
(02:24:31  IST) piacentini: sorry, something to discuss at the mailing list thread :)
(02:24:33  IST) milliams: For example it's my brother's fanourite game
(02:24:45  IST) it-s: piacentini: if that is so, those people will surely come to help resurect it
(02:25:13  IST) milliams: Okay, I think we should carry on this discussion on kolf on the mailing list
(02:25:14  IST) majewsky: If there are no games left to discuss, let's go on on the agenda now. Time is money.
(02:25:18  IST) kleag: it-s: well, I loved ktron but had no time to save it, while it is very simple
(02:25:20  IST) piacentini: OK! Any next topics? Five minutes left for the official meeting time
(02:25:42  IST) krish: Ksudoku updated look and feel
(02:25:44  IST) milliams: = Ksudoku updated look and feel =
(02:25:54  IST) emilsedgh: sorry guys for being late.im back now.was there anything that i should know or do so i scroll up?
(02:25:58  IST) milliams: Is the person for that here?
(02:26:07  IST) piacentini: (of course, we can go on for some additional minutes)
(02:26:07  IST) krish: cyu emilsedgh
(02:26:12  IST) it-s: it's brilliant, I say! simply stupendious :)
(02:26:17  IST) Pinaraf [[email protected]] entered the room.
(02:26:27  IST) piacentini: Josel from ksudoku is not here
(02:26:29  IST) kleag: yes, beautiful
(02:26:35  IST) it-s: emilsedgh: yes, I'll tell you later
(02:26:45  IST) krish: Games tournament at Akademy (milliams)
(02:26:50  IST) emilsedgh: ok it-s.
(02:27:39  IST) milliams: Yes, I'm planning on putting on a mini games tournament. Still in planning stages and I'm going to have to talk to josef about this. I'll give an update when he returns. So nothing for now..
(02:28:00  IST) it-s: by the way
(02:28:16  IST) it-s: are we doing a talk about the state of the module this akademy?
(02:28:28  IST) it-s: if we are, tell me, I'll submit tem proposal now
(02:28:44  IST) piacentini: yes, we (you) are
(02:29:17  IST) it-s: anyone else hase a comment on the topic?
(02:29:20  IST) it-s: Arch-chancellor?
(02:29:37  IST) piacentini: it-s: congrats on ksudoku theme
(02:29:39  IST) milliams: I think a talk mostly detailing what's new since akademy last year
(02:29:50  IST) it-s: piacentini: I only did the background there
(02:29:55  IST) milliams: i.e. new games etc.
(02:30:16  IST) it-s: milliams: exactly what I wonted
(02:30:23  IST) it-s: submiting the proposal now
(02:30:52  IST) piacentini: cool. You can mention (if you want) that we decided about you representing the module in the IRC meeting, etc
(02:30:59  IST) piacentini: Maybe it helps with acceptance :)
(02:31:20  IST) piacentini: (as we know not everyone thinks games are important)
(02:31:32  IST) ***piacentini out of sour mode now
(02:31:56  IST) it-s: piacentini: well, Asiego's on the review list :P I'll go and scream
(02:32:19  IST) it-s: piacentini: I yelled at him more then once in the past too, so nothing new :)
(02:32:26  IST) piacentini: he likes games a lot, so he will probably supports us anyway
(02:32:42  IST) piacentini: So, end of official meeting, right on time
(02:32:46  IST) it-s: (not literally of course)
(02:33:04  IST) piacentini: Continuing with freeform conversation (as if the meeting was not that :))
(02:33:23  IST) jpwhiting|workpc: hehe
(02:33:25  IST) majewsky: Good night then. (Just too late now.)
(02:33:26  IST) milliams: Yay, meeting over
(02:33:33  IST) krish: ok my log stops here then

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