KDE Utils/Ark: Difference between revisions
(Add preliminary build instructions) |
(→How to contribute to Ark: Documentation moved, see https://invent.kde.org/utilities/ark/-/merge_requests/208) |
||
(7 intermediate revisions by one other user not shown) | |||
Line 21: | Line 21: | ||
Everything should work fine, provided that you installed all the required build dependencies. | Everything should work fine, provided that you installed all the required build dependencies. | ||
{{Note|You can speed-up the compilation by using <code>make -jN</code>, where N is the number of parallel jobs you will run. This number is usually set to the number of CPU cores of your machines. }} | |||
== Step 2 - Install ark == | == Step 2 - Install ark == | ||
Line 37: | Line 39: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This way you can run <code>make install</code> without having to type | This way you can run <code>make install</code> without having to type the sudo password. However, you will need to set a bunch of environment variables, in order to have everything working: | ||
<syntaxhighlight lang="bash"> | <syntaxhighlight lang="bash"> | ||
# Install prefix, | # Install prefix, replace with any folder you want | ||
export KF5=~ | export KF5=~/foo/whatever | ||
export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS | export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS | ||
Line 49: | Line 51: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
You can wrap the above exports in a bash script, for convenience. Then you just need to source this script before running the usual cmake/make commands. | |||
{{Note|The <tt>KDE_INSTALL_LIBDIR</tt> cmake argument is not really necessary. If you don't use it, cmake will install the plugins in a <tt>lib64</tt> folder and you will just need a different <tt>QT_PLUGIN_PATH</tt> variable: | |||
<syntaxhighlight lang="bash"> | |||
export QT_PLUGIN_PATH=$KF5/lib64/plugins:$QT_PLUGIN_PATH | |||
</syntaxhighlight> }} | |||
{{Warning | If you want to install Ark in a custom location, do not pass the <tt>KDE_INSTALL_USE_QT_SYS_PATHS</tt> option to cmake. It's not necessary and it conflicts with <tt>CMAKE_INSTALL_PREFIX</tt>.}} | |||
== Step 3 - Run the Ark tests == | |||
Ark's unit tests are built by default (unless you pass <code>-DBUILD_TESTING=OFF</code> to cmake). | |||
Once Ark is built and installed, you should run the tests to check that all of them are passing. You can do so by running the <code>ctest</code> command from the build directory: | |||
<syntaxhighlight lang="bash"> | |||
ctest --output-on-failure | |||
</syntaxhighlight> | |||
<!-- | |||
TODO | TODO | ||
Write a tutorial for an ark-friendly kdesrc-build configuration. Reference: https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source | Write a tutorial for an ark-friendly kdesrc-build configuration. Reference: https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source | ||
--> | |||
== Build with Clazy == | |||
Clazy is a useful tool for static-analysis of Qt projects. It is recommended to use it if you use a recent-enough <code>clang</code> compiler. To install clazy, please referer to its README: https://phabricator.kde.org/diffusion/CLAZY/ | |||
Once you have installed clazy, it is very simple to use it. Just set clang as your C++ compiler and tell cmake to enable clazy: | |||
<syntaxhighlight lang="bash"> | |||
export CXX=$(which clang++) | |||
cmake -DENABLE_CLAZY=ON .. | |||
</syntaxhighlight> | |||
You will see the clazy warnings as soon as you start compiling Ark. | |||
== Build with debug symbols == | |||
Debug symbols are useful to debug Ark with GDB. To build Ark with debug symbols enabled, just pass the <code>-DCMAKE_BUILD_TYPE=Debug</code> option to cmake. | |||
This will also make Ark crash if a <code>Q_ASSERT</code> fails to validate at runtime. So it is highly recommended to enable this option while hacking on Ark. | |||
== Enable debug output == | |||
The Ark debug output is useful to understand what's going on while Ark is running. If you are going to work with Ark, is a good idea to enable it, by setting the following environment variable: | |||
<syntaxhighlight lang="bash"> | |||
export QT_LOGGING_RULES=ark.*.debug=true | |||
</syntaxhighlight> | |||
= How to contribute to Ark = | = How to contribute to Ark = | ||
See [https://invent.kde.org/utilities/ark/-/blob/master/CONTRIBUTING.md CONTRIBUTING.md] in the project repository. | |||
Latest revision as of 10:56, 24 October 2023
How to build Ark on Linux
Step 0 - Install build dependencies
Some distributions allow to install the build-time dependencies of any package with a single command. For example, on Debian or Ubuntu you can just run the following command:
sudo apt-get build-dep ark
If you are running the Plasma desktop, you should have most of these dependencies already installed. Usually one needs to manually install only the extra-cmake-modules
.
Step 1 - Build ark
Like most KDE projects, Ark relies on the CMake build-system. This means that compiling Ark is as simple as running the following commands:
mkdir build && cd build
cmake ..
make
Everything should work fine, provided that you installed all the required build dependencies.
Step 2 - Install ark
Once you built Ark, it's time to install it with the make install
command. However, by default CMake will use /usr/local as install prefix, so you will have to run sudo make install
.
At this point your should be able to run /usr/local/bin/ark. If Ark fails to start with the Unable to find Ark's KPart component, please check your installation. error, you need to run cmake with the additional -DKDE_INSTALL_USE_QT_SYS_PATHS=ON argument:
cmake -DKDE_INSTALL_USE_QT_SYS_PATHS=ON ..
Install to custom location
When running cmake, you can set the install prefix to whatever directory you want to install Ark in. For example
cmake -DCMAKE_INSTALL_PREFIX=/home/foo/whatever -DKDE_INSTALL_LIBDIR=lib ..
This way you can run make install
without having to type the sudo password. However, you will need to set a bunch of environment variables, in order to have everything working:
# Install prefix, replace with any folder you want
export KF5=~/foo/whatever
export XDG_DATA_DIRS=$KF5/share:$XDG_DATA_DIRS
export XDG_CONFIG_DIRS=$KF5/etc/xdg:/etc/xdg
export PATH=$KF5/bin:$PATH
export QT_PLUGIN_PATH=$KF5/lib/plugins:$QT_PLUGIN_PATH
You can wrap the above exports in a bash script, for convenience. Then you just need to source this script before running the usual cmake/make commands.
Step 3 - Run the Ark tests
Ark's unit tests are built by default (unless you pass -DBUILD_TESTING=OFF
to cmake).
Once Ark is built and installed, you should run the tests to check that all of them are passing. You can do so by running the ctest
command from the build directory:
ctest --output-on-failure
Build with Clazy
Clazy is a useful tool for static-analysis of Qt projects. It is recommended to use it if you use a recent-enough clang
compiler. To install clazy, please referer to its README: https://phabricator.kde.org/diffusion/CLAZY/
Once you have installed clazy, it is very simple to use it. Just set clang as your C++ compiler and tell cmake to enable clazy:
export CXX=$(which clang++)
cmake -DENABLE_CLAZY=ON ..
You will see the clazy warnings as soon as you start compiling Ark.
Build with debug symbols
Debug symbols are useful to debug Ark with GDB. To build Ark with debug symbols enabled, just pass the -DCMAKE_BUILD_TYPE=Debug
option to cmake.
This will also make Ark crash if a Q_ASSERT
fails to validate at runtime. So it is highly recommended to enable this option while hacking on Ark.
Enable debug output
The Ark debug output is useful to understand what's going on while Ark is running. If you are going to work with Ark, is a good idea to enable it, by setting the following environment variable:
export QT_LOGGING_RULES=ark.*.debug=true
How to contribute to Ark
See CONTRIBUTING.md in the project repository.