Calligra/Usability and UX: Difference between revisions
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== Reports== | |||
* Usability Evaluation report generated by Symbiosis Institute of Design [[File:Example.jpg]] | |||
==Links== | ==Links== |
Revision as of 13:48, 9 February 2011
These are discussion pages for Usability and UX of Calligra apps. Feel free to contribute.
"The main reasons why it is so hard to create usable products is that there is a conflict between a high-usability level and great user-experience. You might think this as strange, but there is a important difference between the two.
- Usability is about the "ability to use" something. The aim for a usable product is to make it easy to use.
- User-experience is not like usability - it is about feelings. The aim here is to create happiness. You want people to feel happy before, during and after they have used your product. To do that you need to take all kinds of things into consideration.
- All apps: Startup
- KWord
- Kexi
...
Reports
- Usability Evaluation report generated by Symbiosis Institute of Design File:Example.jpg
Links
Compare, consider reusing this knowledge
- Printing dialog rework for oo.org (recommeded read)
- UX wiki pages for oo.org