KDE Games/Porting
Targets of porting
- Rendering stack: Current solutions commonly include usage of a QSvgRenderer, possibly combined either with QGraphicsSvgItems or with (Q/K)PixmapCache. It is suggested to migrate to KGameRenderer instead. Integration with QGraphicsView is available through the KGameRenderedItem and KGameRenderedObjectItem classes. Integration with KGameCanvas is available through the KGameCanvasRenderedPixmap.
- (more to come)
Porting status
The second column shows which graphics stack (e. g. QGraphicsView, KGameCanvas) is used by the application. The third column shows the rendering stack.
TODO: complete and prettify table
Application | Graphics stack | Rendering stack | Who does/did the port? |
---|---|---|---|
bomber | KGameCanvas | KGameRenderer | Stefan Majewsky |
bovo | |||
granatier | |||
kajongg | |||
kapman | |||
katomic | QGraphicsView | KGameRenderer | Brian S. Croom |
kbattleship | |||
kblackbox | |||
kblocks | |||
kbounce | |||
kbreakout | |||
kdiamond | QGraphicsView | KGameRenderer | Stefan Majewsky |
kfourinline | |||
kgoldrunner | |||
kigo | |||
killbots | |||
kiriki | |||
kjumpingcube | |||
klines | |||
kmahjongg | |||
kmines | |||
knetwalk | |||
kolf | |||
kollision | |||
konquest | |||
kpat | |||
kreversi | QGraphicsView | KGameRenderer | Brian S. Croom |
ksame | QGraphicsView | KGameRenderer | Stefan Majewsky |
kshisen | |||
ksirk | |||
kspaceduel | |||
ksquares | |||
ksudoku | |||
ktron | |||
ktuberling | |||
kubrick | |||
lskat | |||
palapeli | QGraphicsView | N/A | N/A |