Plasma/Active/Development

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Development

Developing Apps and Widgets

Plasma Apps and Widget ("Add-Ons") are easy to create. You can use Qt Quick (the QML declarative markup language), JavaScript, Python, Ruby, C++ and other languages to write Plasma widgets or apps.

You can find documentation for many aspects of Plasma development on the following pages:

Interface Standards and Research


Plasma SDK: Plasmate

Add-ons and widgets for Plasma Active can be created without setting up a build system, and without using C++. Plasmate is a small, custom-made IDE specifically taylored for creating Plasma widgets and other add-ons. Plasmate allows you to quickly create new Plasmoids, or 'fork' and improve existing ones.

Plasmate packages for openSUSE 11.4 can be found in sebas' OBS home repository, and installed as follows (as root):

# Add sebas' home repo, 11.4 branch
zypper ar \
 http://download.opensuse.org/repositories/home:/vizzzion/openSUSE_11.4/ \
 sebas

 zypper install plasmate

More information about Plasmate can be found at here.

Plasma Active Core Development

The project page of Plasma Active with pointers to Git repository, current activity and the likes can be found here. Upstream source code for Plasma Active can be downloaded with

git clone kde:plasma-mobile

or

git clone git://anongit.kde.org/plasma-mobile

For development questions, please refer to the Plasma mailinglist, or the IRC Channel (see Contact).

For building Plasma Active from master, you need the "plasma/declarative" branches from kdelibs and kde-runtime. You can find suitable development packages and install them from sebas' plasma-tablet repo if you don't want to build them on your system. See the Installation section for a recipe to install these packages. Proceed with building plasma-mobile from Git, using CMake and the usual development mechanism for C++ application. Note that building Plasma Active from master is only useful if you want to work on the shell itself, and even then you might still be able to get away with just editing the QML files that come with Plasma Active and define its UI and interaction.

Development Workflow

In order to keep development fun for everybody, the work on Plasma Active is structured as follows.

  • The master branch remains a stable to work on
  • Features are developed in branches
  • Merge of branches happens after review and consensus in the Plasma team
  • Everybody is encouraged to share their branches publically, as remote branches on git.kde.org in order to keep others in the loop about ongoing activity
  • Stabilization branches for releases are branched from master and then stabilized for a series of releases

Plasma Active is developed in a Scrum-like workflow. We initially start with 2-week development cycles. One cycle typically looks like this:

  • Merge Window (1 week)
  • Stabilization and Integration (1 week)


During the merge window, Plasma Active is open for new features, bigger visual changes, and interaction improvements. During the stabilization and integration phase, quality, integration and default setup is further improved, updated packages and installation images are created. Each cycle results in the following:

  • Newly integrated features
  • Visual improvements
  • Improved functionality in general
  • Updated packages to test and use on the target device
  • An installable live image to use as testing and further development base
  • An overview of the changes in this cycle

Testing

For effectively improving and assuring quality, a structured approach to testing is mandatory. The following pointers help:

  • Test on the target device
  • [FIXME]


Release Management

Plasma Active is released independently from KDE SC releases, but using the same infrastructure. Plasma Active comes out two month after SC's 6-monthly feature releases.

Preliminary Release Schedule

  • July, 26th Alpha (T-8W)
  • Aug, 10th: Feature freeze (T-6W)
  • Aug, 23rd: Beta (T-4w)
  • Sept, 13th: RC (release candidate)
  • Sept, 27th: Plasma Active One