KDE Games/Porting

From KDE Community Wiki
Revision as of 14:49, 12 August 2010 by Majewsky (talk | contribs) (first half of situation analysis)

Targets of porting

  • Rendering method: Current solutions commonly include usage of a QSvgRenderer, combined either with QGraphicsSvgItems or with (Q/K)PixmapCache. It is suggested to migrate to KGameRenderer instead. Integration with QGraphicsView is available through the KGameRenderedItem and KGameRenderedObjectItem classes. Integration with KGameCanvas is available through the KGameCanvasRenderedPixmap.
  • (more to come)

Porting status

The second column shows which graphics stack (e. g. QGraphicsView, KGameCanvas) is used by the application. The third column shows the rendering method.

Application Graphics stack Rendering method Who does/did the port? (if applicable)
bomber KGameCanvas KGameRenderer Stefan Majewsky
bovo QGraphicsView QGraphicsSvgItem
granatier QGraphicsView a mix of QGraphicsSvgItem and KPixmapCache
kajongg libkmahjongg
kapman QGraphicsView QGraphicsSvgItem
katomic QGraphicsView KGameRenderer Brian S. Croom
kbattleship QGraphicsView custom PixmapCache
kblackbox QGraphicsView QGraphicsSvgItem
kblocks QGraphicsView QGraphicsSvgItem
kbounce KGameCanvas KPixmapCache
kbreakout KGameCanvas KPixmapCache
kdiamond QGraphicsView KGameRenderer Stefan Majewsky
kfourinline QGraphicsView PixmapCache (and classes similar to KGameRendererClient)
kgoldrunner KGameCanvas KPixmapCache
kigo QGraphicsView KPixmapCache
killbots QGraphicsView KGameRenderer Parker Coates
kiriki QWidget with pre-rendered PNG
kjumpingcube
klines
kmahjongg
kmines
knetwalk
kolf
kollision
konquest
kpat
kreversi QGraphicsView KGameRenderer Brian S. Croom
ksame QGraphicsView KGameRenderer Stefan Majewsky
kshisen
ksirk
kspaceduel
ksquares
ksudoku
ktron
ktuberling
kubrick
lskat
palapeli QGraphicsView N/A N/A