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= KDE on Android = | = KDE on Android = | ||
Android is currently ''the'' mobile platform regarding market share and provided applications. Hence, it is a platform well suited to increase the availability and usage of applications by the KDE community. In the following, we give an overview of the technical steps required to setup a build system for cross-compiling a Qt5/KF5 based application, the necessary steps to | Android is currently ''the'' mobile platform regarding market share and number of provided applications. Hence, it is a platform very well suited to increase the availability and usage of applications by the KDE community. In the following, we give an overview of the technical steps required to setup a build system for cross-compiling a Qt5/KF5 based Android application, the necessary steps to deploy it, and a reference list of the porting steps by different applications/people. | ||
Tutorial for Building Applications on Android | == Tutorial for Building Applications on Android == | ||
For building Qt applications on Android, some extra steps are required in comparison to building directly on Linux. The following instruction expects that KF5/Qt5 based applications can already be | For building Qt applications on Android, some extra steps are required in comparison to building directly on Linux. The following instruction expects that KF5/Qt5 based applications can already be built and all necessary tools are installed (gcc, cmake, git,...). The main idea for the setup is that we use precompiled Qt libraries (named NDK and SDK), which are built for the ARM-based Android platform. All building then is done by using these libraries. Still the build-process itself will use the tools from your Linux system (in the following called "host system"; while the Android device is called "target system"). The additional tools mostly are the Java Development Kit and according tools for building Java applications. | ||
== Prerequisites / Setup of Cross-Compiling Build System == | == Prerequisites / Setup of Cross-Compiling Build System == | ||
At first we prepare your system with all | At first we prepare your system with all necessary packages to build your application for Android. | ||
For this tutorial we assume that everything is done in the folder '''/opt/android/''' (you can adapt the tutorial accordingly when using another folder). | For this tutorial we assume that everything is done in the folder '''/opt/android/''' (you can adapt the tutorial accordingly when using another folder). | ||
Revision as of 18:35, 12 September 2015
KDE on Android
Android is currently the mobile platform regarding market share and number of provided applications. Hence, it is a platform very well suited to increase the availability and usage of applications by the KDE community. In the following, we give an overview of the technical steps required to setup a build system for cross-compiling a Qt5/KF5 based Android application, the necessary steps to deploy it, and a reference list of the porting steps by different applications/people.
Tutorial for Building Applications on Android
For building Qt applications on Android, some extra steps are required in comparison to building directly on Linux. The following instruction expects that KF5/Qt5 based applications can already be built and all necessary tools are installed (gcc, cmake, git,...). The main idea for the setup is that we use precompiled Qt libraries (named NDK and SDK), which are built for the ARM-based Android platform. All building then is done by using these libraries. Still the build-process itself will use the tools from your Linux system (in the following called "host system"; while the Android device is called "target system"). The additional tools mostly are the Java Development Kit and according tools for building Java applications.
Prerequisites / Setup of Cross-Compiling Build System
At first we prepare your system with all necessary packages to build your application for Android. For this tutorial we assume that everything is done in the folder /opt/android/ (you can adapt the tutorial accordingly when using another folder).
- Some 32 bit system libraries are required:
- libgcc, zlib, libc
- installing on Debian based system:
dpkg --add-architecture i386
apt-get install zlib1g:i386 libgcc1:i386 libc6:i386
- Extra-CMake-Modules
- we require at least version >= 5.15 due to https://git.reviewboard.kde.org/r/125183
- you can also use a smaller version >= 1.7.0 if applying this change directly to your cmake files
- Android SDK
- Download: http://developer.android.com/sdk/index.html to /opt/android/
- Unpack, run "tools/android update sdk" and select the following packages:
- Android SDK Tools (24.3.4)
- Android SDK Platform-tools (23.0.1)
- Android SDK Build-tools (22.0.1)
- Android 5.1.1 (API 22): SDK Platform (only "SDK Platform" needed, i.e. no docs, samples or sources)
- result: now the SDK should be installed in /opt/android/android-sdk-linux
- Android NDK
- Download: https://developer.android.com/ndk/index.html to /opt/android/
- unpack the package (see the instructions on the download page)
- result: now the NDK should be installed in /opt/android/android-ndk-r10e
- Qt with support for Android devices
- Download the Qt 5.5.0 for Android: https://www.qt.io/download-open-source/#section-2 (32-bit or 64-bit as it fits your host system; usually 64-bit)
- Variant 1: Offline Installers ("Skip" can be used without problem when asked to register an account)
- Variant 2: Online installer ("Skip" can be used without problem when asked to register an account)
- install the following components to /opt/android/Qt5.5.0:
- Android armv7
- Qt Creator 3.4.2 (cannot be disabled, some of its tools are used from other parts)
- Recommended components:
- Qt Quick Controls
- Qt Location
- Qt Script
- Optional components (there might be KDE software using it):
- Qt WebEngine
- Qt Canvas 3D
- Qt3D
- Qt Quick 1
- Install the following software packages on your host system from your package manager (if not yet installed):
- CMake: >= 2.8.6
- Java Development Kit 7 (openjdk-7-jdk)
- Ant
Setup Build Environment
The build environment is the name for the shell in that the application is build. The shell is prepared by exporting a series of environment variables that then are picked up by the build scripts.
export ADIR=/opt/android export ANDROID_NDK=$ADIR/android-ndk-r10e export ANDROID_SDK_ROOT=$ADIR/android-sdk-linux export Qt5_android=$ADIR/Qt5.5.0/5.5/android_armv7/ export ANDROID_API_VERSION=android-22 export PATH=$ADIR/android-sdk-linux/platform-tools/:$PATH # adapt the following path to your ant installation export ANT=/usr/bin/ant # adapt the following path to your openjdk location, eg: # openSUSE:/usr/lib64/jvm/java # Debian: /usr/lib/jvm/java-7-openjdk-amd64 # Use "jrunscript -e 'java.lang.System.out.println(java.lang.System.getProperty("java.home"));'" to find the dir if needed export JAVA_HOME=/usr/lib/jvm/java-7-openjdk/
Some notes:
- /opt/android should be replaced with the custom build folder selected by you
- Java platform 7 is needed (both JRE and JDK). One can select the Java platform versions e.g. with
update-alternatives --config java
andupdate-alternatives --config javac
Build with KDESRC-BUILD
TODO
Packaging and Deployment of APKs
TODO
Further References
References:
- Extra-CMake-Modules Toolchain: API documentation
Application specific build instructions:
- Marble: build instructions
Blog posts about building for Android (careful: instructions may be outdated)
- 2014-06 - Alex Pol: KDE Software on Android