KDE Games/Kolf 2

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Revision as of 22:07, 26 December 2008 by Majewsky (talk | contribs) (some more tasks)

I'm currently creating this page. -- Majewsky 21:43, 26 December 2008 (UTC)

Hint


This page is intended to list the tasks that need to be done in Kolf 2. We can divide these tasks into the following three groups: objects, engine, and interface.


Objects

This category contains everything related to the objects that appear on the course scene.

Status Classes Task description Assigned to
DONE Object
Overlay
Base class design
TO DO Ball
Putter
Putting (end-of-move signal and such missing) <nobody>
DONE WallObject
WallOverlay
Wall
DONE RectBlockObject
RectOverlay
Rectangle-shaped solid block
TO DO EllipseBlockObject Curved solid block (collision code missing) <nobody>
TO DO LandscapeObject Landscape (including puddles, slopes, etc.) as height map <nobody>
TO DO HoleObject The hole one has to reach <nobody>
TO DO BlackHoleObject A black hole which moves you to another position of the scene <nobody>
TO DO WindmillObject A generic moving obstacle <nobody>
TO DO BumperObject Something that reflects the ball with increased speed when the ball touches it <nobody>

It may be that some objects are missing in this list. Do not forget to add these. (Of course, you can also add new objects that did not exist in Kolf 1.)

Engine

This category contains everything related to game management.

Status Classes Task description Assigned to
DONE Course course data management
IN PROGRESS Game game progress and scores

Interface

This category summarizes work that is being done on the interface.

Status Classes Task description Assigned to
DONE MainWindow
View
basic interface classes
IN PROGRESS Scorecard a dock widget showing the game progress
DONE View2D top-down view
TO DO View3D three-dimensional view