KDE Games/Sprint 2011: Difference between revisions
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* Josef Spillner: Online gaming infrastructure alias KGGZ | * Josef Spillner: Online gaming infrastructure alias KGGZ | ||
* Dan Leinir Turthra Jensen: The Gluon Vision, and State of the Project | * Dan Leinir Turthra Jensen: The Gluon Vision, and State of the Project | ||
== Results == | |||
* Josef: OCS export for GGZ | |||
* Stefan: plugin infrastructure and shell for [http://quickgit.kde.org/?p=libtagaro.git&a=summary Tagaro] games, a [http://quickgit.kde.org/?p=scratch/majewsky/planarity.git&a=summary first plugin], first application (Tagaro Shell) outside Gluon to use Gluon libraries | |||
* Arjen, Dan, Laszlo, Shantanu: getting the next [http://quickgit.kde.org/?p=gluon.git&a=summary Gluon] release ready, export headers for Tagaro Shell | |||
* all of the above: brainstorming about future of OCS protocol and GGZ | |||
* Friedrich: make KDE games friendly towards small and touch-enabled screens (e.g. "Full screen" actions) | |||
* Julian: work towards a level editor for KBreakOut | |||
* Felix: continue work on a new [http://quickgit.kde.org/?p=scratch/lemke/koushin.git&a=summary a new game idea] | |||
* Jeffrey: adding AI to [http://quickgit.kde.org/?p=scratch/jkelling/magnetikplanet.git&a=summary his game] |
Revision as of 08:49, 27 March 2011
Goals
- Recoat rusty parts of libkdegames.
- Bridge the gaps between kdegames, Gluon and non-KDE games.
- According to the TUD's (venue) motto, Wissen schafft Brücken - knowledge creates bridges. We will look into current scientific work to see how the desktop of the future might be affected.
Participants
- Julian Helfferich
- Arjen Hiemstra
- Dan Leinir Turthra Jensen
- Jeffrey Kelling
- Friedrich Kossebau
- Felix Lemke
- Stefan Majewsky
- Laszlo Papp
- Josef Spillner
- Shantanu Tushar
Blogs & Reports
Live coverage from the sprint.
- Josef 26.03.: [1]
- Stefan 26.03.: [2] -- Photo repository online at [3]
- Josef 25.03.: [4]
- Stefan 24.03.: [5]
- Leinir 24.03.: [6]
Program
- Thursday: arrival
- Friday: opening, lightning talk session, lunch, discussion/hacking
- Saturday: discussion/hacking (lunch inbetween)
- Sunday: discussion/hacking (lunch inbetween), departure
Lightning talk session
- Josef Spillner: Welcome - KDE at the Faculty of Computer Science at TUD
- Stefan Majewsky: The state of Project Tagaro
- Josef Spillner: Online gaming infrastructure alias KGGZ
- Dan Leinir Turthra Jensen: The Gluon Vision, and State of the Project
Results
- Josef: OCS export for GGZ
- Stefan: plugin infrastructure and shell for Tagaro games, a first plugin, first application (Tagaro Shell) outside Gluon to use Gluon libraries
- Arjen, Dan, Laszlo, Shantanu: getting the next Gluon release ready, export headers for Tagaro Shell
- all of the above: brainstorming about future of OCS protocol and GGZ
- Friedrich: make KDE games friendly towards small and touch-enabled screens (e.g. "Full screen" actions)
- Julian: work towards a level editor for KBreakOut
- Felix: continue work on a new a new game idea
- Jeffrey: adding AI to his game