By joining the ranks of KDE developers, you will get to implement new features and defeat bugs both daunting and simple, all while collaborating to make coherent and stable releases. Developers collaborate in teams based on what area they are working in. These can be small teams working on a single application, up to large teams working on a group of related pieces of software. Many developers are in more than one team.
KDE runs or participates in several mentoring programs to help new developers, including an informal list of people who are willing to help newcomers get started. See the Mentoring page for more details.
Support for distros that ship older software (such as Debian, Ubuntu/Kubuntu 18.04, and openSUSE Leap 15) is still experimental, and you may have a better experience doing your development in a virtual machine when using one of the distributions mentioned above.
New to C++/Qt software development?
Most KDE software is written in C++ using the Qt toolkit and KDE Frameworks. Though prior experience with these technologies or other programming languages is helpful, you don't need to be a C++ programmer to get started! For example, no programming knowledge whatsoever is required to do things like improve text labels.
If you'd like to dive deeper, the Qt wiki contains a list of online books for learning Qt programming. Qt also provides lots of examples you can look at. Information about KDE Frameworks can be found on the TechBase wiki, and a book is available.
One-time setup: your development environment
To build software, you need a development environment: a set of tools that allows you to access and edit the source code, compile it into a form that the computer can run, and deploy it to a safe location. We will now go through the process of setting one up. To accomplish these tasks, you will need to enter commands using a terminal program, such as KDE's Konsole (but any terminal program will suffice).
If you're not familiar with the command line interface, you can find a reasonable tutorial here. However advanced command-line skills are not required, and you will learn what you need along the way!
Install basic tools
First you will need to use your operating system's package manager to install some basic tools:
sudo pacman -S git cmake dialog
sudo dnf install git cmake dialog perl
- KDE Neon/Kubuntu/Ubuntu/Debian:
sudo apt install git cmake dialog
- openSUSE Leap & Tumbleweed:
sudo zypper install git cmake dialog
We need to set your authorship information properly so that any changes you make can be properly attributed to you:
git config --global user.name "Your Name" git config --global user.email "[email protected]"
The email address you specify above must be the same as the email address used for your https://bugs.kde.org account. If they don't match, then the BUG: and FEATURE: keywords won't work (see this page for more information).
Set up kdesrc-build
Next, we need a method of managing dependencies. Every software has dependencies: other pieces of software that provide the functionality they rely on. In order to compile any piece of software, its dependencies must be available.
Most Linux-based operating systems do not provide development packages that are up-to-date enough for working on KDE software, so we will compile all the KDE dependencies ourselves. To do this, we use a command-line tool called
kdesrc-build to download, manage, and build KDE source code repositories. Let's set it up now! First, we create a new directory for all the KDE source code we will be using. We then clone the source code repository that holds
kdesrc-build in that directory, so we have a local copy of it on our computer.
mkdir -p ~/kde/src cd ~/kde/src/ git clone https://anongit.kde.org/kdesrc-build.git && cd kdesrc-build
Next, it's time to set up
kdesrc-build and pick up the changes it made to your ~/.bashrc for the current terminal session:
./kdesrc-build --initial-setup source ~/.bashrc
kdesrc-buildby itself without any arguments because this will build everything, which is probably overkill right now.
The initial setup tries to install the basic packages for compiling Qt and KDE software on your distro. It also creates a
~/.kdesrc-buildrc configuration file.
If you want a more guided setup process for
kdesrc-build, run the command
kdesrc-build-setup instead. However, unlike
--initial-setup, it won't install packages from your distro for compiling programs so you will have to do that yourself.
Consult the kdesrc-build manual for more information and options.
Set up Qt
kdesrc-build will build from source all the dependencies that a program or framework needs, including the Qt toolkit itself, because the
include-dependencies option is set as default in the
If your Linux distribution provides a recent version of Qt (5.11 or newer), you can save some time and disk space and use that version instead of building your own. To configure
kdesrc-build to skip building Qt, open the configuration file
~/.kdesrc-buildrc and comment out the
qtdir and two lines that begin with
include and are related to qt5. For example, comment/disable (put a
# at the start of the line) or delete these lines if you want to use your distro's Qt packages (actual paths may vary):
qtdir ~/kde/qt5 # Where to find Qt5 include /path/to/kdesrc-build/qt5-build-include include /path/to/kdesrc-build/custom-qt5-libs-build-include
Download non-KDE dependencies
kdesrc-build will take care of the KDE dependencies for you, it does not yet have the ability to install non-KDE dependencies (see https://bugs.kde.org/show_bug.cgi?id=402428), which are typically acquired using your package manager. To install the required non-KDE dependencies, read this page and follow the instructions laid out there.
Once that's done, your development environment is set up and ready to build software! Let's take it for a spin.
Build some software
It can take an hour or more to compile a KDE Application, Framework, or Plasma itself for the first time. The reason for this is that
kdesrc-build is compiling all of the KDE dependencies (See https://invent.kde.org/kde/kdesrc-build/issues/17). The next time you want to compile that or any other piece of KDE software, it will be much faster since most of the dependencies will have already been compiled. If you don't want to build all dependencies (e.g., because you are using a rolling release distro that provides recent versions of software), edit the same configuration file and simply set
include-dependencies to false or add the
--no-include-dependencies option when running
KDE Applications like Dolphin, Okular, Konsole and Gwenview are standalone apps that can be run on multiple platforms, such as Plasma, GNOME, even macOS and Windows! New versions of KDE Applications are released three times a year. Note that the Discover app store (git repo name: plasma-discover) and System Settings app (git repo name: systemsettings) are distributed alongside Plasma, but they build like apps using the below instructions. A list of all KDE applications can be found here: https://userbase.kde.org/Applications.
For example, here is how to build Dolphin, the KDE file manager:
As a part of this process, Dolphin was installed to ~/kde/usr/bin/dolphin. There is no need to manually install anything; kdesrc-build installed it for you! Source the project's auto-generated prefix.sh file every time you want to run your custom-compiled version of Dolphin:
source ~/kde/build/dolphin/prefix.sh ~/kde/usr/bin/dolphin
Did it run? If so, then congratulations, you just compiled your own version of Dolphin from source code!
KDE Frameworks are libraries of tools and features that can be used by any application or Plasma itself. New versions of KDE Frameworks are released once a month. A list of all frameworks can be found here: https://api.kde.org/frameworks/index.html.
For example, here is how to build the KIO framework:
Now you can run an existing app using your custom-made version of the framework! For example, the following will run Dolphin, but it will be using the KIO library that you just built:
source ~/kde/build/kio/prefix.sh ~/kde/usr/bin/dolphin
KDE Plasma is the environment in which you can run apps. Plasma is responsible for providing a desktop with wallpaper, app launchers, and widgets; displaying notifications; managing wired and wireless networks; and similar operating-system level tasks. New versions of Plasma are released three times a year.
Here is how to build the Plasma desktop environment, including its window manager and its built-in apps:
kdesrc-build plasma-desktop plasma-workspace plasma-framework plasma-nm plasma-pa plasma-thunderbolt plasma-vault plasma-workspace-wallpapers kdeplasma-addons kwin systemsettings kscreen breeze discover kinfocenter --include-dependencies
To run your custom-built Plasma, first make it accessible from the SDDM login screen by running the following command:
If you don't have a plasma system you also need to edit the dbus session dir. create a file named kde-dev.conf in /usr/share/dbus-1/session.d and paste this
<busconfig> <servicedir>/kde install dir/share/dbus-1/services</servicedir> </busconfig>
After that, you can log out and select your new plasma session in SDDM's session chooser menu (which is located in the bottom-left corner of the screen if you're using the Breeze SDDM theme).
How to solve build problems
Did one or more modules fail to build (displayed in red font) using
kdesrc-build? Here's what to do:
- Try building the failing module again from scratch using
kdesrc-build [failing module] --refresh-build
- Make sure that you have all the dependencies for the failing module. Go back to the #Download non-KDE dependencies section and re-install the non-KDE dependencies. If that doesn't fix the problem. Open the log file for the failing module, which
kdesrc-buildwill print the path at the end of its output. Scroll to the bottom of the log file and read the output to see what missing dependency it is complaining about, then find and install the corresponding package using your distro's package manager your distro. If several looks relevant, install them all just to be safe.
- Check the list of currently broken modules on the KDE build server. If it's broken there, then it's not your fault. :)
- Ask for help in the the #kde-devel channel on Matrix or freenode IRC. See Get Involved/development#Communicate with the team
Choose what to do
Now that you can compile and deploy custom versions of KDE software, you can open your editor and start hacking on the source code! The code for the version of Dolphin that you built earlier is located at ~/kde/src/dolphin/; other projects you build with
kdesrc-build will live in similar locations.
A good place to start is with a small bug or feature in an existing piece of software that affects you personally ("scratch your own itch"). Get in touch with the existing developers (see Communicate with the team, below) and they can help you out, by pointing you to the right place in the code and giving advice about how to tackle the problem.
Try not to start by proposing or working on major features or significant design changes. These can be controversial, and the smoothest way to get going is by working on relatively non-controversial bugfixes. Start slowly and build trust!
Here are some other ideas for starting points:
- Improve awkwardly-worded messages and labels that are written in English. This is a great way for non-programmers to contribute! If you can compile software and have a good grasp of English, you can make a big difference here.
- Work on Junior Jobs, which are small tasks that are suitable for beginners (both bugs and features).
- Work on Bugs related to KDE's Usability & Productivity initiative, many of which are small and easy.
- The English Breakfast Network searches out simple, common issues in code that should be fixed, and going through the problems on there can provide a good overview of the code.
Test your changes
Once you've made some changes, make sure the project still compiles and installs, and make sure the changes have the desired effect when you run the software. Then it's time to run the project's unit tests:
cd ~/kde/build/dolphin/ source ./prefix.sh ctest --output-on-failure
If any test fails, that needs to be investigated and fixed before you can proceed. Once the tests pass, then run the software again to make sure it still behaves properly. If it doesn't, then go back and work on your patch some more, then re-compile and re-deploy, and test again, until the program does what you'd like it to do and all tests pass.
Submit a patch
Once you're happy with your patch and have verified that it does what you want, it's time to submit your changes for review!
KDE uses Phabricator for patch submission and review, but is in the process of transitioning to GitLab. Most projects--including Frameworks and Plasma--still use Phabricator. Learn how to submit a patch with Phabricator.
However many KDE apps are already on GitLab, including DigiKam, Elisa, Kate, KDenLive, KDevelop, Konsole, Krita, and Okular. Learn how to submit a Merge Request with GitLab.
Communicate with the team
There are several ways to get in touch with KDE developers, either generally or for a specific project. The most important communications channels are:
- The #kde-devel channel on Matrix or the freenode IRC, which is where KDE developers chat in real time about their work.
- The kde-devel mailing list is the primary development mailing list. Learn more about mailing lists.
These are general KDE development communication channels, and you may get directed to a more appropriate place for the project you are interested in. There is a list of mailing lists if you want to find a mailing list for a specific team directly. Many teams have their own real-time chat channels, too.
You can also try looking for the team's section on the Main Page of this wiki. Many teams have information there for new contributors.
After you have had several drama-free patches accepted, a KDE developer is likely to suggest you get a Developer account, which will allow you to commit directly to KDE projects. With very few limits on where you can commit, you will be expected to act responsibly. At this point, congratulations! You are officially a KDE developer!
You may also want to set up a more customized development environment. See Guidelines and HOWTOs/Build from source.
openSUSE users will need to make the following changes on their systems to support running KDE software built from source:
sudo ln -s qdbus /usr/bin/qdbus-qt5This fixes Spectacle global keyboard shortcuts until https://bugs.kde.org/show_bug.cgi?id=413007 is fixed. See also https://bugzilla.opensuse.org/show_bug.cgi?id=1158841
sudo cp /etc/pam.d/kscreenlocker /etc/pam.d/kdeThis fixes the screen locker so that it will accept your password; otherwise you will need to log in via a TTY and use `loginctl unlock-sessions` to get into your GUI session. See also https://bugzilla.opensuse.org/show_bug.cgi?id=1158966