Get Involved/design: Difference between revisions

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{{note|This page needs updating to talk about the VDG instead of "being an artist"}}
== Joining the VDG ==
== Becoming a KDE Artist ==


[[Image:art.png|Art|left]] Are you able to create images that move people? Projects in KDE are always in need of good art. Icons, splash screens and themes create an identity for an application. By creating art for the KDE project, your portfolio will be seen by a large audience and will help KDE products have a strong branding.
[[File:Konqui_artistic_cropped.png|frameless|right|200px|]]
The VDG started out as the Visual Design Group, but has grown into a team dedicated to the whole user experience, including what is often called human interface design. The aim is to help KDE create software (and websites and promotional material) that is both beautiful and a pleasure to use.
 
You don't need to be a talented artist or an experienced interface designer to contribute to the VDG (although, of course, we are always looking for people with those skills). You just need to be enthusiastic about good software design and be willing to help out.


== Communicating with the team ==
== Communicating with the team ==


New KDE Artists are encouraged to start at [irc://irc.kde.org/kde-artists <nowiki>#kde-artists</nowiki>] on irc.freenode.net, (or [http://kde.org/support/#irc learn more about IRC]), which is the most active. The team also discusses activities on the [http://mail.kde.org/mailman/listinfo/kde-artists kde-artists mailing list], [http://kde.org/support/#mailinglists learn about mailing lists].
{{TODO|get the proper link. find out what the right way for new people to introduce themselves is}}
 
== Documentation ==
 
The art in KDE follows certain guidelines, you will want to keep these for reference. These links may be outdated, so it is always best to check with the team:
 
* [http://web.archive.org/web/20080116142850/kde-artists.org/node/102 Artwork Guidelines] - explain the proper use of logo and implementation of splash screens
* [http://techbase.kde.org/Projects/Oxygen/Style Icon Guidelines] - detail the proper creation of icons
* [http://techbase.kde.org/Projects/Oxygen/Style#Color_Usage Oxygen Color Palette] - colors for KDE 4
 
== Tasks ==
 
To get started, demonstrate your skills by completing the [http://web.archive.org/web/20071217104813/kde-artists.org/node/116 KDE Icon Bootcamp] and bringing the results to the team.
 
Then find inspiration at [http://websvn.kde.org/trunk/playground/artwork/Oxygen/docs/ The KDE Icon Request List].
 
== Mentor program ==


For getting started, feel free to direct any questions to a mentor for this project:
The main place the VDG discusses things is [https://forums.kde.org on the forums]. Sign up for the forums if you haven't already, and post there to say hi.


* Nuno Pinheiro (<span class="mailme">nuno at oxygen-icons dot org</span>)<br /> Style theme and cursor theme art director and core icon designer
{{TODO|ask the VDG about mentoring}}


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Revision as of 02:05, 12 March 2016

Joining the VDG

The VDG started out as the Visual Design Group, but has grown into a team dedicated to the whole user experience, including what is often called human interface design. The aim is to help KDE create software (and websites and promotional material) that is both beautiful and a pleasure to use.

You don't need to be a talented artist or an experienced interface designer to contribute to the VDG (although, of course, we are always looking for people with those skills). You just need to be enthusiastic about good software design and be willing to help out.

Communicating with the team

noframe
noframe
 
TODO
get the proper link. find out what the right way for new people to introduce themselves is

The main place the VDG discusses things is on the forums. Sign up for the forums if you haven't already, and post there to say hi.

noframe
noframe
 
TODO
ask the VDG about mentoring