Gluon/Sprint Oct2011

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Revision as of 17:34, 27 November 2011 by Leinir (talk | contribs)
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Material

Topics

A list of topics to discuss, in no particular order.

  • Settings
    • Exposing settings
    • Settings UI
      • Common (e.g. KCM)
      • Per-Application
    • Common QML Components for Settings
  • GluonGraphics
    • Finish Particle work and get it merged (ahiemstra)
    • Design and start implementing batch rendering optimisations (StuartMD)
    • Fix scissor test for visible area and scale ui depending on this area as well.
  • GluonInput
    • Re-visit the GluonInput API - to clean it up
    • Abstract Input Actions
  • GluonSmarts
    • Pathfinding algorithms (HA*?)
    • (leinir)
  • GluonPlayer
    • Clean up the mess that are the players currently.
    • Remove the Qt Extended Player ?
    • Sync up in the pure QML player with the new player models (ie.: proxy and so on) and remove old models accordingly
  • Moving Gluon to Extragear ?
  • Gluon as MeeGo/Mer Game Center? (usefulness in Tizen unknown but quite possible - web APIs and all that jazz)
  • Plans for the Gluon Plasmoid Player and Plasma Active ? Get built it into the PA image ? What are the obstacles for that ?
  • Google Code-In? Do we want to join, what tasks do we want to suggest?


  • General
    • Group photo =)
    • General report about the sprint to dot.kde.org

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