KDE Utils/Ark: Difference between revisions
(Add preliminary build instructions) |
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Everything should work fine, provided that you installed all the required build dependencies. | Everything should work fine, provided that you installed all the required build dependencies. | ||
{{Note|You can speed-up the compilation by using <code>make -jN</code>, where N is the number of parallel jobs you will run. This number is usually set to the number of CPU cores of your machines. }} | |||
== Step 2 - Install ark == | == Step 2 - Install ark == | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
This way you can run <code>make install</code> without having to type | This way you can run <code>make install</code> without having to type the sudo password. However, you will need to set a bunch of environment variables, in order to have everything working: | ||
<syntaxhighlight lang="bash"> | <syntaxhighlight lang="bash"> | ||
# Install prefix, | # Install prefix, replace with any folder you want | ||
export KF5=~ | export KF5=~/foo/whatever | ||
export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS | export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
You can wrap the above exports in a bash script, for convenience. Then you just need to source this script before running the usual cmake/make commands. | |||
{{Note|The <tt>KDE_INSTALL_LIBDIR</tt> cmake argument is not really necessary. If you don't use it, cmake will install the plugins in a <tt>lib64</tt> folder and you will just need a different <tt>QT_PLUGIN_PATH</tt> variable: | |||
<syntaxhighlight lang="bash"> | |||
export QT_PLUGIN_PATH=$KF5/lib64/plugins:$QT_PLUGIN_PATH | |||
</syntaxhighlight> }} | |||
== Step 3 - Run tests == | == Step 3 - Run tests == | ||
Ark's unit tests are built by default (unless you pass <code>-DBUILD_TESTING=OFF</code> to cmake). | |||
Once Ark is built and installed, you should run the tests to check that all of them are passing. You can do so by running the <code>ctest</code> command from the build directory: | |||
<syntaxhighlight lang="bash"> | |||
ctest --output-on-failure | |||
</syntaxhighlight> | |||
<!-- | |||
TODO | TODO | ||
Write a tutorial for an ark-friendly kdesrc-build configuration. Reference: https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source | Write a tutorial for an ark-friendly kdesrc-build configuration. Reference: https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source | ||
--> | |||
= How to contribute to Ark = | = How to contribute to Ark = |
Revision as of 13:51, 2 May 2016
How to build Ark on Linux
Step 0 - Install build dependencies
Some distributions allow to install the build-time dependencies of any package with a single command. For example, on Debian or Ubuntu you can just run the following command:
sudo apt-get build-dep ark
If you are running the Plasma desktop, you should have most of these dependencies already installed. Usually one needs to manually install only the extra-cmake-modules
.
Step 1 - Build ark
Like most KDE projects, Ark relies on the CMake build-system. This means that compiling Ark is as simple as running the following commands:
mkdir build && cd build
cmake ..
make
Everything should work fine, provided that you installed all the required build dependencies.
Step 2 - Install ark
Once you built Ark, it's time to install it with the make install
command. However, by default CMake will use /usr/local as install prefix, so you will have to run sudo make install
.
At this point your should be able to run /usr/local/bin/ark. If Ark fails to start with the Unable to find Ark's KPart component, please check your installation. error, you need to run cmake with the additional -DKDE_INSTALL_USE_QT_SYS_PATHS=ON argument:
cmake -DKDE_INSTALL_USE_QT_SYS_PATHS=ON ..
Install to custom location
When running cmake, you can set the install prefix to whatever directory you want to install Ark in. For example
cmake -DCMAKE_INSTALL_PREFIX=/home/foo/whatever -DKDE_INSTALL_LIBDIR=lib ..
This way you can run make install
without having to type the sudo password. However, you will need to set a bunch of environment variables, in order to have everything working:
# Install prefix, replace with any folder you want
export KF5=~/foo/whatever
export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS
export XDG_CONFIG_DIRS=$KF5/etc/xdg:/etc/xdg
export PATH=$KF5/bin:$PATH
export QT_PLUGIN_PATH=$KF5/lib/plugins:$QT_PLUGIN_PATH
You can wrap the above exports in a bash script, for convenience. Then you just need to source this script before running the usual cmake/make commands.
Step 3 - Run tests
Ark's unit tests are built by default (unless you pass -DBUILD_TESTING=OFF
to cmake).
Once Ark is built and installed, you should run the tests to check that all of them are passing. You can do so by running the ctest
command from the build directory:
ctest --output-on-failure
How to contribute to Ark
Development of Ark is tracked on phabricator. This includes code reviews and tasks.
Sending patches
Follow the instructions in the HACKING file: https://phabricator.kde.org/diffusion/ARK/browse/master/HACKING
Coding tasks
You can find a list of currently open tasks in the Ark workboard: https://phabricator.kde.org/tag/ark/