Plasma/QMLStyle
Directory Structure
- QML files have the .qml suffix go into ui/ they use CamelCase in their filename.
- Javascript files have the .js suffix and go into code/
- If and only if we are in a qml-only plasmoid, the javascript files should be imported with the following keyword:
import "plasmapackage:/code/Foo.js" as Foo
This way becomes easier to have device-specific qml files, while keeping a single copy of the javascript code. (And we really, really need to find a way to make this magic happen for generic packages.)
JS Code Blocks
For all Javascript code blocks follow the kdelibs code style and must validate when passed through JSLint. This means spaces around operators, if/else on same line as braces, four space indentation (not tabs), semicolons at the end of lines, etc, see techbase. The only major exception to using kdelibs code style is that functions should have their opening brace on the same line as the declaration.
Items
QML Item declarations follow this pattern:
Item { // brace on same line
// line indentation
id: topLevelItem // the id, if any, is the first line
// Geometry properties
// grouped propertes as anchors should be in this notation,
// unless there is only one property
anchors {
fill: parent
rightMargin: 6
}
width:
height:
// Signals
signal somethingJustHappened
// Properties of this item
property bool foo
// properties and other items that fit on a single line may do so
property svg: PlasmaCore.Svg { imagePath: "path" }
// Property aliases
property alias bar: actual.property
// Properties defined by Item class, except geometry properties
someProperty: 123
// Data models, including Plasma.DataSources
model: { }
// all on* change functions
onFooChanged: fooFunction()
onSomePropertyChanged: { // brace on same line as these use the "name:" style
fooFunction(); // in blocks, kdelibs style, including semicolons at EOL
}
// all functions
function fooFunction() {
// code goes here; kdelibs style
}
function barFunction() {
// note the newline between this function and the one above it
}
// all non-UI sub-items, such as timers
Timer {
id: timer
interval: 100
onTriggered: fooFunction()
}
// all UI sub-items
Item {
anchors.fill: parent
}
Item {
// note the newline between items
id: secondItem
}
// all components
Component {
id: firstComponent
}
Component {
// note the newline between components
id: secondComponent
}
// States
states: [
State {
name: firstState
// changes
},
State {
name: secondState
}
] // states
// Transitions
transitions: [
Transition {
from: "foo"
to: "bar"
// transition definition
},
Transition {
from: "foo"
to: "bar"
// transition definition
},
] // transitions
// the "onCompleted" function goes last, as befits the name
Component.onCompleted: {
// if multi-line block, brace goes on same line due to "name:" style of declaration
fooFunction();
}
} // topLevelItem: for items with considerable contents, comment the last } with what it matches
Best Practices
These are just notes for now, gathered from the discussion on the mailing list, to be turned into something more concrete once the dust settles. Things in this section are not requirements, but recommendations and preferred methods.
- Wrap each block of a QML Item definition with "//BEGIN: <section>" and "//END: <section>" to allow for code folding
- Geometry management, such as anchors, should usually be done where the item is used, not in the item definition (e.g. if there is a MyButton component that is used inside of MyFrame, MyButton anchors should be set in its actual use within MyFrame)
- The top level item in a QML file should have "id: root" for consistency
- Always try your plasmoid on touch platform as well, just export the variable on a terminal before running plasmoidviewer:
PLASMA_PLATFORM=tablet:touch
Import Aliases
Here is a list of common import aliases that should be used consistently for more easily readable coede:
- import org.kde.plasma.core 0.1 as PlasmaCore
- import org.kde.plasma.components 0.1 as PlasmaComponents
- import org.kde.plasma.extras 0.1 as PlasmaExtras
- import org.kde.metadatamodels 0.1 as MetadataModels
- import org.kde.runnermodel 0.1 as RunnerModels
Scrollbars
Don't use the ScrollBar component directly. When you need a Flickable, ListView, or GridView with scrollbars, embed it in PlasmaComponents.ScrollView instead.
ScrollView {
contentItem: ListView {
model: ....
/*All ListView code here*/
}
}
This gives several advantages:
- more memory efficient: it actually creates and instantiates the scrollbars only when needed (i.e. the contents are bigger than the container)
- Automatically sets the proper anchors of the scrollbars to the listview
- On the desktop it will create actual interactive scrollbars, positioned besides the ListView contents, reserving space for it
- On a touch interface it will create non interactive scroll indicators visible only when scrolling. They will be an overlay on top of the ListView. no space will be reserved for them
Icon-only buttons
In general, strongly prefer showing text on all buttons. If an icon-only button is required due to limited space, or permitted because its icon is universally recognizable, implement it in the following way:
- give it both an icon and text
- set `display: [PlasmaComponents import].AbstractButton.IconOnly`,
- give it a `ToolTip` child item item that gets its text from its parent item
PlasmaComponents3.Button {
text: "Make it explode"
icon.name: "edit-bomb
display: PlasmaComponents3.AbstractButton.IconOnly
PlasmaComponents3.ToolTip {
text: parent.text
}
This gives several advantages:
- Qt automatically sets Accessible properties for screen readers
- Pointing device users see a tooltip that tells them what a button does, in case its icon is not 100% obvious.