Macaw-Movies/Development/Code Rules: Difference between revisions
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=== Variables === | === Variables === | ||
* Abreviations are not tolerated anywhere in the code. All names must be as explicit as possible | * Abreviations are not tolerated anywhere in the code. All names must be as explicit as possible | ||
* members start with | * members start with <code>m_</code> | ||
* local variables start with | * local variables start with <code>l_</code> | ||
* function parameter names do not have a specific prefix | * function parameter names do not have a specific prefix | ||
* global variables are prohibited, the few accepted are capitalized | * global variables are prohibited, the few accepted are capitalized | ||
* class names start with a capital letter | * class names start with a capital letter | ||
== Functions == | |||
* blank line before calling return | * blank line before calling <code>return</code> | ||
* blank line between two logical blocs | * blank line between two logical blocs | ||
== Conditions == | |||
The following rules sould be followed (1 space after key word, 1 between condition and curly bracket). | The following rules sould be followed (1 space after key word, 1 between condition and curly bracket). | ||
{{Input|<syntaxhighlight lang=" | {{Input|<syntaxhighlight lang="cpp-qt" line> | ||
if (variable > 0) { | if (variable > 0) { | ||
...do something... | ...do something... | ||
Line 28: | Line 27: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
If there is more conditions to fulfill: | If there is more conditions to fulfill: | ||
{{Input|<syntaxhighlight lang=" | {{Input|<syntaxhighlight lang="cpp-qt" line> | ||
if (cond1 | if (cond1 | ||
& cond2) { | & cond2) { | ||
Line 35: | Line 34: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
For the switch/case: | For the switch/case: | ||
{{Input|<syntaxhighlight lang=" | {{Input|<syntaxhighlight lang="cpp-qt" line> | ||
switch (var) | switch (var) | ||
{ | { | ||
Line 44: | Line 43: | ||
otherFct(); | otherFct(); | ||
break; | break; | ||
} | |||
</syntaxhighlight>}} | |||
== Debug == | |||
Every function should tracable. | |||
Do do that, use the <code>Macaw::DEBUG()</code> function. | |||
There are two cases: | |||
* If the function does a full process (for instance, fill the left pannel), | |||
** use <code>Macaw::DEBUG_IN("[Classname] Enters functionName()")</code> before doing anything | |||
** use <code>Macaw::DEBUG_OUT("[Classname] Exites functionName()")</code> after closing the last bracket of the function | |||
** use <code>Macaw::DEBUG("[Classname] something happens")</code> for showing something; | |||
* If the function returns a value or don't do much, use only <code>Macaw::DEBUG("[Classname] something happens")</code> | |||
== Document == | |||
Explain shortly in the header what the function does and what the parameters are, what will be returned | |||
Example: | |||
{{Input|<syntaxhighlight lang="cpp-qt" line> | |||
/** | |||
* @brief Slot triggered to add the movies of the saved path. | |||
* | |||
* 1. Read all the paths | |||
* 2. For each file: | |||
* -# Check that the suffix is correct | |||
* -# Check that the file has not been already imported | |||
* -# Import the movie in the database | |||
* -# Request FetchMetadata to get the metadata on internet | |||
* -# Update the movie | |||
* 3. Request the update of all pannels | |||
*/ | |||
void MainWindow::addNewMovies() | |||
{ | |||
Macaw::DEBUG("[MainWindow] Enter addNewMovies"); | |||
..... | |||
Macaw::DEBUG_OUT("[MainWindow] Exit addNewMovies"); | |||
} | |||
</syntaxhighlight>}} | |||
or | |||
{{Input|<syntaxhighlight lang="cpp-qt" line> | |||
/** | |||
* @brief Slot triggered when the user clicks on the About menu. | |||
* Show the about menu. | |||
*/ | |||
void MainWindow::on_actionAbout_triggered() | |||
{ | |||
..... | |||
} | } | ||
</syntaxhighlight>}} | </syntaxhighlight>}} |
Latest revision as of 14:49, 23 April 2015
Naming
- English is used for all names (class, function, variable…)
- camelCase is used for all names
Variables
- Abreviations are not tolerated anywhere in the code. All names must be as explicit as possible
- members start with
m_
- local variables start with
l_
- function parameter names do not have a specific prefix
- global variables are prohibited, the few accepted are capitalized
- class names start with a capital letter
Functions
- blank line before calling
return
- blank line between two logical blocs
Conditions
The following rules sould be followed (1 space after key word, 1 between condition and curly bracket).
if (variable > 0) { ...do something... } else if (variable == 0) { ...do something else... } else { ...do something else... }
If there is more conditions to fulfill:
if (cond1 & cond2) { ...do something... }
For the switch/case:
switch (var) { case 1: fct(); break; case 2: otherFct(); break; }
Debug
Every function should tracable.
Do do that, use the Macaw::DEBUG()
function.
There are two cases:
- If the function does a full process (for instance, fill the left pannel),
- use
Macaw::DEBUG_IN("[Classname] Enters functionName()")
before doing anything - use
Macaw::DEBUG_OUT("[Classname] Exites functionName()")
after closing the last bracket of the function - use
Macaw::DEBUG("[Classname] something happens")
for showing something;
- use
- If the function returns a value or don't do much, use only
Macaw::DEBUG("[Classname] something happens")
Document
Explain shortly in the header what the function does and what the parameters are, what will be returned
Example:
/** * @brief Slot triggered to add the movies of the saved path. * * 1. Read all the paths * 2. For each file: * -# Check that the suffix is correct * -# Check that the file has not been already imported * -# Import the movie in the database * -# Request FetchMetadata to get the metadata on internet * -# Update the movie * 3. Request the update of all pannels */ void MainWindow::addNewMovies() { Macaw::DEBUG("[MainWindow] Enter addNewMovies"); ..... Macaw::DEBUG_OUT("[MainWindow] Exit addNewMovies"); }
or
/** * @brief Slot triggered when the user clicks on the About menu. * Show the about menu. */ void MainWindow::on_actionAbout_triggered() { ..... }