Difference between revisions of "Calligra/Building"

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(Undo revision 38546 by Animtim (talk))
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* icu, libicu and libicu-devel (unicode support)
* icu, libicu and libicu-devel (unicode support)
== Optional Dependencies ==
Optional Dependencies ==
All optional dependencies are logged at the end of the cmake run, so it  
All optional dependencies are logged at the end of the cmake run, so it  
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optional, but makes the performance much higher.
optional, but makes the performance much higher.
== Distribution Specific Instructions ==
Distribution Specific Instructions ==
=== Debian-based Distributions ===
=== Debian-based Distributions ===
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libkdcraw libpqxx fftw opengtl docbook-xsl create-resources lcms2  
libkdcraw libpqxx fftw opengtl docbook-xsl create-resources lcms2  
qrencode libdmtx</pre>
qrencode libdmtx</pre>
===Mageia ===
(Mageia 5 alpha 1/Cauldron recommended for current git master version)
All the dependencies used for building Calligra can be installed by
running as root:
<pre style="white-space:-moz-pre-wrap; white-space:-pre-wrap;
white-space:-o-pre-wrap; white-space:pre-wrap;
word-wrap:break-word">urpmi task-c++-devel git li64boost-static-devel
&& urpmi --buildrequires 
Note: change the link to the src.rpm file to actual up-to-date location.
Note2: Dependency list tested for Krita+Karbon, only librevenge is
missing required library. We probably need to add some more dependencies
for other calligra applications.
= Build Calligra =
= Build Calligra =

Revision as of 18:07, 18 July 2014


instructions are for Unix and similar operating systems.

For Windows, see the building Calligra on Windows page.
For OSX, see the building Calligra on OSX page.


First, to avoid conflicting copies of software, make sure

you do not have other copy of Calligra or KOffice either installed through the package manager of your distribution or installed in any

other way. Calligra and KOffice are mutually exclusive!

Follow this guide as an ordinary user. Do not login as root!

Some distributions (*Buntu, Arch) are now making Qt5 the defaulft! That does not work. Do not try to use Qt5, use Qt4.

Recommended Setup

Here is recommendation of a directory structure:

source code
directory that Calligra will be built in
directory that Calligra will be installed in

The build directory is needed because you cannot (or should not) build Calligra inside the source directory; the source and build directory have to be separated.

Create these directories with:

mkdir -p ~/kde4/src; mkdir -p ~/kde4/build; mkdir -p ~/kde4/inst

Advantages of this setup:

  • It is possible to have different builds (e.g. with different options

out of the same source code)

David Faure's scripts] can be used to make development easier. With 

those scripts "make" can be typed in the source directory and building will happen in the right (build) directory automatically.

Also, check the [http://techbase.kde.org/Getting_Started/Build Techbase instructions on setting up a build environment]. That contains some useful scripts and functions.

Getting the Source Code

There are two most useful options:

  1. Get the source code for the latest stable version.
  2. Get the source code for the current development version. Needed

to test, check and give feedback about features that is in development and have not been released yet.

If unsure pick the stable version.

Latest Stable Version

The latest stable Calligra version is 3.1.0.

  • Option 1: It can be downloaded as a single archive file from


Right now it weights about 114 MiB. The source code has to be 

uncompressed using:

tar xJf calligra-3.1.0.tar.xz
Then calligra-3.1.0 will appear. You do not

need to execute initrepo.sh in it, the code is ready to build. Please note there is a price for smaller download: to update the source code to

a newer version, another .tar.xz should be downloaded. See the option 2
to see how to address this with one-time bigger updatable download.
When the source code is properly downloaded, the next step is to ensure
that build requirements are met and to 

build Calligra.

  • Option 2: Alternative download from the git repository, what

weights about 650MB. If you prefer, stable versions are also available on the git repository too. It is heavier but one-time download, the advantage is that lightweight updates can be obtained without a need for

downloading entire source code again.
To get stable version x.y (currently 3.1.0) from git,

first follow instructions for downloading the development version below, either the Option #1 (directly from git) or

the Option #2 (download a repository tarball). Then you need to switch 

from the development version to stable version of the source code. To do

so, in the main Calligra source code directory that has been 

downloaded, type:

git checkout calligra/3.1
calligra/x.y is a notation for branches in the Calligra project.

For the latest stable version 3.1.0 the branch is called calligra/3.1 and contains code updates for current

minor stable release 3.1.0 plus updates for the 

next minor planned stable update (if there is any planned).

When the source code is properly downloaded, the next step is to ensure
that build requirements are met and to 

build Calligra.

Development Version

The latest development version of Calligra is 3.1.0 Alpha; developers always refer to it as to master.

Applications from Master should always compile and be reasonably 

stable. Calligra developers never place experimental features there. Once tested and released, Master becomes the new current stable version 3.1.

TODO: Here we should explain local branches, staging and always-release-ready Master, if we have that setup.

  • Option 1: directly from git

To retrieve the source code from Git you have to use the following setup:

Add the following text to your ~/.gitconfig:

[url "git://anongit.kde.org/"]
    insteadOf = kde:
[url "ssh://[email protected]/"]
    pushInsteadOf = kde:

Then execute

$ git clone kde:calligra

By using the kde: prefix, read access will automatically happen over Git, and authenticated SSH is only required for pushes.

Note that pushing your changes will only work if you have a KDE developer identity. You can get a contributor account as explained on [http://techbase.kde.org/Contribute/Get_a_Contributor_Account the KDE Techbase].

The $HOME/kde4/src/calligra directory will be created regardless of the way how the source code has been downloaded.

  • Option 2: download a repository tarball

Go to https://projects.kde.org/projects/calligra/repository. Press the "Tarball" button. Copy the url text and paste it on your command line. It will look like:

wget -c http://anongit.kde.org/calligra/calligra-latest.tar.gz

Unpack and cd into directory, then run

$ ./initrepo.sh

From now on, you can run

$ git pull

to update, or if you have local changes:

$ git rebase origin/master

  • Option 3: if beta or rc version was released, the source code for
the latest beta can be found on KDE's ftp 

calligra-latest. Uncompress the code so that $HOME/kde4/src/calligra is created.

Working with Multiple Versions

You will often want to have more than one build environment in parallel,

for example if you want to work on both stable and unstable branches at
the same time or several feature branches.

Recommended way is to use git-new-workdir tool. The solution is based on a single git repository clone multiplied to many separate source directories for each branch you wish to use, all without performing full clone (what consumes disk space and requires fetching each clone separately). It is explained in the Techbase article [http://techbase.kde.org/Development/Git/Configuration#Multiple_Work_Branches

Multiple Work Branches] and you can find the script there.

Example commands to have code for both Calligra 3.1.x and master versions:

To get the master into $HOME/kde4/src/calligra:

$ git clone kde:calligra

Then, to get the Calligra 3.1.x into $HOME/kde4/src/calligra-3.1:

$ git-new-workdir $HOME/kde4/src/calligra 

$HOME/kde4/src/calligra-3.1 calligra/3.1

(which means git-new-workdir <original clone's directory> <new source directory> <branch name>)

Build Requirements

This section provides information about hard (required) and optional software packages needed to build the Calligra software.

Required Dependencies

A note for developers: to add (or remove) a hard

dependency, an explanation of the reason, and possibly a discussion must

be posted in advance on [email protected] The new dependency need
to be packaged in the most widely used distributions (Debian, Fedora 

Core, OpenSuSE, (K)ubuntu). First try to make your new feature


Following are the general must-have dependencies for Calligra (unless you really need to do otherwise, just install relevant binary packages):

  • Qt 4.7.0 or newer
  • kdelibs and kdelibs development files
    • the minimal requirement is currently 4.3.0, that or any later release

packaged in your distribution is OK

    • On opensuse the development package is called libkde4-devel; on Ubuntu
and Debian it is called kdelibs5-dev. (TODO: add info for other 


    • Calligra should also build fine with either kdelibs from git

repository (see [http://techbase.kde.org/Getting_Started/Build/KDE4 techbase] for an explanation on how to compile kdelibs from svn), needed

for parts of Calligra build with the Mobile Frameworks Profile of the 

KDE platform (Calligra Words, Calligra Sheets, Calligra Stage, krita)

  • kdebase/runtime 4.3 or newer
  • cmake 2.6.2 or newer
  • lcms 2.4 or newer
  • libpng development package (libpng14-devel on opensuse, libpng-dev on


    • development packages for other libraries may be needed; on

ubuntu/Debian these can be installed using 'apt-get build-dep kdelibs5'

For Calligra Sheets:

  • libeigen 3.0

For Krita:

  • libeigen 3.0
  • libexiv2 >= 0.16

For Stage:

  • boost

For Kexi:

  • sqlite3 and sqlite3-devel packages (package names can differ on

various distributions), version >= 3.7.10

  • icu, libicu and libicu-devel (unicode support)

Optional Dependencies

All optional dependencies are logged at the end of the cmake run, so it is easy to figure out what is missing. The buildsystem also reports what

component will not be built because given missing dependency.

For users who want to use Krita it is also recommended to install the Vc library. It is optional, but makes the performance much higher.

Distribution Specific Instructions

Debian-based Distributions

On Debian, Ubuntu and Kubuntu, all the dependencies used for the packages can be installed by running :

sudo apt-get build-dep calligra

Note you'll need to activate 'software sources' in your repositories.

Additionnal more or less mandatory librairies for Ubuntu and derivatives

sudo apt-get install libeigen3-dev libxi-dev 
phonon-backend-gstreamer kdelibs5-dev libboost-dev exiv2

For a better appearance on non-KDE desktop environment :

sudo apt-get install 

On Linux Mint , you'll need to activate the software sources repositories manually. ( Search for 'Software Sources' in your menu then

open it,  On the tab 'Linux Mint Software' , check to activate 'Source 

code', On the tab 'Other Software' check to activate 'Ubuntu **.** <name> (source code) then close the windows to finish )


All the dependencies used for building Calligra can be installed by running:

zypper si -d calligra

( Note : enable in 'Yast' > 'Software Repository' the sources packages )


All the dependencies used for building Calligra can be installed by running:

yum-builddep calligra

Arch Linux & Manjaro

All the dependencies used for building Calligra can be installed by running:

sudo pacman -Sy automoc4 git cmake make 
kdepimlibs eigen freetds kdegraphics-okular libgsf libwpd libwpg libwps 
pstoedit glew gsl cmake automoc4 boost libkdcraw libpqxx fftw lcms2 

( Note : Manual installation of some packages may be needed, since the

package manager (pacman) may miss certain packages during installation.
Use pacman -S <package_name> to install missing package.)


All the dependencies used for building Calligra can be installed by running:

sudo pacman -S kdelibs kdepimlibs eigen freetds
 kdegraphics-okular kdeedu-marble xbase libgsf libwpd libwpg libwps 
libvisio pstoedit glew gsl cmake automoc4 libspnav libqtgtl boost 
libkdcraw libpqxx fftw opengtl docbook-xsl create-resources lcms2 
qrencode libdmtx

Build Calligra

It is not possible to build Calligra in the source

directory. Set up your directories as described in the

Recommended setup section above


mkdir -p $HOME/kde4/build/calligra
mkdir -p $HOME/kde4/inst
cd $HOME/kde4/build/calligra

Then, type this command:

cmake -DCMAKE_INSTALL_PREFIX=$HOME/kde4/inst $HOME/kde4/src/calligra \

Note: if version of your Qt framework if exactly 4.8.0 or 4.8.1 add an extra parameter to the above command [[/Qt 4.8.0 and 4.8.1 patch/|as explained here]].

(cmakekde tool can be used as explained on [http://techbase.kde.org/Getting_Started/Build/KDE4 the build instructions for KDE4])

Then type:


Then type this command to install the software:

make install

But first read the advice below regarding speeding up the build process and adding extra debugging capabilities.

Please follow the Running Calligra Applications instructions before trying to run an application.

Speed up

Recommended: Taking advantage of multi-core processors. On dual-core machines compilation can be greatly speed up with the -j parameter of the make program. For example whenever you are invoking make, for dual-core processor try to invoke:

make -j3

Similarly, for quad-core processor:

make -j5

Generaly for N-core processor use the -jN+1 parameter.

Recommended: Faster linking on Linux. Linking can take noticeable time in large software such as Calligra. On Linux Gold linker can be used

to speed up this task. If you're building for Linux, install the Gold 

linker package and add the following to your cmake command:



(you can set the CMAKE_C_FLAGS adn CMAKE_CXX_FLAGS variables in your {build dir}/CMakeCache.txt file either using text editor or the ccmake tool)

Debugging options

Recommended for accurate debugging: The default debug setting is RelWithDebInfo which is suitable only for obtaining

backtraces. If you are developing or debugging an application by 

setting breakpoints, watchpoints, using step by step command accurately in your debugger, if you rely on assertions, debug and warning messages,

you can replace -DCMAKE_BUILD_TYPE=RelWithDebInfo 



Using DebugFull results in a slower code. That can be acceptable in most cases during testing and development given the machine is fast enough. It is not intended for production releases of the software unless you know what you're doing.

Special case for Krita: If you are working on Krita, always use the KritaDevs option by setting:


Updating and Rebuilding

If the source code has been cloned using Git, it is possible to update the source code with newly added changes and build again. Usually only changing parts will be built, so this operation would be faster than building the source code from scratch.


cd $HOME/kde4/src/calligra
git pull --rebase
cd $HOME/kde4/build/calligra
make install

(note that you can always append the -jN option to the make command to speed up the build as explained

earlier in the Speed up section.

Building Selected Applications

Using Product Sets

By default, the build system tries to build all applications. The recommended way to change this is to specify a different product set by setting the PRODUCTSET CMake variable. The following table illustrates the predefined product sets.

Application Product Set
Active X X
Author X X X
Braindump X X X
Flow X X X
Karbon X X X X
Kexi X X
Krita X X X X
Plan X X
Sheets X X X
Stage X X X
Words X X X

For example, to build the CREATIVE product set, pass


on the CMake command line.

The set of included plugins, import/export filters and extra

tools may differ between product sets. Consult the product set definitions in the cmake/productsets directory of the Calligra sources for detailed information about what is included in

each product set.

Specific Product Sets

For convenience, specific cases have been covered by extra product sets.

Application Product Set
Kexi X X
Krita X
Sheets X

Fine-grained Selection

Advanced users and developers wishing to design completely own productsets can do so. How to do that is described in the file [https://projects.kde.org/projects/calligra/repository/revisions/master/entry/cmake/productsets/README

README] in the  cmake/productsets  directory of 

the Calligra sources. Creating own productsets is the recommended solution for this wish.

Alternatively, though not recommended, instead of designing completely own productsets, it is also possible to disabe products from a selected pre-defined productset. One does so by setting the corresponding BUILD_{application} variable to OFF. For example, to disable compilation of Krita and Karbon, you can pass

-DBUILD_krita=OFF -DBUILD_karbon=OFF

on the CMake command line. You can also do this using the ccmake tool included with CMake, which you may run after the initial CMake run but before you run make.

Many components should not be disabled using

BUILD_{something}. Set these variables with


Running Calligra Applications

After you installed them, there are two options to now make the Calligra

applications available for running.

Running from Command Line

If you have installed Calligra in a different prefix than KDElibs (which

is recommended in this document), you have to set the environment 

variables as folows. These are example values reflecting the the recommended directory structure:

export KDEDIRS=$HOME/kde4/inst:$KDEDIRS
export PATH=$HOME/kde4/inst/bin:$PATH
export KDEHOME=$HOME/kde4/.kde
export KDETMP=/tmp/kdedev-$USER
export KDEVARTMP=/var/tmp/kdedev-$USER

Make sure temporary directories exist:

mkdir -p $KDETMP
mkdir -p $KDEVARTMP
It is important to set KDEHOME to a directory different of

$HOME/.kde, and if the directory does not exist, it will be created


Then in this special environment you need to register all the Calligra internal plugins, by executing:


Running from Menus or Desktop Icons

Instead of using KDEDIRS, you can add these lines to $HOME/.kde/share/config/kdeglobals file using text editor:


And then you need to register all the Calligra internal plugins to the system, by executing:


The advantage of this is that KDE will always look for the services where Calligra is installed. For example for the recommended directory structure:


Executing Unit Tests

1. To be able to execute unit tests, you need to explicitly enable them in the build configuration. To do so, set the KDE4_BUILD_TESTS variable to "ON", either by issuing the command in the build directory:

cd $HOME/kde4/build/calligra

Or you can run ccmake . in the buld directory and set KDE4_BUILD_TESTS to "on".

2. Then run the test by executing:

make test

or run a test app individually in the tests directories.

3. Note: It is recommended to execute

make install

before running tests.

CMake Build Options

When you enter your build directory, you can type "ccmake ." to see many

build options, e.g. you can turn off compilation of apps you don't want
- you can save time when compiling.

Here is list for Krita related options:

  • HAVE_MEMORY_LEAK_TRACKER [On/Off] - You can turn on compilation of the
tool in krita which detects memory leak. If you want to help debug 

Krita memory usage, it is useful. Otherwise you just slow down your Krita.

  • HAVE_BACKTRACE_SUPPORT [On/Off] - It is related to the memory leak

tool. If you activate, you will be able to see code path which leads to memory leak.


debugging, or turning it off]

build on Windows (msvc 2008, mingw)]

Possible Issues

If you get errors when running an application like:

krita(8565)/calligra (lib komain) KoPluginLoader::load: Loading plugin 

"Animation Tool" failed,

"Cannot load library 


(/home/michael/kde4/inst/lib/libkopageapp.so.7: undefined symbol:
_ZN28KoShapeContainerDefaultModel3addEP7KoShape)" ( 1 ) 

or crashes when starting an application, then you very likely have a version of Calligra installed through your package manager. As emphasized earlier in this document, you can only have one version of Calligra, and you should uninstall your packaged Calligra.

See also:

KDE software for Windows]

about compiling KDE software for Mac OS X]

to building for Kubuntu]

infrastructure manual]


Calligra on Windows]

Note: if you want to build FreOffice using the Nokia Qt SDK, please check out the [http://techbase.kde.org/index.php?title=User:Kumarafaque&oldid=54703

build instructions on techbase].

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