GSoD/2020/Ideas

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Revision as of 19:12, 22 April 2020 by Pontaos (talk | contribs)

Guidelines

Information for Technical Writers

These ideas were contributed by our developers and users. They are sometimes vague or incomplete. If you wish to submit a proposal based on these ideas, you are urged to contact the developers and find out more about the particular suggestion you're looking at.


When writing your proposal or asking for help from the general KDE community don't assume people are familiar with the ideas here. KDE is really big!

If there is no specific contact given you can ask questions on the general KDE development list [email protected] and the KDE documentation list [email protected]. See the KDE mailing lists page for information on available mailing lists and how to subscribe.

Note

These are all proposals! We are open to new ideas you might have!! Do you have an awesome idea you want to work on with KDE but that is not among the ideas below? That's cool. We love that! But please do us a favor: Get in touch with a mentor early on and make sure your project is realistic and within the scope of KDE.


Adding a Proposal

Note

Follow the template of other proposals!


Project:

If appropriate, screenshot or another image

Brief explanation:

Expected results:

Knowledge Prerequisite:

Mentor:

When adding an idea to this section, please try to include the following data:

  • if the application is not widely known, a description of what it does and where its code lives
  • a brief explanation
  • the expected results
  • pre-requisites for working on your project
  • if applicable, links to more information or discussions
  • mailing list or IRC channel for your application/library/module
  • your name and email address for contact (if you're willing to be a mentor)

Ideas with no mentors listed and their contact info will be removed

Note

The GSoD documtation has a section about Project ideas.


Ideas

Kirigami

Improving the accuracy, English, and examples of the Kirigami documentation will be useful for all developers seeking to use Kirigami in their applications.

Prerequisite knowledge expected: Basic proficiency of English and basic understanding of C++, QML, and their interactions.

Mentor: Carson Black [ uhhadd AT gmail DOT com ]