Guidelines and HOWTOs/Build from source/Mac: Difference between revisions

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== Install required tools and libraries ==
== Overview ==
Required tools and libraries can be installed using ''either'' Homebrew or Macports, as described below.


In ''both'' cases, you will need to download and install [https://developer.apple.com/xcode/ XCode], first.
Several methods of building KDE / KF5 on Mac are available, and it is not firmly established, yet, which one is "best". The two main approaches are using either a "stock" version of Qt, or a "patched" Qt. The latter has several patches meant to make KF5-applications work better on Mac. It also follows the file system layout of KDE on Linux, which should mean that KDE applications will be more likely to work correctly, without adjustments.


=== Homebrew (plus official Qt installer) ===
There is some hope that the required patches will eventually become available in official Qt packages, but this is not the case as of this writing. The main drawback with this is that Qt has to be compiled on your computer, adding hours to your setup time. The main advantage is that most things can be expected to work out of the box.
* Install Qt (use the official Qt installer, recommended version Qt >= 5.6)
* Install homebrew and get some basic dependencies (http://brew.sh/)
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install cmake wget coreutils p7zip gettext ninja python3 bison boost shared-mime-info
* Optional: You might need some extra environment variables


export CMAKE_LIBRARY_PATH=/usr/local/Cellar/gettext/0.19.8.1/lib
== Installation using patched version of Qt and MacPorts ==
export CMAKE_INCLUDE_PATH=/usr/local/Cellar/gettext/0.19.8.1/include
export PATH=/usr/local/Cellar/bison/3.0.4/bin:$PATH
 
# Setup environment (path must contain your Qt install, here 5.7 default location and brew's gettext)
export PATH=/Users/cullmann/Qt5.7.0/5.7/clang_64/bin:/usr/local/Cellar/gettext/0.19.7/bin:$PATH


=== Macports (including Qt) ===
* [https://guide.macports.org/#installing.macports Install Macports]
* [[https://guide.macports.org/#installing.macports Install Macports]]
** Note: If you have an existing installation of MacPorts ''and'' installed ports that depend on Qt, see [https://mail.kde.org/pipermail/kde-mac/2017-June/005280.html this mail].
* Install basic dependencies and tools:
* Install git, if you don't have it yet:
  sudo port install git qt56 cmake wget coreutils p7zip gettext ninja python36 bison boost shared-mime-info
  sudo port install git  
* Add GNU coreutils to your system path:
* Get the ports tree for patched qt and frameworks:
  export PATH=/opt/local/libexec/gnubin/:$PATH
# We assume you're doing this in your home directory
cd ~
git clone https://github.com/mkae/macstrop.git
# create index
  cd macstrop
portindex
* [https://guide.macports.org/chunked/development.local-repositories.html Register the new ports with Macports]. To do so, edit ${prefix}/etc/macports/sources.conf, where prefix is the root path of your MacPorts installation (/opt/local by default). Add the following line ''above'' any other path specifications (thus making sure it will take precedence):
file:///Users/YourUserName/macstrop


== Install Craft ==
It is recommended that you build the patched Qt before any frameworks, in order to make extra sure all dependencies are resolved, correctly:
# Prepare some build directory in your home directory, here we assume:
  sudo port install qt5-kde
  mkdir ~/kf
# Switch to this build dir
cd ~/kf
# Get Craft
git clone git://anongit.kde.org/craft.git
# Copy Mac OS X config template to right location, should be OK to use out of the box
mkdir etc
cp craft/kdesettings.mac etc/kdesettings.ini


== Using craft ==
You can now start building frameworks or applications (if already packaged), using e.g.
sudo port install kf5-parts
sudo port install kf5-kate
sudo port install kf5-frameworkintegration    # will get the most common frameworks in one go
 
Many ports have additional variants, such as "+docs" for handbooks / API documentation:
sudo port install kf5-kate +docs
port variants kf5-kate      # list available variants
port notes kf5-kate            # show any notes
 
== Installation using Craft ==
 
* Install [https://www.python.org/downloads/ Python 3]
* Install [https://developer.apple.com/xcode/ XCode] (at least developper command-line tools suffice):
xcode-select --install
 
=== Install Craft ===
  curl https://raw.githubusercontent.com/KDE/craft/master/setup/CraftBootstrap.py -o setup.py && python3 setup.py --prefix ~/CraftRoot
 
=== Using craft ===
* Every time you want to use craft in a new shell, you need to set up the craft environment, first:
* Every time you want to use craft in a new shell, you need to set up the craft environment, first:
  . craft/kdeenv.sh
  source ~/CraftRoot/craft/craftenv.sh


* In this shell, now craft is usable, e.g. to build Kate with all dependencies:
* In this shell, now craft is usable, e.g. to build Kate with all dependencies:
  craft kate
  craft kate
== Deploying applications ==
* To create a app bundle (+ dmg file), you need to have the breeze-icons around:
craft breeze-icons
* To do deploy all things, unfortunately at the moment you need a patched macdeployqt. Example scripty for kate can be found on [https://quickgit.kde.org/?p=kate.git&a=blob&f=mac%2Femerge-deploy.sh kate.git/mac/emerge-deploy.sh]
** If you installed qt using Macports, your copy of macdeployqt ''should'' be patched, already. It will not be in your system path by default, however. Find it at /opt/local/libexec/qt5 .

Revision as of 20:52, 8 January 2019

Overview

Several methods of building KDE / KF5 on Mac are available, and it is not firmly established, yet, which one is "best". The two main approaches are using either a "stock" version of Qt, or a "patched" Qt. The latter has several patches meant to make KF5-applications work better on Mac. It also follows the file system layout of KDE on Linux, which should mean that KDE applications will be more likely to work correctly, without adjustments.

There is some hope that the required patches will eventually become available in official Qt packages, but this is not the case as of this writing. The main drawback with this is that Qt has to be compiled on your computer, adding hours to your setup time. The main advantage is that most things can be expected to work out of the box.

Installation using patched version of Qt and MacPorts

  • Install Macports
    • Note: If you have an existing installation of MacPorts and installed ports that depend on Qt, see this mail.
  • Install git, if you don't have it yet:
sudo port install git 
  • Get the ports tree for patched qt and frameworks:
# We assume you're doing this in your home directory
cd ~
git clone https://github.com/mkae/macstrop.git
# create index
cd macstrop
portindex
  • Register the new ports with Macports. To do so, edit ${prefix}/etc/macports/sources.conf, where prefix is the root path of your MacPorts installation (/opt/local by default). Add the following line above any other path specifications (thus making sure it will take precedence):
file:///Users/YourUserName/macstrop

It is recommended that you build the patched Qt before any frameworks, in order to make extra sure all dependencies are resolved, correctly:

sudo port install qt5-kde

You can now start building frameworks or applications (if already packaged), using e.g.

sudo port install kf5-parts
sudo port install kf5-kate
sudo port install kf5-frameworkintegration     # will get the most common frameworks in one go

Many ports have additional variants, such as "+docs" for handbooks / API documentation:

sudo port install kf5-kate +docs
port variants kf5-kate       # list available variants
port notes kf5-kate            # show any notes

Installation using Craft

  • Install Python 3
  • Install XCode (at least developper command-line tools suffice):
xcode-select --install

Install Craft

 curl https://raw.githubusercontent.com/KDE/craft/master/setup/CraftBootstrap.py -o setup.py && python3 setup.py --prefix ~/CraftRoot

Using craft

  • Every time you want to use craft in a new shell, you need to set up the craft environment, first:
source ~/CraftRoot/craft/craftenv.sh
  • In this shell, now craft is usable, e.g. to build Kate with all dependencies:
craft kate