Status Report:GSoC and SoK 2012
Project Name: Enhancement to peer-to-peer DBus for Telepathy DBus Tubes
A _Brief_ Description Telepathy is a modular framework for real-time communications that handles voice, video, text, file transfer, and so on. It makes extensive use of the D-Bus messaging bus and a modular design. When an application connects to a peer to peer dbus tube, it must know what exactly to look for. Even When it registers for another object, the other side of the tube must know about it. So the ideas is to create a class that could ease the object to register and unregister on the DBus Tubes, and to provide you with an interface similar to the one as a DBus Server.
org.freedesktop.DBus.Peer Interface and Adaptor- complete org.freedesktop.DBus.ObjectManager Interface and Adaptor - complete Tabbed Kwhiteboard using ObjectManager Interface - Pending
IRC Nick: puneetgoyal
IRC Channels: #kde-telepathy, #kde-in
This is awesome about GSoC:
This is what I learned during GSoC:
Project Name: Asynchronous errors handling during file transfer
A _Brief_ Description The goal is to bring powerful, easy to use and suitable for both desktops and touch devices way to handle errors during copying or moving files. Since this project will be finished, errors will no more block copying process. The functionality for kdelibs is already done in last GSoC. You can see my blog posts about it: first, second.
Report 1: New KDE Copy Dialog: First Preview
Project Name: Improving Data Storage, Logs and adding DSO catalogs to KStars
A _Brief_ Description My proposal aims at improving the way the data is handled inside KStars. All user data which is currently being fed by multiple text files can be consolidated into a SQLite database which also makes the data more manageable and resolves many issues. This will also let me improve drastically on the ability to create portable logs about sky objects with a detailed interface and storage. However, in cases where reading the text files (comma/space/colon delimited) is necessary, I shall create separate provisions for processing them which is robust, tested and reliable. I shall also target the way the sky objects are stored and referenced and transfer all those objects to another SQLite database to make the data more manageable.
Status: User generated data is now stored in a SQLite database. Built file parsers to handle text file processing where absolutely required. Custom catalogs are now stored in a specially designed DB, adding more catalogs is more robust and versatile. Finishing up some features and documentation and working on merging my work.
IRC Nick: spacetime
IRC Channels: #kde-edu #kstars #kde-in
This is awesome about GSoC: I got the chance to work with amazing people from all over the world. And had an awesome time at Akademy! :)
This is what I learned during GSoC: Just because you cannot see something, doesn't mean it isn't important. Clarity and readability are as important as working code. Contributing to any project is a very satisfying experience!
Project Name: Introduction of Context Action Based Layout and UI Improvements in Gluon Creator
A _Brief_ Description Gluon Creator, as we all know is that wonder pen, that allows a gaming freak to wield his magic with click-and-go! The craze for game development has grown exponentially in terms of popularity in the last few years. For an open source lover, an obvious choice to start with is Gluon Creator. It would be so awesome, if everyone, from a novice to a professional feels elated and at ease while dealing with creator.
The project caters to this by introducing a new Slideshow feature like the Startup tutorial in Qt creator, that acquaints the user with all aspects of the application. It also aims at introducing a Game Distribution Wizard, that will reform the way users can share and enjoy games! Finally, I will reform many parts of Gluon Creator's current UI layout,making it more context based,so that it is more informative and usable :)
Status: The slideshow has been completed. The welcome screen has now been modified to show all new options, and the old page based layout is now gone. Now I am working on the context based layout feature, that tracks current focus of Creator and applies all actions (cut/copy/paste/save and the like) correctly to whatever is in user's attention.
IRC Nick: shreyap
IRC Channels: #gluon #kde-in
Project: Advanced features and enhancements for Plasma Media Center
A _Brief_ Description Plasma Media Center (PMC) aims to provide users all the media related facilities like Listening Music, Watching Videos, Viewing Pictures, etc. Currently, PMC have all the basic features that a Media Center need to have. My project is to add advanced features in PMC like add to playlist, cover fetching, picture slideshow, tagging, online services like fetching pictures from picasa and many more.
IRC : #plasma (ksinny)
Project Name: Simon SPHINX support
A _Brief_ Description Currently Simon uses the HTK to handle acoustic model compilation and adaption. As a recognizer, the Julius recognition engine is used. These components have proved to be reliable and work quite well, but their development is not very active and both have complicated licenses. The HTK license for example, does not allow redistribution and requires a registration to download the HTK source code. CMU SPHINX from the Carnegie Mellon University can replace both the HTK and Julius, is licensed under the BSD license and included in most major distributions. Additionally, it's actively developed, widely supported and a lot of free acoustic models are already available.
IRC Nick: Stvad
IRC Channels: #kde-accessibility
Project Name: Multimodal Accessibility: Using Computer Vision to improve Speech Recognition in Simon
A _Brief_ Description A major obstacle for command and control speech recognition systems is to differentiate commands from background noise. Many systems solve this by using physical buttons or certain key phrases to activate/deactivate the speech recognition. This project explores the use of computer vision to determine when to activate / deactivate the sound recognition using visual cues. For a media centre or robot applications, it would make a lot more sense to only activate the recognition when the user is actively looking at the screen/robot and is speaking something. This is strikingly similar to the day-to-day communication between humans! Face recognition can also be employed to provide different speech models for different people. In this way the media centre could adapt to different people in one household. Checkout my blog post about it
IRC Nick: yashshah
IRC Channels: #kde-accessibility
Vinay S Rao
Project Name: Gluon: Implementing Saving/Loading Gluon Engine's Game State
A _Brief_ Description My project mainly involves providing effective ways to save the Gluon Engine's Game state. This is a feature that any game developer would like to provide. To implement this first requires serialization of the current scene of the game. My project takes this further, by creating basic scene graphs, to compare two scenes. That way, only the necessary data is saved. Also, variants of basic save/load APIs like checkpoints, level saves etc are to be built. I plan to follow up this GSoC project, with an implementation of a replay feature, that takes scene graphs further by using timestamps of events, and using deterministic prediction to minimize data and processing required.
IRC Nick: vsrao
Project Name: Integrate Spotify into Amarok
A _Brief_ Description This project is to integrate Spotify collection and music streaming into Amarok. So that users can login into Spotify, access their playlists and stream & play music through Amarok.
Status: Spotify collection has successfully showed up in the main UI, users can search, stream and play music in Amarok now. A configuration dialog is working in progress. The playlist sync will be available soon too.
IRC Nick: ofan
IRC Channels: #kde-soc, #amarok.dev
This is awesome about GSoC: GSoC offered an great opportunity to practice programming skills and contribute code to open source projects.
This is what I learned during GSoC: Communication is very important.
Project Name: KDE games: Port KBreakout to QtQuick
Brief Description: The project is to port the current game graphics interface to Qt's popular QtQuick.
Status: Porting complete: Open for alpha testing and bug fixing.
IRC Nick: viranch
IRC Channels: #kde-games
Project Name: SUPPORT FOR PIVOT TABLES IN CALLIGRA SHEETS
A _Brief_ Description Pivot Tables will be a data summarization feature for data visualization application (Calligra Sheets). Users can summarize data (also from ods files) by simply using drag & drop functionality. User has the freedom to choose the interested fields to work with and organize/summarize data as he/she wishes. It gives the user the analytical power by allowing him/her to rotate/transform columns to rows and vice versa and hence called “PIVOT”.
Status: Working on Extraction of data using QAbstractTableModel implementation
Screenshot: In the blog link given below
IRC Nick: jigar
IRC Channels: #kde #calligra
Project Name: Support for edition of shape animations in Calligra Stage
A _Brief_ Description At present, Calligra Stage can only show shape animations it loads from a file. It is not possible to add, edit or remove shape animations using Calligra Stage user interface. The goal of this project is to implement an user interface to let users easily add, edit or remove shape animations, manage animation trigger events and change animation parameters.
Status: Support of formula tag for animations is already commited. User interface and data model used to present animation data of each slide in a docker is done. I have also added an interface to load predefined animations stored in a xml file and unit test for the animations data model. User interface include: A basic list view where user can add, remove, or reorder animations. Edition of trigger events using context menu. Preview animations on document and on add animations dialog (automatic preview or preview using hover buttons). A time line view for advanced editing of duration and begin time of animations. A widget with predefined animations (used on adding or editing animations). Basic manipulation of motion path animations. Some icons for predefined animations (motion path animation icons are drawn using shape saved on xml config file).
IRC Nick: paul_m
IRC Channels: #kde #calligra
Project Name: Porting KDiamond (game) to Qt Quick
Brief Description: KDiamond is one of the addictive KDE-Games. Whilst the game is very intuitive to play, I feel that the gameplay and the user interactions can be improved to make it more compelling. My proposal is to port KDiamond to Qt Quick - which would allow me to enhance the UI for better gameplay, and with the UI capabilities of QML - give a new feel of the game to the player. I also plan to add some more UI components like - dialogs, particles effect, transitions to the game to to make it more engaging and fun to play!
Status: Implementing UI of the game - adding transitions and animations, integrating game graphics
IRC Nick: AvneeNathani
IRC Channels: #kdegames
Project Name: UPnP / DLNA plugin for digiKam (as a kipi-plugin)
A _Brief_ Description In the gadget-centric world of today, people will love the ability to share their photographs, managed by digiKam over other media devices without duplicating the data. Users will always want to showcase their art work in digiKam over better media devices like a giant TV. DLNA is a relatively new technology developed by Sony Cororation, based on UPnP protocols, where you can share multimedia over your home network via a router. So after the plugin is made, it will allow digikam's discovery on all the media devices connected to the network (say, TV, pads, phones, etc) and enable sharing of images.
Status: Plugin is done. Working on devices except Sony Bravia devices. Debugging going on in coordination with HUPnP library writer, Tuomo Penttinen. Will add implementation option by miniDLNA (written by Justin Mggard) as well, to compare the perfomances and finally selecting one before releasing it into production in christmas edition.
IRC Nick: alloy
IRC Channels: #digikam
Project Name: Video Metadata Support in Exiv2 library
Brief Description All recent digital-still camera devices provide video capture. digiKam must be able to manage these files as it do with images. digiKam can already play-back video and register files to the database, but it lack important metadata used to catalogue and sort items (as date, camera name, and all record conditions). To improve video files support, video metadata management done in background needs to be improved. This requires extensive work to be done on Exiv2 shared library, the back-bone of digiKam for photo metadata handling.
Status: Implemented read functionality for the RIFF and Matroska container format, Completed Database Management in digiKam. Next working on QuickTime and ASF file format.
IRC Nick: badola
IRC Channels: #digikam, #kde, #kde-in,
Project Name: Focus Tracking in KWin / KMagnifier
Brief Description: Currently the KWin zoom plugin and KMagnifier implement focus tracking using Kaccessible which only works for Qt/KDE applications. In this project I will change the existing code in the KWin zoom-plugin and KMagnifier to use DBus to connect with AT-SPI2 and fetch needed information about focused widget. Also I will identify and fix cases where common applications are not sending the focus events and correct accessibility problems in Qt's widgets as they emerge, for example Qt's tree-views.
- libkdeaccessibility extended. Fregl did send a request to kde-core devel to integrate the new library in kdelibs/kdesupport/kdeframeworks. See http://old.nabble.com/Review-LibKdeAccessibilityClient-td34305470.html
- Patches for KMagnifier done and they are upstream, merged into kmag master, already. See https://projects.kde.org/projects/kde/kdeaccessibility/kmag/repository/revisions/953e32917fe3a8a640b3338c6e4d75c3ad9a5f44
- Patches for KWin done and they will be merged as soon as libkdeaccessibility is in place. See https://git.reviewboard.kde.org/r/106041/
- Fixes for Konsole done. See https://projects.kde.org/projects/kde/kde-baseapps/konsole/repository/show?rev=focus .
- Made Dolphin's fileview accessible by writing a QAccessibleInterface for the ItemViewsNG based listview. See https://git.reviewboard.kde.org/r/105972/
- Hunted down a problem in QLineEdit, reported to Qt QAccessible hackers, fixed in next Qt 4.8 release. See https://codereview.qt-project.org/#q,32715,n,z
IRC Nick: dedman
IRC Channels: #kde-accessibility
- Announcement of the gsoc project, intro of the student::http://amanonit.blogspot.com/2012/04/selected-for-gsoc.html
- Mid term, first milestones done: http://amanonit.blogspot.com/2012/06/gsoc-focus-tracking-working-in-kwin.html
- Pencil down, retrospection and gsoc result: http://amanonit.blogspot.com/2012/08/summer-of-accessibility.html
Project Name: Add "What's Interesting..." feature to KStars.
A _Brief_ Description Often beginner astronomers open up KStars, look around a bit, but then can't figure out what to do next. This project aims to make KStars more beginner friendly through a new feature called "What's Interesting..." This feature will consist of a QML based easy-to-use user interface that will suggest sky objects currently visible in the sky taking into account the equipment-wise and location-wise limitations/availability of the user. The user's experience level and interest in astronomy will also be taken into account, thus providing the beginner/intermediate user a more personalised experience.
Status: Done with designing the model-view architecture to show list of interesting sky-objects. Done with testing different algorithms to decide the visibility of sky-objects. Currently working on the QML based UI to make it easier to use and cooler to look at. Have started code documentation as well.
Screenshot: Refer to blog link.
IRC Nick: samxan
IRC Channels: #kde-edu , #kde-kstars, #kde-in
This is awesome about GSoC: Its fun and you learn a lot of stuff and you feel great!
This is what I learned during GSoC: Got to learn the awesome concept of model-view. Also loved the way C++ models could be exported to QML for use with Qt Quick views. Learned a lot about programming conventions, UI designing.
Project Name: Statistics synchronization for pluggable devices and Last.fm in Amarok
A Brief Description: Amarok can maintain useful per-track play statistics and meta-data such as: play count, first/last played date, rating and labels; these are tracked for each collection separately. This project will implement statistics synchronization between all collections that support them (local, iPod) in its first part. Second part is to implement synchronization of the statistics from scrobbling services such as Last.fm to Amarok. (other way around already partially works)
Status: Latest status can be tracked on my blog. By the end of 3rd week, statistics synchronization between local collection already works.
IRC Nick: strohel
IRC Channels: #amarok, #gtkpod
This is awesome about GSoC: I can finally work on open-source full-time during the summer without having to take less fun jobs on proprietary software.
This is what I learned during GSoC: Mainly that Amarok codebase is in a desperate need of some major clean-ups. ;)
Project Name: New interface for Cantor
A _Brief_ Description Cantor is a KDE application for mathematics. It uses various backend software to do the actual calculations, and strives to provide a common, intuitive and nice-looking interface. The design of the original interface had some limitations though, and it is the goal of this project to implement a new interface for Cantor. The first step is to reproduce the features (and the look&feel mostly, though some improvements are there) of the old interface. After that a couple of new features, such as a nice search&replace bar, are planed.
Status: Currently I still re-implement features that the old interface already has, but there is not much left to do for that.
IRC Nick: mkuettler
Project Name: Semantic desktop collection in Amarok
A _Brief_ Description Nepomuk has been a great semantic framework in recent years with many applications like Dolphin using it for managing metadata associated with its files and resources. But Amarok, still doesn't make use of the existing framework which comes bundled with any KDE distro. So, the objective of the project is to develop a Nepomuk based collection backend for Amarok which is functionally equivalent to the existing embedded MySql backend. An earlier attempt to achieve this was made this in GSoC 2008, but it never went on to be implemented and bundled along with the Amarok package because of reliability and performance issues. This is another attempt to make use of the excellent Nepomuk framework in Amarok and make it more semantic.
Status: Have a working Nepomuk Collection in Amarok now. Can be used as a plugin. Fine tuning the collection. Should be part of master any time soon.
IRC Nick: phalgun
IRC Channels: #amarok, #kde-in, #pes-os
This is awesome about GSoC: Getting to know new people and is a platform to start contributing to open source projects that people use. Being part of something that so many people around the world use is satisfying.
Project Name: Kate Scripting IDE Plugin
A _Brief_ Description Kate supports a variety of possibilities for scripting, for example indentation and user defined commands. Although scripting in Kate is quite powerful, it is rarely used. This project aims at making scripting within Kate more popular by providing a plugin for Kate, which makes the process of creating and managing scripts easier.
Status: After figuring out the core capabilities which the IDE plugin should hold, they are now going to be implemented. Currently implementing script wizard for creating new scripts. There will be more features added in the future.
This is awesome about GSoC: GSoC is the perfect opportunity for me to deepen my C++ skills in combination with working on an awesome project.
Ganeshprasad T P
Project Name: Bullet integration into Gluon
A Brief Description Gluon has been an excellent cross-platform free and open source 2D game engine from KDE. It aims to make life easier for game developers by providing a simple but powerful API to handle 2D objects, sounds and inputs.Gluon will be a revolution in the way we’ve seen 2D game creation. People will be able to create new games in a more flexible manner, while the Gluon web content system will allow them to earn rewards.ntegration of Bullet physics to Gluon is a huge addition in this direction. Since the gaming world has entered the rage of Good effects and better look(better Graphics) ,The integration of Bullet physics to Gluon engine provides game developer to create games with clear effects such as collision detection, collision response etc.. in Gluon. This will be huge advantage to develop modern graphics games through Gluon.
Status: Right now creating different collision shapes.
IRC Nick: gani
IRC Channels: #gluon, #kde-in, #pes-os
This is awesome about GSoC: provides excellent opportunity to know new contributors of same interest and resourceful persons who are highly motivational and is a awesome platform to start contributing to open source projects that people use. Place to learn a lot.The concept that code we write is used by world is exciting.
Project Name: Import Tool Revamp in digiKam
A Brief Description digiKam features a graphical interface to access and download pictures from digital cameras. Code is rather old, using Qt3Support classes for the icon view, the UI code intermangled deeply with backend code, and has not seen very much care and love for some years. This project would involve taking the old code apart, rewriting a clean code base backend and front-end, but also adding user interface elements to make the most important everyday task as easy as possible.
Status: Finalizing the project and fixing bugs
IRC Nick: wazery
IRC Channels: #digikam, #ubuntu-eg
This is awesome about GSoC: Till now, understood the awesome concept of model-view, the digiKam code base, and getting to know new contributors.
Luís Gabriel Lima
Project Name: QMLify Plasma widgets
A _Brief_ Description: The aim of this project is to port some of the plasmoids that are currently written in C++ to QML. A great advantage in porting it is reduce the code maintenance effort for the KDE community. The plasmoids written in QML will have considerably less code as QML allows the creation of fluid UIs in a powerful declarative way.
LCD Weather Station - Done Pager - Done Weather Forecast - Done Kdeexample template - Work in progress
IRC Nick: luisgabriel
IRC Channels: #kde-devel, #plasma, #kde-brasil
Project Name: Facebook Integration for Choqok
A Brief Description To enhance Choqok user experience by integration features of the social networking site Facebook. Primary or elementary functionalities include Posting to Facebook, Viewing Feed, Ability to Like and Comment a Post, etc. The Facebook Resource for Akonadi is an excellent library resource for this job. It can retrieve user’s news feed and list of posts and can also post on the user’s wall. See http://developers.facebook.com/docs/reference/api/ for more details
Status: We can post to facebook and also view posts on Choqok ( Text and Images can be rendered properly)
IRC Nick: panx, pankajb64
IRC Channels: #choqok, #kde-in
This is awesome about GSOC: The fact that you could learn about so many different things so quickly and so easily and get to interact with so many people. Also, the fact that code reuse is beneficial for quick and easy development of new things from similar old things.
This is what I learned during GSOC: Always keep you code readable :) There may be others using or editing it. Comments are like gold dust :D
Abhishek B S
Project Name: Improve Formula Shape in Calligra
A Brief Description: Improve the Formula Shape for Calligra in the areas of basic math utilities, inline editing, general layout of formulas,fonts and provide support in MathML for 'XML entities'. Formula shape would definitely need these features to be complete. Many of the users would love to have formula shapes improved and I feel these are great enhancements.
Status: A good looking tab for commonly used formulas in Formula Editing Tool. Improved the layout for superscripts and subscripts. The sub/superscripts are shrinked in font with respect to the base element. This support holds good even if the sub/superscripts are fractions or roots. The index number of the root element is shrinked in font. The special math characters are in a grid view. The formula shape now comes with a better font. The fenced element has been implemented to work in fraction element. Its now is to be made available on the default formula tool.
IRC Nick: abhishek_
IRC Channels: #calligra, #kde-in, #pes-os
This is awesome about GSoC: To work on real-world softwares apart from the smaller projects in the universities is amazing and provides scope for personal improvement in terms of programming and product development. Even better is to be a part of a successful and dynamic community.
Project name: Solid API extension for partitioning, and a Dolphin plugin to use it.
A brief description: implement a high-level submodule of Solid for basic partitioning operations; this should make the task of writing a partitioner easier than it is with the current libraries. In addition I'm writing a partitioner in QML, integrated as a Dolphin plugin, that uses this library.
Status: the library is usable, althought I plan to add improvements in the immediate future; a lot of bugs have been fixed, and more tests have been added in the unit testing. You can register, undo and redo basilar actions: removing, resizing, moving, creating, formatting and modifying properties of partitions, plus partition table management, all for GPT and MBR. All classes and public methods of the API are documented for doxygen, and there is a tutorial for developing applications that use this module. The QML application is complete and a patch is ready to integrate it as a Dolphin plugin.
IRC Nick: shainer
IRC Channels: #solid, #chakra, #chakra-devel
This is awesome about GSoC: I had the opportunity to get more involved in the KDE community and techbase.
This is what I learned during GSoC: how to organize my time, and the work to do, when I have to face several obligations at once (mainly university exams). Plus I had the opportunity to improve a lot my knowledge of QML and the model-view paradigm.
Project Name: Bibliography engine integration and UI to manage citations in Calligra Words
A _Brief_ Description Currently Calligra Words can add/remove citations and bibliographies. But it doesn't store citations for future use and doesn't have any interface for bibliography engines. The aim of this project is to provide a user interface which will let the users manage and organize citation database and to provide an interface for bibliography engines which allows them to insert citation and bibliography in Words.
Bibliography database UI - complete bridge actions 1) insert_citation 2) insert_cite_record - complete action insert_bibliography for bridge interface - pending
IRC Nick: smitpatel
IRC Channels: #calligra, #kde-in
This is awesome about GSoC:
This is what I learned during GSoC:
Project Name: Improve saving of charts to OpenDocument in Calligra
A _Brief_ Description The chart plugin of Calligra enables the functionality of inserting and configuring charts in applications like Words, Tables, Stage, etc. But at present, it is having some issues especially while saving charts. These applications just lose important chart data by saving. Like even at simple roundtrips ( loading->saving->loading ), in most of the cases, either the chart is lost, or the data is lost, or some style/formatting is lost. So the aim of this project is to fix that and improve the current situation.
Fix load->save->load roundtrip - complete Fix saving of axis - complete Font editor for axis labels,legend,etc. - complete UI for setting markers per dataset - complete Add commands for everything - currently working on that
IRC Nick: erione
IRC Channels: #calligra, #kde-soc
This is awesome about GSoC:
This is what I learned during GSoC:
Project Name: Full support level 4 of the OpenFormula specification.
A _Brief_ Description Calligra Sheets supports the OpenFormula-specification to implement formula functions. To fully support all of the defined highest level 4 we need to add support for following 17 formulas which are missing at the moment in Calligra Sheets; averageif, averageifs, b, chisqdist, chisqinv, countifs, critbinom, external - (dde, hyperlink), forecast, legacychitest, linest, logest, networkdays, percentrank, prob, sumifs. Also UI and unittests need to be done for all the functions.
Function implementation: averageif, averageifs, b, chisqdist, chisqinv, countifs, critbinom, forecast, legacychitest, linest, logest, networkdays, percentrank, prob, sumifs - (15/17)complete UI: averageif, averageifs, b, chisqdist, chisqinv, countifs, critbinom, forecast, legacychitest, networkdays, percentrank, prob, sumifs - (13/17)complete Unittests: averageif, averageifs, b, chisqdist, chisqinv, countifs, critbinom, forecast, legacychitest, networkdays, percentrank, prob, sumifs - (13/17)complete
IRC Nick: nityam
IRC Channels: #calligra, #kde-in
This is awesome about GSoC:
This is what I learned during GSoC:
Project Name: A feed aggregator for ownCloud
A _Brief_ Description The goal of this project is to create an ownCloud application for reading and managing RSS/Atom feeds. As opposed to most of the aggregators existing on the web, the ownCloud aggregator will give the user full ownership and control over the data, which is in the general philosophy of ownCloud. The aggregator will have a web user interface and will integrate with other applications in the ownCloud suite. Moreover, it will provide a web API for synchronization with mobile and standalone desktop feed readers, KDE Akregator above all.
Model layer + database layer - complete Web GUI - almost complete API - starts July 16th
IRC Nick: zimba12
IRC Channels: #owncloud-dev, #akregator, #kde-soc
This is awesome about GSoC:
This is what I learned during GSoC:
A.H.M. Mahfuzur Rahman (Mamun)
Project Name: Face Recognition for Digikam
A _Brief_ Description The aim of this project is to develop a workable system of face recognition for digikam. Keeping this in mind, we are working on several algorithms in libface. Some are improvement of previous algorithms implemented in libface and others are new implementation. After the satisfactory implementation of algorithms, we will update libkface with the improvements and incorporate the algorithms with digikam UI.
Eigenface + Fisherface Implementation - complete Libface GUI - complete for testing now (Refurbishment will be done if necessary) HMM implementation - Done Libkface integration - Done Update of digikam UI and Integration to Digikam UI of the algorithms - Going on ...
Not available right now. The work has been done on algorithms hitherto.
IRC Nick: nightCrawler
IRC Channels: #digikam, #okular
Blog: Nightcrawler in Shadow
This is awesome about GSoC:
This is what I learned during GSoC:
Project Name: Adding an Infinite Canvas / Wraparound mode for Krita
A _Brief_ Description Krita focuses on texturing, matte painting and comics drawing. For texturing, the Krita image model needs to be expanded in two ways: First, the canvas needs to be made infinite, so the user can paint textures of any size without stopping, and second, a mode for creating tileable textures where painting strokes that go off the canvas, wrap over on the opposite side avoiding texture seams along the edges. Panning in this mode would essentially work just as an offset for the whole canvas to wrap around, allowing artists to check tiled textures for seams.
Status: Infinite Canvas mode up and running; last few bugs to fix. Wraparound mode - pending
IRC Nick: shrikrishna
IRC Channels: #krita, #kde-in, #pes-os
This is awesome about GSoC: The experience, the exposure, the learning curve, the confidence it gives
This is what I learned during GSoC: A lot of things; starting from technical stuff like the usage of git to communication skills on how to engage with people on IRC
Project Name: A Sandpainting brush for Krita
A _Brief_ Description Sandpainting is the art of rearrange powdered pigments onto a surface to make an unfixed, or fixed, granular painting. Unfixed sand paintings have a long established cultural history in numerous social groups around the globe. This project propose a simple unfixed sand brush to the digital painting software Krita, based on grain particle simulations.
Paintop loads properly [Done] Particles physics settings possible using the brush settings widget. [Done] Particles created on the canvas made persistent by Krita annotations [Done] Creation a custom grid to improve particles interactions (collisions and sellection) [Done] Creation of annotations to hold particles between operations [Done] Creation of the animation framework [In progress] Particle spread on canvas (needs collision) [in progress]
IRC Nick: chicao
IRC Channels: #krita, #kde-brasil, #archlinux-br
Blog: Pe De Pinico
This is awesome about GSoC: The community interaction and the learning is the most valuable experiences I'm getting from the GSoC.
This is what I learned during GSoC: Improved my C++ and Qt4 programming. Learned about integration methods (had to search and test many techniques to find a proper one) Learned about particles system and real-time physics.
Project Name: Porting Games to a More Modern Graphics Framework
A Brief Description: When Qt changed from version 3 to 4, there was a significant lack of performance regarding QGraphicsView, which forced the developers to build their own graphics framework. Now, that QGraphicsView has matured, the return to the framework seems feasible. That's a good practice, since it avoids the developers to constantly reinvent the wheel, primarily focusing on the development of their applications rather than in the tools necessary to create them.
Status: Working on KGoldRunner, trying to add the fancy borders some themes have around their backgrounds.
IRC Nick: roney
IRC Channels: #kde-games-devel #kde-devel
This is awesome about GSoC: Learning is certainly one of the most exciting things of life, actually to see your creation working is something really awesome. GSoC gave me the opportunity to learn, see and share the fruits of my work.
Project Name: OCS specific JSON parser in Attica
A Brief Description Attica is a client library for the Open Collaboration Service protocol. Open Collaboration Services (OCS) is a common protocol for providing social networking and collaboration across different services. My task is to write a JSON parser in Attica, as part of the ongoing process for creating a standardized JSON interface with OCS.
Status: Changed the design of attica to work with multiple parsers. Currently writing parsers for the individual json inputs.
IRC Nick: fxrh
IRC Channels: #kde-devel #ocs #gluon
Project Name: Further Improve Kate's vi Input Mode
A Brief Description: Fix various bugs in the vi mode, improve the integration between selections, folded code and ex commands, and revamp the repeat system.
Status: Added mode cursors and regexp ranges, added folding commands, improved the search code, improved the "%" motion, improved the ":sort", ":buffer", ":edit" and ":write" commands, added the ":ls", ":bdelete", ":tabclose", ":tabedit", ":tabnew", ":tabnext", ":tabprevious", ":tabfirst" and ":tablast" commands, and refactored the command code. Currently working on the repeat system.
IRC Nick: epsil
IRC Channels: #kate, #kde-soc
Lucas Lira Gomes
Project Name: Social Music - Tomahawk features in Amarok
A _Brief_ Description Basically, I'll have to integrate Tomahawk player social features with Amarok. This will be done through the creation of a new Amarok service by making the use of some Tomahawk code. This service would make possible to share user’s music files with online friends, thereby allowing them to listen to one another’s tracks.
Status: Actually, Amarok is already capable to listen to other peers' tracks, but keep in mind that it still has performance issues. From now on, I intend to improve its performance while I provide support for tomahawk playlists.
IRC Nick: MaskMaster
IRC Channels: #amarok #amarok.dev #kde #kde-devel #kde-brasil #tomahawk
Percy Camilo Triveño Aucahuasi
Project Name: Replacement for KmPlot
A Brief Description This GSoC I'm working in two projects. The first is a library for draw mathematical functions, this library is hosted inside analitza (KAlgebra parser), and is called analitzaplot. analitzaplot uses the power for symbolic calculation of analitza and perform numerical analysis to build the geometry for functions.
The other project (that uses analitzaplot) is a new application called Khipu (currently in playground) The key idea behind Khipu is to let the user manage and save their work with mathematical functions. Current goal of Khipu is to replace KmPlot, however in the future it will have more features. Finally, the main benefit of analitzaplot is that not only Khipu will improve, also KAlgebra will use analitzaplot for plotting.
analitzaplot core - complete analitzaplot test - complete analitzaplot basic backends - complete analitzaplot widgets - complete khipu main window - almost ready khipu workflow - work in progress khipu artwork (icons,etc) - WIP
IRC Nick: aucahuasi
IRC Channels: #kde-devel #kde-edu
This is awesome about GSoC: see avobe :)
Project Name: QML Plasmoid for Plasma NetworkManagement
A _Brief_ Description Create a new shiny plasmoid for Plasma NM using QML technology. The backends will remain in C++, just the user interface will be ported to QML. This new plasmoid will make the code simpler and improve its readability and maintainability. Also, QML can support more graphical artifacts than the C++ one.
Connections List Model - complete Interfaces List Model - complete Filter Connection by Type - complete Connect and disconnect from networks - complete Show settings widget - complete Interface details widget - pending Network Interface interactions in GUI - pending
IRC Nick: arthursribeiro
IRC Channels: #plasma, #solid, #active
This is awesome about GSoC: Learn different technologies and improve interaction with other people
This is what I learned during GSoC: Using QML to create User Interfaces and how to create interactions between this kind of code and C++
Project Name: Social feed
A _Brief_ Description: Social feed brings together streams from your social networks using Akonadi as a storage backend and Plasma as a user frontend
Add posts to Facebook Akonadi resource - done Refactor/Rewrite Microblog Akonadi resource - 95% done Use common OAuth library - 75% done Create a social feed model - done Integrate it with Plasma Microblog implementation - pending
IRC Nick: mck182
IRC Channels: #kde-telepathy, #kde-devel, #kde (and others)
This is awesome about GSoC: Working on KDE projects full time
This is what I learned during GSoC: Akonadi stuff, QML basics and social networks interaction (including OAuth)
Project Name: Porting libkipi and kipi-plugin to KDE-XML GUI
A _Brief_ Description: Patch libkipi, kipi-plugins and kipi host applications to support new KDE-XML gui technology, and then kipi-plugins can be added to the application toolbar.
patch libkipi: 90% done patch digikam kipi interface: 90% done patch kipi-plugins: 95% done patch other kipi host applications: pending
IRC Nick: printesoi
IRC Channels: #digikam
This is awesome about GSoC: Having great mentors, work on the KDE program you like.
This is what I learned during GSoC: The KDE XML GUI api.
Project Name: Perspective Drawing in Krita
A _Brief_ Description: Incorporate in Krita, the use of blender meshes in the same way as the Assistants, making it easier for the user to draw 3-D drawings.
Saving of the Assistants in .kra file : done Importing the features of the Perspective Grid into the Perspective Assistant: 95% done. Import of the blender meshes: done Showing of blender meshes on the canvas : working Using of the blender meshes like the assistants: to be started after the above step is complete.
IRC Nick: sraman
IRC Channels: #calligra, #krita, #kde-in (and others)
This is awesome about GSoC: Working on a project that has vast impact on many people's lives and also being able to interact with a lot of great programmers and other great people from the community
This is what I learned during GSoC: I learnt how great Krita actually is. How to work on a such a big project that already is functioning so greatly.
Project Name: Improve integration of Photivo into digiKam
A _Brief_ Description: digikam and Photivo are perfect complements: digiKam is the best photo management software I have ever known. The raw file developing tool Photivo offers a remarkable feature set, high quality of processing and an optimized workflow. My motivation is to make digiKam and Photivo nicely integrate into each other in order to combine the best out of both applications.
digiKam/KIPI-plugins * Read XMP (embedded and sidecar) - done * Interpret XmpMM - 80% (complete for necessary tags, some "informal" tags are outstanding) * Map ID in derived document to the "real" origin file - done (but only roughly tested for complex cases like derivations of a derivation) * Detection of .pts-sidecars (Photivo settings) - pending * GUI - done (but can be improved) * Apply the settings of an output file on other raw files - pending * Pipe images from Photivo to digikams editor - pending Photivo * Read and write XMP (embedded and sidecar) - done * Interpret XmpMM and add new information - done * Keep track of existing IDs add new ones if necessary - done * Save a list of IDs and file mappings so that the KIPI plugin can access it - 90% (complete, but maybe some file locking is necessary?) * Include Photivo settings into XMP - 50% (not essential for this GSoC project; not all settings are included yet, therefore this is currently deactivated) * Pipe images from Photivo to digikams editor - pending * Config option the deactivate XmpMM and ID mapping list - pending
IRC Nick: peex
IRC Channels: #digikam, #kde-soc, #gsoc-de
This is awesome about GSoC: I enjoyed it to get an insight into an open source community project - and I am motivated to become a part of it!
This is what I learned during GSoC: How to set up a build environment for a complex project and also I learned a lot about KDE and Qt and could practise C++.
Project Name: Website design and implementation for GamingFreedom/Gluon
A _Brief_ Description Gluon aims to be a wonderful game engine, game creator and distribution system. I'm focusing on the distribution system, especially the website (www.gamingfreedom.org), which is being designed and created with the spreading of Gluon games in mind. A little more in depth, we decided to use an OCS (http://freedesktop.org/wiki/Specifications/open-collaboration-services/) server to store all the information which is very accessible from any kind of client due to its REST interface. We started a new project and built a new Simple OCS Server which is complete and working now (little bugs may appear however). The website is, in fact a simple web site acting as a client of the OCS Gluon server. As a web framework we're using http://www.gfx3.org .
Status: OCS Server is written, tested and set up. I'm working on the gamingfreedom.org website template and then a bit of logic will be requested.
IRC Nick: snizzo
IRC Channels: #kde-devel,#gluon
This is awesome about GSoC: Actually I couldn't believe how much I created and learned how to manage and write an average big project from design to code. I think I broke my limits.
Project Name: Integrate kwin with Plasmate SDK
A _Brief_ Description Right now Plasmate SDK doesn't provide any kind of support for KWin. The goal of my project is to add KWin support inside the Plasmate SDK.
Status: Window Switcher, KWin Scripts and KWin Effects support has been added. The only thing that it has been left is to add the Window Decoration Support
IRC Nick: kokeroulis
IRC Channels: #kde-devel,#plasma,#kwin
This is awesome about GSoC: The best part of the GSoC is that i can work together with my mentor. Because i am able to learn new staff and tricks :) Also it has more fun to code and not being alone.
Project Name: Make Plasmate ready for release
A _Brief_ Description: Plasmate needs some basic features before we release it. My project is to add those.
Status: I have some pending reviews in the reviewboard and in order to finish my gsoc I have to move kde-workspace/plasma/generic/tools into plasmate add to make the necessary adaptions.
IRC Nick: terietor
IRC Channels: #kde-devel,#plasma
This is awesome about GSoC: Honestly the best thing in the GSoC is that I came closer with my mentor and of course that we are ready to release plasmate after so much efford
Project Name: Natural Earth Vector Map in Marble
A _Brief_ Description: The current "Atlas" map is based on a really old dataset and there are many hardcoded features in the implementation. My purpose is to replace the dataset with a new one and make the implementation more general.
Status: The new map is functional, with a few bugs, and the new dataset is working at a reasonable performance.
IRC Nick: cezar / CezarMocan
IRC Channels: #marble
This is awesome about GSoC: I came in contact with gorgeous mentors and a great team, who taught me tricks, or even better, made me discover them by myself. Now I feel like part of the Marble family.
This is what I learned during GSoC: The Qt Framework is so complex and can be used in so many ways! Love it!
Project Name: OpenStreetMap vector rendering on Marble
A _Brief_ Description Improve Marble's OpenStreetMap data support by making it able to read from a vector data tile server. Mostly all the maps displayed by Marble are based on bitmap texture data and some of them consist of multiple texture layers. On top of these texture layers further content is displayed like placemarks and simple geometries (like GPX, KML or OSM data). This GSoC has created a new layer that downloads, manages and renders vector data tiles. There's another GSoC in progress at OpenStreetMap for setting up a JSON vector tile server but it isn't still online. Meanwhile we used JSON tiles created at Osmosnimki.ru for OSM data. This tiles have a very similar format to the one the OpenStreetMap's data server is going to have. However, the new vector tile layer will be able to open vector tiles with all file formats that can be opened with Marble such as GPX or KML.
- Create a parser for JSON format. ✔
- Create a new dgml tag <vectortile> and its GeoScene. ✔
- Separate the code between ImageTiles and VectorTiles by creating abstract Tile class and inheritance. ✔
- Create a new layer that downloads and manages vector data tiles. ✔
- Debug some code parts and separate even more the logic for VectorTiles from ImageTiles.
IRC Nick: ander
IRC Channels: #marble
This is awesome about GSoC: Working with new people, getting in touch with my mentor and the community and having to research about new problems and the way to solve them.
This is what I learned during GSoC: I learned a lot about how Qt and Marble work. Even if I knew C++, Qt brings new possibilities and different ways for implementation which are really interesting. My mentor, all Marble's community and the other GSoC students have made a great job and we worked really good in a very friendly atmosphere.
A Janardhan Reddy
Project Name: Video SlideShow Generator for digikam
A _Brief_ Description People wish to have a tool to export images as video slideshow. This is what tools like man2dvd,imagination, image2mpeg does, or we can use command line tools of imageMagick and gstreamer to export images as video slideshow with required transitions. However the powerfullness of these tools come at a price: complexity. The goal of this project is a develop a kipi frontend tool using these tools(imageMagick and gstreamer) to export images as videoslideshow. This will be able to do authoring with image contents, for example to change order of images, slide time pause, add transition effects, add audio files as a background. This tool will be able to export to video files, as MPEG, AVI DIVX, or to video media, as CD and DVD video. The tool is portable under Linux, MacOSX and windows.
Status: The slideshow is almost complete. Transitions, image effects and ability to do authoring with image contents have been implemented using ImageMagick Library. Encoding of generated ppm stream to various video formats is in progress( and muxing with audio).
IRC Nick: janardhan
IRC Channels: #digikam #kde-in
Project Name: Implementing S.M.A.R.T. and improving ISO file management features in KDE
A _Brief_ Description To create a library exposing SMART HDD health data as a part of kdelibs with multiple backends. Then create a KDE application for viewing SMART hard disk health status, viewing relevant data and for running self tests,etc.. . A streamlined application for burning ISOs in as few clicks as possible, will be created and integrated with other parts of KDE. Mounting and creation of ISOs too will be implemented as simple tasks run from within dolphin.
Status: SMART library is complete, as is the application (KSmart). SMART Plasmoid - > done. Mounting ISOs from dolphin -> done. Burning ISOs -> done.
IRC Nick: flak37
IRC Channels: #kde-devel #solid
Project Name: Improve KDevelop Ruby Support
A Brief Description Work on the experimental Ruby language support, offer basic navigation, code completion and DUChain integration features.
Status: Most of my efforts have focused on the DUChain, so the builders have an entirely new face and I've created more declaration classes, types, etc. The navigation has also been improved and now it works as expected. Moreover, I've added navigation for module mixins. Code completion now works. And, last but not least, lots of bugs have been fixed.
IRC Nick: mssola
IRC Channels: #kde-devel #kdevelop
Mailson D. Lira Menezes
Project Name: Tile based rendering in Okular page view
A _Brief_ Description: To display a document, Okular currently renders the entire page at once even when only a section of the page is required. This can lead to a lot of memory consumption specially at high zoom levels. The goal on thie project is to develop a tile based rendering for Okular page view so only those tiles needed will be rendered and shown.
Simple tile rendering - done Zoom - done Panning - done Pre-render tiles around the viewport - in progress Remove unused tiles - TO DO
IRC Nick: mailson
IRC Channels: #okular, #kde-devel, #kde-brasil
Project Name: Template system for KDevelop
A _Brief_ Description Add features to KDevPlatform for generating source code files from templates with some user-provided data. This includes the existing project templates (shipped with either KDevelop or KAppTemplate), as well as templates for classes and unit tests. All these templates can be shared and downloaded using KNewStuff.
- Sharing and downloading project templates ✔
- Creating a new class from a template using an assistant dialog ✔
- Creating a new test from a template using the same dialog ✔
- Sharing class and test templates - the code is in place, but the category on kde-files.org is not.
- Techbase tutorials for creating new templates ✔
- Userbase manual entries for using the new functionality ✔
- Add additional project, class and unit test templates ✔
IRC Nick: Noughmad
IRC Channels: #kdevelop
This is awesome about GSoC: I was able to work on KDevelop, the program I use every day for most of my programming. I think that being able to write your own tool is a great benefit, both because I know what I want from it and because it gives me a great deal of motivation.
This is what I learned during GSoC: That I can commit to one project for a relatively long time and still enjoy it. I have already programmed with Qt and KDE, and was even familiar with some of KDevPlatform code, so I didn't have to learn much code-wise, but still I got an appreciation for just how well-structured KDev* code is, with all the plugins and interfaces.
Project Name: Modularized, server-aware IRC protocol handling for Konversation.
A _Brief_ Description: Rewrite Konversation IRC's protocol handling to be plugin-based for greater extensibility and intelligent runtime adaptation to different server implementations.
Status: QStateMachine was abandoned as it was too inflexible. The handwritten dispatcher has been implemented and works. Porting the rest of Konversation is in progress. The automatic request system rewrite has been deferred as its worthy of its own project and the current implementation doesn't hinder anything - its just ugly.
IRC Nick: argonel
IRC Channels: #konversation and lots of others with a #kde prefix
Project Name: Message Filtering Plugin System
A _Brief_ Description: Create a completely asynchronous modular and extensible system that enriches messages before they're dispalyed to the user. These includes embedding images and videos from links, Translating messages, (re)-formatting them nicely, reading out loud etc.
Status: Nearing completion. The infrastructure is built, and the more difficult plugins have already been implemented. I just need to quickly write a few of the easier ones - mostly web scrapers.
IRC Nick: shocklateboy92 / lyfe227
IRC Channels: #kde-telepathy
Project Name: An OpenGL mode for Marble
A _Brief_ Description Marble currently performs all rendering in software. This works reasonably fast on most devices, but compromises must be made with respect to the map quality. OpenGL, however, offers higher-quality results, is more state-of-the-art and perhaps helps to reduce power consumption on mobile devices. It therefore makes sense to introduce an OpenGL mode in addition to the sotware rendering mode in Marble (the user should be able to choose between software rendering or OpenGL). The main task is to refactor the Marble codebase such that both the software rendering and the future OpenGL code share as much code as possible. In particular, visibility control (which objects should be rendered according to the current view parameters) should be factored out into separate classes, such that they can be reused in the OpenGL mode.
- Render textures with OpenGL. ✔
- Render placemarks with OpenGL. ✔
- Render geometries with OpenGL. ✔
- Refactor AbstractFloatItems and AbstractDataPluginItems to be real 2D objects, which is a prerequisite for caching them in OpenGL textures. ✔
- Merge refactorings back into the master branch. ✔
IRC Nick: shentey
IRC Channels: #marble
This is awesome about GSoC: As a member of the Marble team, it was a great experience to work full-time on Marble and to focus on one particular feature. The Marble team is always there when needed.
This is what I learned during GSoC: I learned a lot about OpenGL. In particular, I learned to search for "introduction to modern OpenGL" since "introduction to OpenGL" retuns heavily outdated results. In addition, I found my new "bible": 3D Engine Design for Virtual Globes. I learned how it feels like to be a GSoC participant, and I want to become a mentor next year. Last but not least, I should blog more often.
Project Name: Kalgebra/Analitza add features in it like UnitConversion.
A _Brief_ Description KAlgebra is a mathematical calculator based on the content markup MathML language. It is capable of doing simple MathML operations (arithmetic and logical) and represent 2D and 3D graphs.My task is to add more functionality like UnitConversion. Unlike other UnitConversion tools we are not going to add a specific UI in KAlgebra for this.We don't want to make it a confused mixture as the best part of KAgebra is the smoothness.
IRC Nick: wooo
IRC Channels: #kde-soc , #kde-edu, #kde-devel
This is awesome about SoK: As this is my first time I am contributing in any open source community,here I am getting full liberty to work on my own pace.
This is what I learned during SoK: I not only learned about my project in SoK , but also I made me Comfortable in all parts of it.This is surely going to help me as I am going to continue contributing in KDE.
Project Name: To develop the KDE game pairs and to work as a theme editor for this game.
A _Brief_ Description In the next KDE release the game Pairs will make its first public appearance. It is designed to increase the logic and foster the IQ skills of children.
IRC Nick: stack3457
Screenshot: Coming soon
IRC Channels: #kdegames , #kde-edu
Status of pairs  Complete ,released and my themes are also available as add-on
Looking forword to work with Kde ahead
KDE summer of code is great platform foster the programming skills.
I get to learn more about the kde applications and significance.
Project Name: Implementation of Variable thickness lines in Calligra Karbon
A _Brief_ Description One of the most fundamental basics of drawing is varying the width of your lines to show shape, form and perspective. Almost every line tapers at either end, and often gets thicker and thinner in different places as needed. For purely technical and histrorical reasons though, every vector program (Illustrator, Inkscape, Karbon etc) make curves all one hard width. Task is to create a variable width path shape / tool, much like the path tool, would allow drawing curves, but where each node could have its width set so that the line width changed smoothly from node to node. As Karbon is part of the Calligra suite, this would be beneficial to apps such as Krita,also.karbon
IRC Nick: illumiknight
IRC Channels: #calligra
This is awesome about KDE Summer of code:
This is what I learned during KDE Soc:
Project Name: Port Marble to Plasma Active platform
A Brief Description: Project's aim is a nicely polished, end-user ready Marble Touch for Plasma Active. That will enable users to use their favorite Virtual Globe on their Plasma Active powered tablets.
Status: Creating a Foursquare online service, a plugin that shows venues on the map
Screenshot: http://ompldr.org/vZTVmNA (Latest status of Foursquare plugin)
IRC Nick: utku
IRC Channels: #marble
Blog: http://utkuaydin.wordpress.com (nothing related to SoK yet)
This is awesome about SoK: Like my previous Google Code-in experience, I get a chance to work with talented people in a more organized process.
This is what I learned during SoK: QML is awesome.
Jasneet Singh Bhatti
Project Name: Improvement of the current Amarok Unit Testing scenario
A Brief Description This project aims at creating useful comprehensive unit tests that will provide coverage for the core components of the Amarok source, along with high quality documentation that will make it easier for other developers to write tests for the features they implement and hopefully for those of others too
Status: Almost finished writing tests for core/meta
IRC Nick: jasneet
IRC Channels: #amarok, #amarok-dev
Blog: http://jascmevirtually.tumblr.com/ Will be updated regularly with the project progress
This is awesome about SoK: The opportunity to interact and learn from highly skilled and experienced developers and make a significant contribution to the open source community
This is what I am learning during SoK: Understanding workflows, better coding conventions, design, testing and much more
Project Name: Developing and improving the pairs game from KDE-edu.
A _Brief_ Description Making the first release of pairs a good one. Pairs is an educational game designed to exercise the memory skills of small children. Multiplayer coming soon!
Status: Will start when school gets out of my way.
IRC Nick: DavidYang
IRC Channels: #kde-edu #kde-games
Blog: davidosyang.wordpress.com. Completly empty for now.
This is awesome about SoK: That I can get a mentor to help me get into contributing to an open source project.
This is what I learned during SoK: Yeah, I know how to answer this before I've started my project. Want me to grab a copy of kde 5.3 from 2015 while I'm at it?
Project Name: Grammar Checking in Calligra.
A Brief Description This project aims to add support for grammar checking in Calligra. For this purpose we have decided to use the link-grammar parser. Besides the actual checking visualisation with some underline (needs to be integreted with the red underline of spellchecking) and some dialogs to control the behaviors need to be added also.
Status: Currently redoing the whole undelining framework for both spell and grammar checking.
IRC Nick: garima_
IRC Channels: #calligra
This is awesome about SoK: Getting a chance to work with an awesome mentor and a great community and getting a first hand experience in software development.
This is what I learned during SoK: To work on real world software problems and a huge codebase. Coding conventions and development workflow.
Project Name: Wallpaper Kipi-Plugin
A Brief Description This project aims to make the wallpaper plugin work in KDE4 which uses Plasma desktop and D-Bus IPC.
Status: Coding done and waiting to push a patch to plasma after feature freeze ends.
IRC Nick: varun_herale
IRC Channels: #digikam
This is awesome about SoK: Getting a chance to work with a mentor and community on something that I use a lot, and also the experience gained in software development.
This is what I learned during SoK: More about KDE projects, coding conventions, testing, and development workflow!
Raghavendra R M
Project Name: Sky guides feature in KStars
A _Brief_ Description KStars is a wonderful FOSS utility packed with various powerful astronomical tools.This project adds another new feature to it. Sky guides feature is targeted particularly at beginners in the field of amateur astronomy. The idea is to create XML file format that will enable anybody to create guides which can be then published in the same way as custom star catalogs are. It will enable creation and editing of such guides directly from KStars (without the need to manually edit XML files).
Status: XML file format for sky guides and classes that represent guides, slides etc. are finished.Model view architecture to display the guides is mostly done.Currently working on importing new guides.
IRC Nick: rmr
IRC Channels: #kde-kstars,#kde-in, #pes-os
This is awesome about SoK: Learning new things is what I enjoy the most.And this is a wonderful opportunity for it !
This is what I learned during SoK: I have learnt a lot of things working on this project.XML format,the awesome model/view architecture,integrating Qt and QML,wonderful Git architecture....the list is growing day by day.
Project Name: Improved KMouseTool and other ScreenReader Accessibility Improvement
A _Brief_ Description KMouseTool can eliminate the pain caused by clicking the mouse, and helps many people to use the computer without pain. KMouseTool clicks the mouse whenever the mouse cursor pauses briefly. It was designed to help those with repetitive strain injuries, for whom pressing buttons hurts. Now, KmouseTool application has got many appreciations as well as praise for its utilities, but the users have found many bugs in it also. My aim for this project is to remove those and make KmouseTool an improved application. Since this should not take much of the time, hopefully after the successful completion of the primary aim, I should be able to work on some more Accessibility features.
IRC Nick: akshayratan
IRC Channels: #kde,#kde-in, #kde-devel, #kde-accessibility, #qt
This is awesome about SoK: Great learning opportunities, awesome platform to work with KDE professionals in the beginning of Open-source career and software developing !
This is what I learned during SoK: I learned many many new things during my project such as working with Qt, Git, Open-source repositories, KDE coding conventions, about different KDE projects and KDE application developement !